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Old August 6th, 2012, 21:48   #1
Darth Nuno
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Unhappy Dual Stick (SCPH-1110) on multitap - not working :-(

Hello,

I'm trying to play Galaxian3 on epsx, with 4 (FOUR) Dual Stick (SCPH-1110).

Here's what I've done :

- Configured pad 1 to 4 as 'SCPH-1150' Dual Analogue

I've started the game without the multitap option in order to verify the pads are well configured. It works, yesss! ->



As you can see, port 1 and port 2 recognize the dual stick and it plays great.

Now, let's set the multitap on port 1 and 2... because the goal here is to play at four players!

It works when I select FOUR non analogue pad, see ->



But as soon as I trying the analogue (red or green) mode, the pads disappear :-( ->



...and since here, impossible for the emulator to recognize any dual stick on any of the four ports :-(
Tried F5/F6 in every way possible, impossible for the game to recognize at last one dual stick when multitap is set :-(

(Oh, and please note that the game Galaxian3 works with 4 dual stick on the original hardware, I had that setup working fine! But for a specific project, I need to use the emulation way...)

Do you have any suggestion to help me on this?

Thanks in advance.
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Old August 7th, 2012, 02:42   #2
KrossX
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No idea, but this game looks like an interesting test case so I'll check it out. Maybe I'll be able to add multitap support to ma'plugin. =D
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Old August 7th, 2012, 19:05   #3
Darth Nuno
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Quote:
Originally Posted by KrossX View Post
No idea, but this game looks like an interesting test case so I'll check it out. Maybe I'll be able to add multitap support to ma'plugin. =D
That would be great.

Maybe an other psx emulator would be able to handle multitap support for this case?

Damn! I really need to make this work! Nice reward for the one who'll make this happen!
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Old August 8th, 2012, 00:02   #4
KrossX
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You could try with Shark or another PSX emu with input plugins and the LilyPad plugin. I dunno the working status of the multitap though.
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Old August 8th, 2012, 19:40   #5
Darth Nuno
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I've tried with PCSX emulator but on only allows 'PAD1' and 'PAD2' configuration. Nothing regarding multitap or 'PAD3'/'PAD4' configuration

Also tried pSX v1.13 but it cannot be configured with more than 2 pad apparently.

Arghh, too bad there no more development around ePSX emulator because that one looks better than other, but ...damn it... I cannot use 4 analogue sticks via multi tap emulation :-(

No chance the ePSX dev or someone can take care of this issue? Even if commissioned for doing it ($) ?
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Old August 8th, 2012, 22:34   #6
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MWAHAHAHAHA! MWAHAHAAAAAAAAAAAAA!

#EDIT: http://www.mediafire.com/?001umqqe068el0s

A multitap build. The analog toggle keys are the number 1 to 4 depending on the X360 controller number. This analog key, doesn't turn the normal red analog but the green analog that this game seems to need/want. And... port2 is disabled.

To use the plugin with ePSXe, use Shalma's Shark. Also, this MultiTap won't work for PCSX2.

PS: It's hard to find PSX info nowadays to do this stuff. =S
Now comes the horrible part... GUI work, settings and whatnots.

#EDIT2: Horrible part done, get the official build HERE.
To get the same functionality, tick multitap (once) and Green Analog.
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Old August 9th, 2012, 22:06   #7
Darth Nuno
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Wow, your 'printscreen' gives me great hope to make this run on my system

I'm not really familiar with all that stuff, but I've got the ePSXecutor in order to make the 'Pokopom XInput Pad Plugin 2.0' runnable on ePSX.

Now, regarding the ePSX itselft, I'm not sure how do I have to do the set up?
What should I tag & configure here ?

ePSXe - Config - Game Pad Port1 - Pad 1
- Pad 2
- Pad 3
- Pad 4
- Multi

ePSXe - Config - Game Pad Port2 - Pad 1
- Pad 2
- Pad 3
- Pad 4
- Multi

Back on ePSXeCutor, here's my configuration ready for Galaxian3 :



Does it looks good to you? Note that the "Pokopom XInput Pad Plugin 2.0" is listed twice... one per port I would say... normal or not?

And here's the configuration used on Pokopom plugin :



I tried different variation : 'multitap' selected or not, on every tab 'Controller 1,2,3,4' ? 'Green Analog' selected ? On all the controller tabs ?

Whatever I'm doing here, I see no difference in the game. When I selected Green Analog via F5/F6 during the game, It doesn't display the dual stick expected ?

How the Pokopom plugin work ?
If I don't select 'multitap' in ePSX... when lauching the game it doesn't display the multitap graphic, even If I select 'multitap' in the pokopom settings ?

Any good advise now? Arghh... I feel I'm close to it... but for some reason... not yet
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Old August 10th, 2012, 04:16   #8
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I just tested it with ePSXe, and it didn't work at all but it does work correctly with PCSXr. I'll try to fix it but I suggest to just use PCSXr for now since it allows input plugins.

As for Pokopom (just retested this), from the default settings you would only need to tick multitap once (mode 1) and check Green Analog for all controllers.

Ingame, you can toggle the analog with the keys 1 to 4 for x360 controller 1 to 4 respectively. Nothing to care about if you leave all the controllers with default analog as your screenshot shows. Also, note that the multitap settings is a general one, so it doesn't matter in which controller tab you tick it (I should move that out of the tabs some day).

PS: When using external input plugins with ePSXe you can totally ignore ePSXe's input settings.

#EDIT: New version up (some GUI work) and I'm afraid I have no clue about ePSXe. I do the "Hey! Multitap here!" and ePSXe is like "Meh, I don't like you.". So yeah, just use PCSXr.
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Old August 12th, 2012, 07:22   #9
Darth Nuno
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Ok, after installing PCSXr and configured it with your instructions...


...


...



HELL YEAH



I'm really happy! Now the last step for me will be to try with a special USB custeom device that simulate a lot of analog joysticks. In short, I won't use 4 joysticks pugged in 4 usb ports, but only ONE usb device who has a lot of X/Y analogs output. But I'm confident because the pluggin allows to select for each controller any 'Xinput Controller'.
My question now: for example, how to setup 'fire button (square)' different for each controller ? The Pokopom setting doesn't allow to remap 'digital buttons' for each controller?

A big thanks for your help so far KrossX
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Old August 12th, 2012, 15:51   #10
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I dunno how will it work with the USB devices, but if it has the proper XInput support then it should work. And nope, no way to remap the controller buttons; it started as a setting-less/GUI-less plugin after all. Actually, the only reason there's axis remap is because of Quake2.
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Old August 15th, 2012, 07:20   #11
Darth Nuno
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Here's the device I plan to use :

U-HID DEVICE (click on the link for all the details)



Regarding the analog inputs :

Device Type: Analog Input

A pin assigned to Analog senses a voltage on the pin and controls a gamepad X, Y, or other axis on the PC.
Analog resolution is 12 bit.
The voltage can vary between 0 and 5 volts.
Usually this voltage will come from a potentiometer (pot) which is part of a steering wheel, handwheel, throttle pedal, or other type of analog control.
You can assign any pin to one of 8 possible analog axes. (8 is a Windows limitation).
To test, go into “Control Panel”, “Game Controllers”. Then select the board number (if you have more than one board).You will see the X, Y crosshair (axes 1 and 2 on the U-HID board) and also the other 6 axes as red bars.

In short, I'll have this in the joysticks configuration screen :



I'll order that U-HID device for testing it, but If the plugin cannot remap keys, what would be an other solution to remap keys? Maybe an xinput emulator or something?
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Old August 15th, 2012, 10:36   #12
KrossX
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I think x360ce (x360 controller emulator) would be your only option, since I doubt that has a XInput driver to begin with.
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