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Old June 24th, 2012, 01:21   #61
TTmicoTT
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Sigh... can't run this anyway. I get majoooooor lag, and very low FPS.
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Old June 24th, 2012, 16:58   #62
Hellbringer616
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PC specs? I don't have an issue myself
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Old June 24th, 2012, 17:06   #63
TTmicoTT
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Quote:
Originally Posted by Hellbringer616 View Post
PC specs? I don't have an issue myself
I mostly use this on my notebook, as I've already donated my PC to my little brother.

CPU: Intel Core i3-2310M @ 2.1 GHz
GPU: Nvidia GeForce GT 520M (1GB)

Anything else worth specifying? Thanks a lot! ^_^
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Old June 27th, 2012, 20:28   #64
Hellbringer616
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CPU speed was all i wanted as i think this is a soft plugin not a hardware plugin.

Though i could be wrong.

I'd assume your CPU speed is fast enough, Are you running it on the default settings? Nice settings? or PSX settings? (fast)
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Old June 28th, 2012, 03:53   #65
TTmicoTT
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Quote:
Originally Posted by Hellbringer616 View Post
CPU speed was all i wanted as i think this is a soft plugin not a hardware plugin.

Though i could be wrong.

I'd assume your CPU speed is fast enough, Are you running it on the default settings? Nice settings? or PSX settings? (fast)
Me too, I would like to believe my CPU is fast enough as I never had problems running Pete's OGL2 plugin at max settings.

I'm trying to run this plugin at Nice settings (or whatever the max settings for this plugin is called). But every time I try to do so, I get only around 10 FPS. My games are completely unplayable.

I'm starting to think the reason for this is that I install the plugin incorrectly. I never understood how to make this thing work. Sorry to say this, but I can't understand a word out of the English instructions.

I greatly appreciate you trying to help. Thanks a lot!
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Old June 28th, 2012, 05:24   #66
Hellbringer616
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Internal resolution is what does it.

Anything about 1 X 1 kills me, Which i find interesting... Telling me a Phenom II X4 at 4.2ghz and a 560 TI can't run PS1? o.o

I'm guess it's because it's a soft plugin
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Old June 28th, 2012, 05:44   #67
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Oooohhhh... Is that so? That would explain it then. Thanks much!
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Old July 4th, 2012, 07:44   #68
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Yes, the emulation speed drops to unplayable levels when internal resolution is higher than 1x1.

I wonder if edgbla ever noticed and in that case why there is no warning about it?

Said that, if edgbla can fix the speed issues with internal resolution, this will be the best GPU plugin without any doubts.
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Old July 4th, 2012, 22:58   #69
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If this plugin took advantage of your GPU it'd be a great Pete's OGL2 replacement, but right now... eh... at 1x res the games look too blocky. At 2x res it's better but unusable unless you have a 4ghz Sandy Bridge

Took some side by sides with my fav game (beaten 20+ times!!) and I think xebra trumps everything else. In first set check out the window border and background behind Aya, in the second set only xebra got the lights and HUD right

1 blade 2x res
2 pete max res
3 xebra default

4 blade 1x res
5 blade 2x res
6 pete max res (lol butterface)
7 xebra default

*no filtering used in any screen
Attached Images
File Type: jpg pe2a-blade.jpg (136.7 KB, 84 views)
File Type: jpg pe2a-ogl2.jpg (135.8 KB, 82 views)
File Type: jpg pe2a-xebra.jpg (113.7 KB, 76 views)
File Type: jpg pe2b-blade-1x.jpg (366.6 KB, 69 views)
File Type: jpg pe2b-blade.jpg (148.5 KB, 85 views)
File Type: jpg pe2b-ogl2.jpg (145.7 KB, 89 views)
File Type: jpg pe2b-xebra.jpg (122.2 KB, 89 views)
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Old July 7th, 2012, 22:47   #70
R4Zi3L
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The dithering isnt the best in this game with blade and xebra... (look wall on the 2nd pic)
I have made myself a similar comparison with Silent Hill (even record original machine with RGB cable). Xebra similar problems with some effects too pSX (and VGS if i remember correctly).
Overall BladeSoft have the best dithering i tested.
Attached Images
File Type: jpg mgs00.jpg (18.4 KB, 44 views)
File Type: png mgs0.png (277.1 KB, 42 views)
File Type: png mgs01.png (248.1 KB, 33 views)
File Type: png mgs02.png (206.6 KB, 26 views)
File Type: png mgs03.png (341.4 KB, 28 views)

Last edited by R4Zi3L; July 8th, 2012 at 21:58..
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Old July 9th, 2012, 22:25   #71
fischkopf
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Quote:
Originally Posted by TTmicoTT View Post
I mostly use this on my notebook, as I've already donated my PC to my little brother.

CPU: Intel Core i3-2310M @ 2.1 GHz
GPU: Nvidia GeForce GT 520M (1GB)

Anything else worth specifying? Thanks a lot! ^_^
You already explained the problem yourself. Guess what, You need a HIGH-END machine to run this plugin at high resolutions... But then you really get the best looking plugin at the moment. And with the z-buffer in the next version, it will be even more cpu consuming... But it will look much better.

Quote:
Originally Posted by Hellbringer616 View Post
Internal resolution is what does it.

Anything about 1 X 1 kills me, Which i find interesting... Telling me a Phenom II X4 at 4.2ghz and a 560 TI can't run PS1? o.o

I'm guess it's because it's a soft plugin
This plugin uses only the CPU for rendering. Your GPU doesn't affect the speed in any measurable way, any card that can output a 1920x1080 image would work just as fast.

Last edited by fischkopf; July 9th, 2012 at 22:30..
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Old July 10th, 2012, 07:28   #72
R4Zi3L
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Yet another comparison... first picture is always from real hardware... rest is from different emu.... but i dont remember which :P
Attached Images
File Type: jpg sh11.jpg (26.8 KB, 53 views)
File Type: jpg sh12.jpg (37.9 KB, 52 views)
File Type: jpg sh13.jpg (22.8 KB, 44 views)
File Type: jpg sh14.jpg (38.5 KB, 42 views)
File Type: jpg sh3.jpg (44.5 KB, 41 views)
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Old July 12th, 2012, 02:31   #73
Hellbringer616
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If anyone has an account on his site (to lazy to make one) would someone ask if he intends to make a hardware version of his plugin?
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Old July 12th, 2012, 03:00   #74
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Quote:
Originally Posted by Hellbringer616 View Post
If anyone has an account on his site (to lazy to make one) would someone ask if he intends to make a hardware version of his plugin?
It is hardware already, why do you think it has the opengl enhancements, it is just using software for accuracy and enhancements....

So there is no point, you want hardware only plugin, go for petes plugins for opengl and direct3d...

if you going to argue you want accuracy, then use the software plugins, if you are going to argue that you want accuracy with enhancements then this is the only plugin and it must use software at some level to achieve it..... and dont you dare suggest using the gpu for the software tasks, it will help but not enough that when it runs slow on a comp it will suddenly go full speed...

Also the dev knows of the speed issue, and the fact it uses allot of cpu, if read his change log he is primarily concerned with implementing other things, mainly new features first... Optimising or making the plugin faster, isn't easy, chances are there is not much can be done but hey if it can be done, I am sure the dev will eventually will do it in his own time without even the need to tell him.

I say let the dev what he wants to do, he knows what he is doing... If you aren't happy and going to annoy him on something so obvious, don't bother annoying him, learn to make your own plugin that way you can see what you are requesting can't be done or can't be done easily.
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Old July 12th, 2012, 03:02   #75
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Also please don't assume I am being rude to you to other users, I am not calling you names or anything... I am being realistic and giving sound reasoning against your post.
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Old July 12th, 2012, 03:14   #76
lagunareturns
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Quote:
Originally Posted by fischkopf View Post
This plugin uses only the CPU for rendering. Your GPU doesn't affect the speed in any measurable way, any card that can output a 1920x1080 image would work just as fast.
Due to a previous post you have seemed to have confused someone into thinking that it is a Software plugin, it is not, it is an opengl2 plugin based on petes opengl2 plugin, hence why you are able to load the shaders and wont run if you don't have the full opengl support (my current windows 8 video card drivers don't have such support).

It uses the cpu for accurate rendering and yes the video card helps especially when you use shaders, and yes like petes plugin, certain shaders require a more powerful video card.

Also setting the internal res higher uses tons of cpu is not because it is a software plugin but it is because it works so much harder for accuracy.

Also don't complain that with this plugin that you comp can't play PSX games fast enough, especially when it is PSX.... You are using a plugin to accurately render in hires, psx graphics where psx renders completely different way to directx and opengl does 3d graphics.

It is so simple either get a faster comp or use the other plugins which will work allot faster, hence why you got the plugin system in the first place.
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Old July 12th, 2012, 16:00   #77
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Computers don't get much faster then what just I've upgraded too (3570k @ 4.7ghz) So that is not the issue there. at least not in the CPU
I am able to use 2x internal res now, However. Which is very nice, haven't tried 3x yet.

I know nothing of the tech behind PSX emulation. So by all means correct me if i am wrong but. Couldn't you allow OGL to run a hardware based internal resolution increase? Or would that sacrifice accuracy?

Also, if you could enlighten me as to why hardware is more inaccurate then software it would be nice. Only because i see that in all emulators. So i am just curious.

No worries on being rude, I work in the technical field myself, So i understand sometimes by informing someone you come off as rude or abrasive, Hence why i use smilies they lighten the mood
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Old July 12th, 2012, 16:19   #78
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If I remember correctly, the only part that uses OpenGL and HW is the presentation. Which allows for HW bilinear stretching and all that shader stuff on top.

The actual rendering would then be done by just your CPU alone (and I don't even know if it uses many threads like GSDx). CPU rendering can be usually more accurate as you have control over the render pipeline, as opposed to relying on what the selected API provides/allows. Thus, since this consoles used many weird tricks to make the most from the limited resources and all, you can reach a point of "impossible" with HW rendering and its APIs. You wouldn't have that limit with CPU rendering, but even doing some tricks right can make everything way slow. Then, if you increase the internal resolution to 2x ... you get 4 times more pixels (assuming it's x*2, y*2), 4 times the work of native resolution for your CPU to do.
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Old July 12th, 2012, 16:35   #79
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Thats what i thought about the hardware rendering as well. Which is where i became confused.

But so it is basically an API limitation for D3D/OGL and thats why CPU rendering is more accurate? Alright. makes sense then.
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Old July 12th, 2012, 17:42   #80
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CPU rendering is more accurate because its the Interpreter... GPU rendering use Recompilation (to DirectX or OpenGL instructions)
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