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Old May 24th, 2012, 09:59   #421
Mr.Henky
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I have lost GLSL smart shader very high res. Can someone upload it for me?
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Old May 24th, 2012, 19:17   #422
guest.r
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I have modified it a bit, now it comes with optional bloom or natural vision, please adjust the shader level value.
Attached Files
File Type: zip GLSoft Smart Filter VeryHighXY.zip (1.5 KB, 711 views)
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Old May 28th, 2012, 14:15   #423
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Thank you!
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Old June 10th, 2012, 22:51   #424
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I wonder if someone can help. Im trying to play Raiden DX, it gives me an option in game to play in tate (vertical) display mode but its displaying the wrong way around i need to flip the screen the other way as my monitor only rotates the one way (wrong way). I know of the pete_ogl2_shader_rotate shader which will sort my problem out, but im currently using the scanlines shader to give a more authentic CRT display look and would like to keep using that.

Is there a way you can run the 2 shaders at the same time or combine the 2 at all??
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Old June 24th, 2012, 11:34   #425
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Hey guys I really want to know which shaders you used to play Front Mission 3 and that looked good?

I've been testing a few, but there are too many and a ton I don't have yet

Also you guys should really get some mod to update the first post
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Old July 8th, 2012, 16:53   #426
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Could someone make 5xBR-v3.7c-FXAA shader?
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Old July 8th, 2012, 22:03   #427
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Could someone make shader that makes the colors and lighting exactly like on SDTV?
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Old July 9th, 2012, 18:21   #428
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SimoneT@
Hey dude i like the Smart Shader || but can you merge it with Natural shader?
What bugs me in Natural shader is that there is too much blur on maximum settings but i like colors :S,so may i ask you if you can do this?
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Old July 9th, 2012, 21:33   #429
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https://gitorious.org/bsnes/xml-shad...erlaced.shader - how make it work with ePSXe? How to port it?

Last edited by R4Zi3L; July 14th, 2012 at 11:25..
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Old August 8th, 2012, 07:58   #430
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http://www.sendspace.com/file/9vctb9

Please please please can some clever shader author modify the shader here so it shows 25% scanlines instead of 50%.

It's a SNES D3D shader but if you wanted you I'm sure you could port to OGL as well
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Old August 8th, 2012, 20:56   #431
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Yea... it was probably design for SNES resolution, so it have the same problem like that above with greater resolutions...
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Old August 16th, 2012, 03:26   #432
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I have gone by these instructions about 8 times and it still doesn't work...
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Old August 20th, 2012, 17:07   #433
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Hello everyone,

What do you think is the best shader for Breath of Fire 4? Thanks.
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Old August 22nd, 2012, 05:08   #434
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Hi everyone,
First of all, thanks for the amazing shaders! I only knew about those linked on Pete's page before I found this thread. After reading through I wondered though: Any professional/personal recommendations for Fade to Black?

The main problem of the game are poorly made walls/doors textures, they are so low res (about 6-10 pixels per "cell" polygon) that even on 320x240 they look awful (won't mention 800x600 or higher) and it seems no shader can make them look relatively good. Also extremely-low-poly models worsen the picture even further.

I've tried a few I found in this thread as well as the old ones but still there are too many to try and maybe someone could have a better idea which one would produce a better image for this particular game.

Currently I use Natural shader though "updated" Bumpmap certainly looks interesting as well. I've attached screenshots of the most "acceptable" shaders I tried:
Bumpmap: http://img560.imageshack.us/img560/2263/f2bbump.png
OverlayBloom: http://img846.imageshack.us/img846/2...erlaybloom.png
AA+Natural: http://img856.imageshack.us/img856/2...baanatural.png
Natural: http://img253.imageshack.us/img253/986/f2bnatural.png

Any suggestions?
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Old August 22nd, 2012, 06:55   #435
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You enforce scanlines? Maybe you should try gpuSoftBlade :P
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Old August 22nd, 2012, 07:37   #436
cy387_lk
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Quote:
Originally Posted by xiv_wolf View Post
Hello everyone,

What do you think is the best shader for Breath of Fire 4? Thanks.
Well these are some results I've tried for BOF4:
Bumpmap: http://img51.imageshack.us/img51/4972/bof4bumpmap.png
Cartoon: http://img507.imageshack.us/img507/3...dvcartoon1.png
AA+Natural: http://img222.imageshack.us/img222/6...4aanatural.png

I'd say bumpmap looks awesome on static objects and pretty ugly on NPCs and menus, cartoon gives a sense of abstractness (which is not so bad in BOF4 case) and AA+Natural produces a clear and smooth image leaving ugly low resolution sprites as they really are.


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Originally Posted by R4Zi3L View Post
You enforce scanlines? Maybe you should try gpuSoftBlade :P
Are you referring to Pete's Soft plugin?
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Old September 24th, 2012, 09:16   #437
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This looks interesting... O.O"
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Old September 24th, 2012, 11:02   #438
R4Zi3L
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Quote:
Originally Posted by cy387_lk View Post
Are you referring to Pete's Soft plugin?
No. Some other russian guy soft plugin. Very accurate.
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Old September 27th, 2012, 07:56   #439
Vandastrin
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Many Thanks!

Thank you ViperXtreme for this thread, I really appreciate you taking the time to explain things logically with step-by-step instructions and pictures. You really helped me out (I'm an emulator noob), so thanks again!
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Old October 4th, 2012, 00:32   #440
sessilu
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Hello guys. Just posting to show my thanks on the 20+ pages filled with nice shaders.

My head's spinning with so much shaders found and tested all on Final Fantasy VIII (easily the hardest game to look good, but I managed something nice):

Also, is it just me or are most of the shaders here for sprite'based games?

Shaders like 4xMSAL.

Either way, I've been' having a blast reading through the topic and trying out all kinds of shaders. Jade Cocoon looks very good on some.

Cheers! I'll keep tracking this!
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