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Old August 21st, 2012, 06:50   #21
KrossX
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Eeww licences.

Anyhow, if you find that an old emulator ain't detecting your plugin try adding the pad prefix to it. That's why I named it padPokopom.dll to be on the safe side.
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Old August 21st, 2012, 07:00   #22
Rectangle
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Quote:
Originally Posted by KrossX View Post
Eeww licences.
I feel your pain. I didn't want to pick one but there was very little choice in the matter. I still haven't even uploaded the source though because I want the initial source release to at least be configurable (right now, the controls are hard-coded into the plugin). So technically that license is pointless, lol.

I'll rename it in the next release, but I still need to form a list of tested games.
Thanks again for everything, BTW!
I have moved this topic over here for further discussion:
http://www.ngemu.com/forums/showthread.php?t=149817
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