|
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#421 |
|
Registered User
![]() Join Date: Apr 2008
Location: Slovakia
Posts: 79
|
I have lost GLSL smart shader very high res. Can someone upload it for me?
|
|
|
|
| Advertisement | [Remove Advertisement] |
|
|
|
|
|
#422 |
|
Registered User
![]() ![]() ![]() Join Date: Mar 2006
Location: emuforums
Posts: 293
|
I have modified it a bit, now it comes with optional bloom or natural vision, please adjust the shader level value.
|
|
|
|
|
|
#423 |
|
Registered User
![]() Join Date: Apr 2008
Location: Slovakia
Posts: 79
|
Thank you!
|
|
|
|
|
|
#424 |
|
Registered User
Join Date: Apr 2002
Posts: 16
|
I wonder if someone can help. Im trying to play Raiden DX, it gives me an option in game to play in tate (vertical) display mode but its displaying the wrong way around i need to flip the screen the other way as my monitor only rotates the one way (wrong way). I know of the pete_ogl2_shader_rotate shader which will sort my problem out, but im currently using the scanlines shader to give a more authentic CRT display look and would like to keep using that. Is there a way you can run the 2 shaders at the same time or combine the 2 at all?? |
|
|
|
|
|
#425 |
|
Registered User
Join Date: Jun 2012
Posts: 1
|
Hey guys I really want to know which shaders you used to play Front Mission 3 and that looked good? I've been testing a few, but there are too many and a ton I don't have yet Also you guys should really get some mod to update the first post |
|
|
|
|
|
#426 |
|
Registered User
Join Date: Apr 2009
Location: Google
Posts: 1
|
Could someone make 5xBR-v3.7c-FXAA shader?
|
|
|
|
|
|
#427 |
|
Registered User
Join Date: Dec 2006
Location: Poland
Posts: 35
|
Could someone make shader that makes the colors and lighting exactly like on SDTV?
|
|
|
|
|
|
#428 |
|
Registered User
Join Date: Nov 2011
Posts: 2
|
SimoneT@ Hey dude i like the Smart Shader || but can you merge it with Natural shader? What bugs me in Natural shader is that there is too much blur on maximum settings but i like colors :S,so may i ask you if you can do this? |
|
|
|
|
|
#429 |
|
Registered User
Join Date: Dec 2006
Location: Poland
Posts: 35
|
https://gitorious.org/bsnes/xml-shad...erlaced.shader - how make it work with ePSXe? How to port it?
Last edited by R4Zi3L; July 14th, 2012 at 11:25.. |
|
|
|
|
|
#430 |
|
Registered User
Join Date: May 2012
Posts: 48
|
http://www.sendspace.com/file/9vctb9 Please please please can some clever shader author modify the shader here so it shows 25% scanlines instead of 50%. It's a SNES D3D shader but if you wanted you I'm sure you could port to OGL as well
|
|
|
|
|
|
#431 |
|
Registered User
Join Date: Dec 2006
Location: Poland
Posts: 35
|
Yea... it was probably design for SNES resolution, so it have the same problem like that above with greater resolutions...
|
|
|
|
|
|
#432 |
|
Registered User
Join Date: Jul 2010
Location: United States, Missouri
Posts: 2
|
I have gone by these instructions about 8 times and it still doesn't work...
|
|
|
|
|
|
#433 |
|
XIVWOLF
Join Date: Aug 2012
Location: Oklahoma
Posts: 1
|
Hello everyone, What do you think is the best shader for Breath of Fire 4? Thanks. |
|
|
|
|
|
#434 |
|
Registered User
Join Date: Aug 2012
Posts: 2
|
Hi everyone, First of all, thanks for the amazing shaders! The main problem of the game are poorly made walls/doors textures, they are so low res (about 6-10 pixels per "cell" polygon) that even on 320x240 they look awful (won't mention 800x600 or higher) and it seems no shader can make them look relatively good. Also extremely-low-poly models worsen the picture even further. I've tried a few I found in this thread as well as the old ones but still there are too many to try and maybe someone could have a better idea which one would produce a better image for this particular game. Currently I use Natural shader though "updated" Bumpmap certainly looks interesting as well. I've attached screenshots of the most "acceptable" shaders I tried: Bumpmap: http://img560.imageshack.us/img560/2263/f2bbump.png OverlayBloom: http://img846.imageshack.us/img846/2...erlaybloom.png AA+Natural: http://img856.imageshack.us/img856/2...baanatural.png Natural: http://img253.imageshack.us/img253/986/f2bnatural.png Any suggestions? |
|
|
|
|
|
#435 |
|
Registered User
Join Date: Dec 2006
Location: Poland
Posts: 35
|
You enforce scanlines? Maybe you should try gpuSoftBlade :P
|
|
|
|
|
|
#436 | |
|
Registered User
Join Date: Aug 2012
Posts: 2
|
Quote:
Bumpmap: http://img51.imageshack.us/img51/4972/bof4bumpmap.png Cartoon: http://img507.imageshack.us/img507/3...dvcartoon1.png AA+Natural: http://img222.imageshack.us/img222/6...4aanatural.png I'd say bumpmap looks awesome on static objects and pretty ugly on NPCs and menus, cartoon gives a sense of abstractness (which is not so bad in BOF4 case) and AA+Natural produces a clear and smooth image leaving ugly low resolution sprites as they really are. Are you referring to Pete's Soft plugin? |
|
|
|
|
|
|
#438 |
|
Registered User
Join Date: Dec 2006
Location: Poland
Posts: 35
|
|
|
|
|
|
|
#439 |
|
Registered User
Join Date: Sep 2012
Posts: 2
|
Many Thanks!
Thank you ViperXtreme for this thread, I really appreciate you taking the time to explain things logically with step-by-step instructions and pictures. You really helped me out (I'm an emulator noob), so thanks again!
|
|
|
|
|
|
#440 |
|
Registered User
Join Date: Oct 2012
Posts: 3
|
Hello guys. Just posting to show my thanks on the 20+ pages filled with nice shaders. My head's spinning with so much shaders found and tested all on Final Fantasy VIII (easily the hardest game to look good, but I managed something nice): Also, is it just me or are most of the shaders here for sprite'based games? Shaders like 4xMSAL. Either way, I've been' having a blast reading through the topic and trying out all kinds of shaders. Jade Cocoon looks very good on some. ![]() Cheers! I'll keep tracking this! |
|
|
|
![]() |
| Tags |
| epsxe, plugins, shaders |
| Thread Tools | |
| Display Modes | |
|
|