Emuforums.com

Go Back   Emuforums.com > PSX Emulation > PSX Plugin Questions & Troubleshooting
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

WON'T YOU JOIN US?
You are not a registered member and
are viewing this site as a guest.
Registration is simple and FREE.
Join this CrowdGather community today.
Registration offers the following perks:

» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging

join

Reply
 
Thread Tools Display Modes
Old June 3rd, 2009, 01:45   #161
frouto
Registered User
 
Join Date: Jun 2009
Location: Greece
Posts: 1
Quote:
Originally Posted by industrian View Post
As promised, my configs and screens from Final Fantasy 9.

If you're curious about my PC (and too lazy to check my profile) then here you go

3.0ghz Pentium 4 w/ HTT (Socket 478)
1gb D/C 400mhz RAM
BFG 6800 GT (overclocked to above an Ultra)

And if anyone is curious, the ROM is homemade using ISO Producer using the CD plugin config below.
DUDE
today u became my most important person in this forum!!!

i was configuring my epsx for 4 hours, without success
my only problem was the batle, it was too laggy, too slow, with theese configs now its cool
i get a litle slow from time to time, but i can live with that

thanx a lot ;D
frouto is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old June 9th, 2009, 05:20   #162
keypox
Registered User
 
Join Date: Feb 2008
Location: USA
Posts: 109
With this config

Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: ATI Radeon HD 4800 Series

Resolution/Color:
- 1280x1024 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 256 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]

When i hit F4 to turn of framelimit to skip. Its very very slow. Actually same speed as game. This happens during battles, and its about double when exploring.

If i use the other GL plugin i cannot get battle swirl and it doesnt seem to look as good either. D3D has issues going into battle too.

I thought i had this thing working but not its so slow.
__________________
Specs:
Intel C2D E8200 @ 3.4GHz
4 GB ram @ 4,4,4
GTX 260 216 core
Snow Leopard OSX86/Windows 7 64
keypox is offline   Reply With Quote
Old June 9th, 2009, 10:37   #163
jonc2006
Mod of Douchebagness™
 
jonc2006's Avatar
 
Join Date: May 2006
Location: USA MD
Posts: 9,793
try setting render mode to 2.
__________________

Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs

The Official jonc2006™ Emotion Chart.
Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome.
Official jonc2006™ Fan Club
Official jonc2006™ Trophy Collection
jonc2006 is offline   Reply With Quote
Old June 9th, 2009, 20:50   #164
Squall-Leonhart
Banned
 
Squall-Leonhart's Avatar
 
Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
ff9 doesn't need any gamefixes either
Squall-Leonhart is offline   Reply With Quote
Old June 9th, 2009, 21:46   #165
keypox
Registered User
 
Join Date: Feb 2008
Location: USA
Posts: 109
lol opps thought this was the ff7 thread havent got through that one yet...
__________________
Specs:
Intel C2D E8200 @ 3.4GHz
4 GB ram @ 4,4,4
GTX 260 216 core
Snow Leopard OSX86/Windows 7 64
keypox is offline   Reply With Quote
Old January 6th, 2010, 21:09   #166
LivingHitokiri
Registered User
 
Join Date: Sep 2008
Location: Japan
Posts: 3
Hello everyone,sorry for the bump but i would like some help with OGL2 FF9 settings

Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
CPU: Inter Core 2 Duo e8400 3.00 Ghz (3.6 ghz OC)
Resolution/Color:
- 1680x1050 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 3
- Keep psx aspect ratio:
- No render-to-texture: 2

- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 512 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 4/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]

Thanks!

Last edited by LivingHitokiri; January 6th, 2010 at 21:26..
LivingHitokiri is offline   Reply With Quote
Old January 7th, 2010, 22:45   #167
Megatime
Registered User
 
Join Date: Jan 2010
Location: united states ok
Posts: 1
thank you
Megatime is offline   Reply With Quote
Old October 26th, 2010, 03:12   #168
kaara27
Registered User
 
Join Date: Oct 2010
Location: Alexandria
Posts: 17
I have tried everything that you said. Why am I still lagging? I can't play FFIX properly. Help! I've tried the "Fast" configuration. It works but I am having a problem during battles. Help please!
kaara27 is offline   Reply With Quote
Old October 26th, 2010, 09:39   #169
kaara27
Registered User
 
Join Date: Oct 2010
Location: Alexandria
Posts: 17
It's not working
kaara27 is offline   Reply With Quote
Old July 11th, 2011, 15:43   #170
mo0nwalker
Registered User
 
Join Date: Dec 2010
Location: England
Posts: 50
Here are the settings as you can see from the picture, I use Pete's OGL2.

The problem as you can see in the picture is clear - the graphics are BAD, nothing stands still and they keep moving. I mean, from the third picture you can see that Zidanes nose is lifted up, and afterwards it goes down. Its like that, it changes every seconds. The nose was just ONE example!

The head also moves up and down all the time, the Moogles head sometimes expand a bit then goes back to normal and that old guy in the picture, his nose stretches longer and goes back to normal like everything I've said up until now.

Basically, everything moves by itself and I expect the graphics to be just graphics, not living things who are high on sugar.

The second problem is as you can see in the first two pictures - when you look at Zidane (and everyone else for that matter) from a short/long distance, is that they look really BAD. I mean, look at Zidanes face, it looks like he's got an classic moustache or something! Trust me, in serious times of the game, I couldn't take those times serious when looking at that kind of bad graphic, it's like an insult to the game lol.

The settings are from the link: my best config, OGL2, FF9 - Emuforums.com

I also tried the one here too and it made no difference whatsoever: http://forums.ngemu.com/psx-plugin-q...-enhanced.html

I dont know what's wrong, seriously. I also tried the "Nice" option, only makes it worse that one. "Fast" doesn't help much either.

All I ask for is for the graphic to just "stay still" and stop moving - is that possible?

And for the people who want's to know - yes I DO LEGALLY OWN THE GAME, I bought it from the PSN network, so no need to pull that one off.

The game is NTSC-U format!

As for the pictures, here they are - copy them and paste them on Paint to have a clearer view of it:

ImageShack® - Online Photo and Video Hosting (Game pictures)
ImageShack® - Online Photo and Video Hosting (Settings)

Last edited by mo0nwalker; July 11th, 2011 at 16:03..
mo0nwalker is offline   Reply With Quote
Old January 31st, 2012, 11:50   #171
Zhull
Registered User
 
Join Date: Jan 2012
Location: Indonesia
Posts: 1
Hi All,

So, I'm using the same configuration (more or less actually) from hushypushy...
Everything works fine...except in worldmap, the fps drops from 60 to 30-something...
Here's my configuration :

Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: ATI Mobility Radeon HD 4300 Series

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 2
- Internal Y resolution: 3
- Keep psx aspect ratio:
- No render-to-texture: €

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 512 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 1
- GF4/XP crash fix: off
- Game fixes: off [00000000]


Is there anything I can do to fix it?
Zhull is offline   Reply With Quote
Old June 10th, 2012, 15:39   #172
Speder
Registered User
 
Join Date: Jun 2012
Location: Sweden
Posts: 17
What do you recommend if someone have an LCD-screen? With my current settings the screen is really small, can't get fullscreen to work.
Speder is offline   Reply With Quote
Old June 10th, 2012, 17:38   #173
ShendoXT
Moderator
 
ShendoXT's Avatar
 
Join Date: Feb 2006
Location: Croatia
Posts: 4,550
What is the native resolution of your screen?
What fullscreen resolution have you set in the plugin?
What are your PC specs (CPU, GPU, etc)?
__________________
Shendo's software blog

Core i5 2400 3.1 Ghz | ASRock H67M | GTX460 768Mb | 8GB DDR3 1333 | 1500 Gb HDD
Grundig VLC 7121 C (1080p) 32" | Razer DeathAdder | Logitech G110 | Windows 7 x64

Don't PM or ask me about VMP-MCR conversions. I will ignore you if you do.
ShendoXT is offline   Reply With Quote
Old June 10th, 2012, 20:11   #174
Stevacus
Registered User
 
Stevacus's Avatar
 
Join Date: Sep 2010
Location: usa
Posts: 8
@Speder. get a copy of Entechs power strip http://entechtaiwan.com/util/ps.shtm it will let you input custom resolutions into your Computer E-DID which is EXTREMELY helpful You want to multiply the games native resolution over 640x480 since lcds/led/oled/eoled/plasma cant do standard resolutions ( anything under 640x480), For instance Castlevania Symphony of the nights in game is 256x240 the first title screen is 700 horizontal 224 vertical or around that, so your going to want to make a multiple of the in game higher than all the other resolutions displayed by menus/title screens/etc to avoid distortion.

so lets take 256x240x3=768x720, so 768x720 is you best bet. you want to avoid to much stretching with 2d because the color gradients can change dramatically and cause blurriness though 3d depending on game looks much better at 640x480 or higher because the textures are shrunk on the psx. here is an example i made of 2d scaling and stretching. http://i47.tinypic.com/oqauxw.png

you may also want to look into monitor calibration there is a software called atrise Lutcurve http://atrise.com/lutcurve/ it completely calibrates whites/blacks/gamma/color correction/points, 99.9% of monitors are uncalibrated and use the Whiter than white theory(wtf is whiter than white?) to blur all the in-corrections for instance in my sig i thought orange was yellow till i calibrated it, calibrating makes a world of difference. you can also get a colormunki http://www.xrite.com/product_overview.aspx?ID=1513 its the hardware version and easier to use and is referred by Sony for there DE fact o broadcast Production Monitors (some are $26,000) http://www.sony.co.uk/biz/product/bvm but with a $450 price tag.

As for a plugin i would use gpubladesoft 1.41 (edgbla's Software Rendering Plugin) http://emu-russia.net/en/files/plugins/psx/ found over at emuRussia it has the best most accurate color palette Ive seen, all the shaders and filters, and most accurate geometry, it even offers progressive video mode by turning of dfe emulation(psx uses interlaced, its so advanced it can change native resolutions to proper each time the display changes only 1 other emulator does this (FBA) just remember to multiply the internal resolution properly depending on the resolution used. and install is simple extract the folder in the main emulators folder though you may need extra gtk files.

i hope this helps.
__________________
HYPER EDITION is a series a videos showing CPU Overclocking of game boards, and making them play faster than originally intended while maintaining perfect audio. To watch the videos use this link to go to HYPER EDITIONS YouTube channel http://www.youtube.com/user/stevacus
Stevacus is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 03:48.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.