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View Poll Results: Do you like it?
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Old June 14th, 2012, 11:25   #21
cottonvibes
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never coded with Objective-C, but from the sample code i've looked at, it looks disgusting and something i don't want to have to ever use
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Old June 14th, 2012, 20:41   #22
@ruantec
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@-RAP

I made a video today that may make my point a bit more clear since i know i'm very bad at explaining things . What you're about to see shouldn't be possible under Windows but using proper tricks you can get it done and as far as i know nobody has got it as far as me . The video you posted shows some ways but this one shows you my UI and a very powerful PC game grabbed without performance loss which is something that should not be possible to do under Windows at all due it its silly limitation:


The video shows exactly what i like to code and is just not possible to do using pure OpenGL. The main challenge here is not my UI but the combination of both as you can't have such a design and at the same time render a game like that. The grabbing method for the game isn't perfect yet since it took me about 5 minutes to write the necessary code to grab the game.
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Last edited by @ruantec; June 14th, 2012 at 20:53..
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Old June 15th, 2012, 15:56   #23
runawayprisoner
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Then it's just what you want to do that isn't possible with OpenGL in Windows.

Under OSX and some Linux GUIs, since the whole interface is loosely based on OpenGL, accomplishing such a thing would have to go through OpenGL one way or another.

It's more of an OS limitation here, not a limitation of the API.
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Old June 16th, 2012, 17:37   #24
@ruantec
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Yeah, its possible under linux but as i said... its a stupid Windows limitation that should've been fixed since years but for some silly reasons MS doesn't seem to give a damn.
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