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Old August 11th, 2012, 08:44   #1
ShizZy
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New Gekko work-in-progress

Hey - Out of boredom with life, I've been working on Gekko again for the past 6 months or so, if anyone has been perhaps interested but not noticed. I've made some pretty big progress since the GCN dark ages (with dual core and OpenGL support, half-fullspeed with just a pure interpreter). Just thought I'd share some of my progress, as it seems a lot of my work has been pretty isolated from the emu scene.







That being said, I really could use a hand with testing (my 1-2 testers are pretty busy as it is)... so if anyone is interested please send me a PM, or join my forum http://6bit.net/forums/, or #gekko on EFnet. Thanks

Oh, and, it's opensource now- http://code.google.com/p/gekko-gc-emu/
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Old October 4th, 2012, 19:34   #2
blueshogun96
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I know this post is about 2 months old, but I was beginning to wonder if you were still around. Glad to know you're okay.

I wish I had more time for emus and stuff. The walls keep crashing to the ground around here. I'll survive, but I hate knowing there's stuff people are anticipating that I'm working on and can't finish...
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Old October 31st, 2012, 07:43   #3
Butz_san
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The last update of this project was 3 hours ago xDDDDDD, which means that's full active Also, there's a linux version, I'm going to compile the emu and let you know how it goes xDD
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Old October 31st, 2012, 07:57   #4
Squall-Lionh@rt
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And if anyone knows how to use Nvidia UBO's effectively, Shizzy could do with pointers
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Old October 31st, 2012, 20:40   #5
Player594
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My compiled vers crashes on every game I launch before game even starts. I got it from EmuCR.com. That could be my problem.
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Old October 31st, 2012, 21:08   #6
the_randomizer
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Wow, it's great seeing other Gamecube emulators being worked on!
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Old November 1st, 2012, 00:01   #7
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So far, I have tested 5 games and they worked, but I haven't been able to test more because I can't use the keyboard or the Jostick in the last revision of the emu
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