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Old February 6th, 2013, 22:14   #281
greatxerox
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Talking

Hello shamus !

it makes so long time i was waiting about virtual jaguar ! it's really nice the project continues after all these years

i'd like to report a problem, i use a PSX pad plugged on the PC using an USB adapter. there was no problem with all emulators excepted virtual jaguar. i can configure the pad on the virutal jaguar GUI but, strangely, the buttons don't respond when i launch a game.
it's like the pad wasn't connected. Very strange.

More of that, i pointed the no-intro folder "Atari - Jaguar (20120223)". it's ok but if in the game selection, is that possible to have some preview snapshots for the games ? (like Winkawas or FBA). It should be nice to add a "./previews" or "./snaps" in the GUI with a little downloadable preview snap packs. (a lot of existing snapshot collections exists for Atari jaguar, no need to create some new pics)

Thanks for all & keep going !

Last edited by greatxerox; February 6th, 2013 at 22:29..
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Old February 7th, 2013, 18:20   #282
Mclane
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Hi Shamus, do the bios files need a special name and do they go in the software dir?

Thanks
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Old February 7th, 2013, 18:28   #283
zombie_ryushu
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I just tried this on my Mame Console. Attack of the Mutant Penguins locks up when you start the game.
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Old February 8th, 2013, 00:31   #284
Shoegazer
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Multithreaded?

Hello Shamus, just tried out Virtual Jaguar and it's coming along quite nicely. I did notice some of the speed issues reported by others here: AvP, Tempest 2000 and Missile Command 3D all run slowly here. Earlier in this thread there was a reference to a "multithreaded version"; has an x86/x64 Windows binary of that version been posted anywhere? I'd like to see if that resolves the speed issues I've been experiencing.

Also, I noticed Power Drive Rally is listed as working on the website, however it crashes for me. Is that a known regression?

Thanks! Again, great work.
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Old February 8th, 2013, 12:13   #285
NGboo
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Ultra Vortek is still not working. SVN revision 417 is the latest version of VJ that supports that game, but it lacks fullscreen feature. Does UV need some extra tuning or it's not compatible anymore?
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Old February 8th, 2013, 23:45   #286
Shamus
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OK, one at a time now!

@greatxerox: Very strange about the pad not working in-game. Not sure what's going on there. Regarding artwork: Did you take a look at the pack-in Downfall in the "Insert Cartridge..." dialog? That's the approach we're looking at.

@Mclane: No BIOS files are required anymore, they're baked in.

@Zombie: Thanks for the report. We'll have to take a closer look at that one.

@Shoegazer: The latest release is the beginnings of the multithreaded version; the issues with the games you mentioned are because of the blitter and the fact that it's still a reference version and still not correct. Thanks for the info vis-a-vis PDR, I never tried actually playing it. Another one to look at.

@NGboo: The official release of Ultra Vortek indeed does not work, however, the earlier beta *does* work. Give that a try!

@All: Thanks for the feedback, if there are any other games that don't work we'd sure like to know about it!
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Old February 9th, 2013, 07:51   #287
step1978
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Unhappy

Quote:
Originally Posted by Shamus View Post
OK, one at a time now!

@All: Thanks for the feedback, if there are any other games that don't work we'd sure like to know about it!
ok here my little test for version 2.1.0

Air Cars Not working

Alien vs Predator (1994) playable

Atari Karts (1995) playable

Attack of the Mutant Penguins Not working black screen and nothing

Battlesphere Gold Not working black screen and nothing

Brutal Sports Football (1994) (Telegames playable

Bubsy - Fractured Furry Tails (1994) playable

Cannon Fodder (1995) (Computer West) playable

Checkered Flag (1994) playable

Club Drive (1994) Not working in game than the emu crash

Cybermorph (1993) playable

Defender 2000 (1996) playable

Doom - Evil Unleashed (1994) Not working in game than black screen and than the emu crash

Double Dragon V (1995) (Williams) playable

Dragon - The Bruce Lee Story (1994) playable Graphical glitches

Evolution - Dino Dudes (1993) playable

Fever Pitch Soccer (1995) playable

Fight For Life (1996) playable The title menu is very slow

Flashback (1995) (U.S. Gold) playable

Flip Out (1995) Yes playable

Hover Strike (1995) playable

Hyper Force Intro screens work, and than not working black screen and nothing

I-War (1995) playable

International Sensible Soccer (1995) playable

Iron Soldier (1994) Intro screens work, and than not working black screen and nothing

Iron Soldier 2 (1997) Intro screens work, and than not working black screen and nothing

Kasumi Ninja (1994) playable. Requires DSP. Graphical glitches on the shadows

Missile Command 3D (1995) playable

NBA Jam TE (1996) playable

Pinball Fantasies (1995) (Computer West playable

Pitfall - The Mayan Adventure (1995) playable

Power Drive Rally (1995) (TWI) Not working only title menu

Protector SE playable

Raiden (1994) playable

Rayman (1995) (UBI Soft) playable

Ruiner Pinball (1995) Not working black screen and nothing

Skyhammer Ingame not playable

Soccer Kid playable in game Graphical glitches

Space War 2000 playable

Super Burnout (1995) Not working Requires DSP. Gets past the title screen and track selection, but then hangs

Super Cross 3D (1995) playable

Syndicate (1995) (Ocean) playable

Tempest 2000 (1994) playable

Theme Park (1995) (Ocean) playable Minor graphical glitches

Total Carnage playable

Towers II Intro screen and than hangs

Trevor McFur in the Crescent Galaxy (1993) playable

Troy Aikman NFL Football (1995) (Williams) playable

Ultra Vortek (1995) Not working the emu crashes or black screen

Ultra Vortek (Beta) playable

Val D’Isere Skiing & Snowboarding (1994) playable

White Men Can’t Jump (1995) Not working black screen and nothing

Wolfenstein 3D (1994) Not working black screen and nothing

Worms playable

Zero 5 playable

Zool 2 (1994) playable

Zoop! (1996) Not working the emu crashes or only black screen

Last edited by step1978; February 9th, 2013 at 10:54..
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Old February 10th, 2013, 15:07   #288
Shamus
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Thanks for the comprehensive report! It really helps.

BTW, if anyone has a pet game (or games!) they like and play a lot, and wants to have the responsibility for extensive testing of said game, please do! And let us know how it performs (or doesn't!) as well.

Thanks everyone!
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Old February 13th, 2013, 17:58   #289
gkemp
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Virtual Jaguar video problem

I am running Win 7 64. Virtual Jaguar 2.1.0 has sound but no video. I assume I have done something wrong. Is there any help out there? All option boxes checked.
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Old February 13th, 2013, 18:48   #290
zombie_ryushu
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How do I enable joypad support? Must a parameter be passed at compile time?
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Old February 14th, 2013, 00:42   #291
Shamus
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@gkemp: Do you have an OpenGL driver installed in your system? If not, there will be no video.

@zombie: Controller support is baked in. You have to plug your controller in *before* you run VJ though. Go to the controller configuration page, select a button with the mouse (or press "configure all"), then mash your button on the controller. That should be the extent of it.
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Old February 14th, 2013, 04:38   #292
zombie_ryushu
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Okay, I finally figured out what was wrong with the controller. Virtual Jaguar will not accept inputs from the left or right Analogue controls. I have to hit the D-pad switch on my controller. This needs fixing. By default, Control stick 1 is the left Analogue stick. (For Street Fighter 4 Controllers.)

Another problem I ran into was the lack of a mappable exit button. You can only exit this emulator with Alt+F4. This is feature breaking. There needs to be a re-mappable exit button to exit, or a context menu that can be activated by Button 12. (The Home Button)

One other thing, in full screen mode, the icons for screen size and other context menues are still at the top of the screen.
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Old February 14th, 2013, 15:17   #293
gkemp
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Shamus, updated video drivers, specifically opengl. Video now running even at highest resolution. Thanks for the information. you are a life saver!
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Old February 22nd, 2013, 01:52   #294
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Any chance of a libretro port?

https://github.com/libretro/libretro...mentation-devs

Basically, libretro is a means to contain a emulator/game core into a library, which can be loaded by Retroarch, a cross platform (PC/Mac/Linux/Android/Xbox360/PS3/Xbox1) frontend for such cores. libretro basically takes away all of the hard work from maintaining such frontends, etc.
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Old February 22nd, 2013, 10:49   #295
Ricardo99
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Hello, Shamus.


Been a long time since I posted in here, but thought I would get back in to VJ testing now that I have my nice new shiney rig put together

System Specs:
Intel i7 3770K @ 3.5GHz
Gigabyte Z77-DS3H mobo
32GB Corsair Vengeance Jet Black edition @ 1600Mhz
Nvidia GTX 260 896MB
Windows 7 6t4Bit Ultimate

The games that run, run better than on the old core2duo E6750@2.66GHz system

My list of gtame issues.

Alien vs Predator (1994) playable

Atari Karts (1995) playable

Bubsy - Fractured Furry Tails (1994) playable

Cannon Fodder (1995) (Computer West) playable

Cybermorph (1993) Menus are fine, in game there are graphical glitches and eventual emu crash

Defender 2000 (1996) playable

Doom - Evil Unleashed (1994) Gets to startt game then crashes. This used to be half width oon the older versions and THEN crash, but no no in game

Double Dragon V (1995) (Williams) playable

Dragon - The Bruce Lee Story (1994) playable Graphical glitches

Evolution - Dino Dudes (1993) playable

Flashback (1995) (U.S. Gold) playable

Hover Strike (1995) playable

Iron Soldier (1994) Intro screens work, but when you go to start mission the screen goes blank but the music keeps playing

Iron Soldier 2 (1997) Same as above

Kasumi Ninja (1994) playable. Requires DSP. Graphical glitches on the shadows

Missile Command 3D (1995) playable

Pitfall - The Mayan Adventure (1995) playable

Protector SE playable

Raiden (1994) playable

Rayman (1995) (UBI Soft) playable

Tempest 2000 (1994) Very slow, but I think you know about this one, audio is way behind (is this the blitter issue you know about? I think you mentioned before)

Theme Park (1995) (Ocean) playable Minor graphical glitches (and this game is STILL great fun)

Total Carnage playable

Trevor McFur in the Crescent Galaxy (1993) playable, but random graphical glitches and eventual game crash, emu keeps running but the game screen is way behind and full of glitches. The game does catch up and come back to playable after a random amount of time, but then soon glitches again.

Wolfenstein 3D (1994) Not working, black screen and nothing

Zool 2 (1994) playable

These results were whilst running the build 20130208 of VJ and with all the drivers for the system up to date.

Have to say, the emulator feels like a huge improvement over the pre 2.1.0 versions and I am loving the USB controler implementation

The full screen mode would be better if all the on-screen controls faded away like they do in ZNES super nintendo emulator (if you know that one) so the screen looks like a Jaguar as opposed an emulated Jaguar, that's my only minor complaint really and then it's not a complaint but more of a "my preference" kind of thing.

But great work as ever Shamus, truly great work...as ever
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Old February 25th, 2013, 10:05   #296
NGboo
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Quote:
Originally Posted by Shamus View Post
@NGboo: The official release of Ultra Vortek indeed does not work, however, the earlier beta *does* work. Give that a try!
Beta works indeed, although it is not fully playable - whenever you perform aerial kick with Volcana, the opponent's head flies off.
May I ask why the official version doesn't work any longer?
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Old February 25th, 2013, 12:34   #297
Alchy
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Quote:
Originally Posted by greatxerox View Post
i'd like to report a problem, i use a PSX pad plugged on the PC using an USB adapter. there was no problem with all emulators excepted virtual jaguar. i can configure the pad on the virutal jaguar GUI but, strangely, the buttons don't respond when i launch a game.
it's like the pad wasn't connected. Very strange.
I get precisely the same issue with an Xbox 360 wireless controller and a cheap third-party USB dongle. I've tried all the obvious things like restarting the emulator, reconfiguring a second time etc etc. This pad/dongle work everywhere else.
Edit: my PS1 pad USB adapter worked. Weird.

Last edited by Alchy; February 25th, 2013 at 13:21..
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Old February 28th, 2013, 19:29   #298
pisuke74
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hi

i have a question. i have my rom in c:\atari\roms

but the emulator doesn't recognize inserted rom
.. what is the format for the setting software for my folder?
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Old February 28th, 2013, 23:29   #299
zombie_ryushu
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Did you only try the directional buttons?

Quote:
Originally Posted by Alchy View Post
I get precisely the same issue with an Xbox 360 wireless controller and a cheap third-party USB dongle. I've tried all the obvious things like restarting the emulator, reconfiguring a second time etc etc. This pad/dongle work everywhere else.
Edit: my PS1 pad USB adapter worked. Weird.
Did you only try the directional buttons? If so, realize that the face buttons may still work, there are problems with the way the Controller coding in VJ Works. My PS3 Fight pad only worked one way. In one mode.
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Old March 3rd, 2013, 15:38   #300
NGboo
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Quote:
Originally Posted by pisuke74 View Post
hi

i have a question. i have my rom in c:\atari\roms

but the emulator doesn't recognize inserted rom
.. what is the format for the setting software for my folder?
You just have to change the name of the folder containing roms in configuration of VJ (default is "software").
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