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#1 |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: Brazil
Posts: 101
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CXBX its possible to be open source and ask for money for its completion?
It's Possible with the difficulties encountered by the creator blueshogun, create an announcement of cxbx to ask for donations for the emulator to develop more quickly, for example http://www.kickstarter.com and others sites? And set goals with the money gained to finish the project, so I say run games like today make Dolphin and PCSX2? PS: Projects as requested money Ouya (console open source) Thanks for replys and sorry my english. |
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#2 |
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Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,283
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Its source code is already publicly available. Compatibility cannot be thrown cash at, as issues slowing progress lied elsewhere (few contributors with enough interest and expertise in areas previously problematic). |
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#3 |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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I didn't create Cxbx.
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![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
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#4 |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: Brazil
Posts: 101
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More xenoborg is your right? For example, you could use the same site for http://www.kickstarter.com to ask for money or help in any way to you with all the difficulties for example, so I think the project could go away quickly, or not blueshogun? thanks for replys.
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#5 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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yust starting a kickstart project, hoping to get $10.000 will not help building a xbox emulator. Yes you can hire some high end programmers.. but after that it is over. You need to find coders that are willing to spend time on it and learn to program xbox emulation code.. its not a thing you can learn in a weekend. |
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#6 |
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Need more coffee.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Ohio
Posts: 5,086
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Getting funding on Kickstarter for such a project would be unlikely anyway. It'd be better just to ask for donations like pretty much every other emu dev if BSG/others would like to go that route.
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#7 |
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Linux's worst nightmare..
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: USA
Posts: 1,505
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I don't think its a lack of money thats holding xbox emulation back. what we really need are mappings between xbox TIB offsets and winnt TIB offsets so we can put the FS register issue to bed and have 64 bit support Better documentation of the NV2A GPU in the Xbox General Reverse engineering wizardry
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OS: WinXP Professional Service Pack 3 CPU: Intel pentium 4 3.0GHz Video: Nvidia Geforce 8400GS Sound: ASUS Xonar DS 7.1 Channels 24-bit 192KHz PCI Interface Audio Card Memory: 512 MB HD: [C:] 140.36/449.09 GB Connection: Marvell Yukon 88E8053 PCI-E Gigabit Ethernet Controller |
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#8 |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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^ It's lack of contributors. Not even I have the time to work on it these days since majority of my time goes to work, commuting and building my startup company.
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
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