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#1 |
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Registered User
Join Date: Sep 2010
Location: usa
Posts: 8
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Epsxe and gpuBladeSoft-1.41-Windows-x86 fullscreen native resolutions
Hello all, I'm having slowdown issues in Epsxe with the gpuBladeSoft-1.41-Windows-x86 plugin using full screen native resolutions option. I've tried playing with the vsnyc settings and other options for the gpubladesoft plugin and my gfx card including its triple buffering and other hardware acceleration to no avail. This never happens on any emulator i use at native resolution, even final burn alpha which has a native resolution switch that i use for the street fighter 3 gaint impact wide screen mode in the bios (384x224-496x224) and Changes perfectly. Example of my problem, I play sotn or legend of mana, menus and cutscenes have different resolutions but if i keep my native in game for sotn which is 256x240 or legend of mana 320x224 it works perfect in game menus are warped but w/e it even runs smooth at 1080i max settings. but as soon as i hit native resolution switching option i get 25% speed. here is my hardware, For my display I have a widescreen CRT HDTV (HDMI/Component/S-Video/RCA) 175Hz-120Hz-60Hz frequencies I use power strip which is a custom resolution software and have been able to use any resolution from 160x140i/p(Game boy)to ????x720i/p up to ????x1080i I also use a Lut software called Atrise lutcurve for monitor calibration(looks mad sweet) For my PC, OS: windows 7 64 CPU: AMD Athlon 64 4000+ SAN DIEGO 1 gig ram ATI radeon 2600 HD 512MB (the same used to make ARCADEVGA cards) Heres a list of my custom resolutions as you can see i have Most of the native psx resolutions Code:
160x140 160x144 260x140 256x224 256x239 256x240 256x242 256x480 280x224 288x224 296x222 304x224 320x200 320x224 320x240 320x480 384x224 384x240 384x288 398x224 399x253 496x224 496x384 511x399 512x240 512x480 544x242 576x448 640x240 640x400 640x480 720x480 768x448 768x672 768x720 864x224 960x540 992x768 1024x224 1024x768 1024x896 1024x960 1152x672 1280x224 1280x720 1280x896 1280x960 1360x768 1360x1024 1440x900 1680x1050 1776x1000 1920x1080 Code:
[display settings] fullscreen = true fullscreenmode = 1 fullscreenwidth = 320 fullscreenheight = 480 fullscreencolordepth = 16 fullscreenrefreshrate = 60 windowedwidth = 640 windowedheight = 480 windowedmode = 0 waitforvsync = 1 [framerate] fpslimitation = 1 framerate = 60.000000 [processing] internalresolutionx = 1 internalresolutiony = 1 use32bitrenderer = 0 texturebilinearfiltering = 0 disabledfeemulation = true [postprocessing] deinterlacingmethod = 1 filtering = 0 shadername = Disabled shaderlevel = 1 bilinearfiltering = false brightness = 0 gamma = 0 aspectratiofullscreen = 3 aspectratiowindowed = 3 rotatescreen = 0 [visible area] preferences = 2 ntscleft = 608 ntsctop = 16 palleft = 638 paltop = 35 positionx = 0.000000 positiony = 0.000000 mirroringx = false mirroringy = false zooming = 0.000000 overscan = 0.000000 [advanced] improvedcoordsaccuracy = 1 stereoscopicrenderer = 0 texturereplacementpath = [psx settings] dithering = 1 clutcaching = true texturecaching = true [hot keys] configdialog0 = 011000442a showstatus0 = 0110000076 showinfo0 = fpslimitation0 = 0110000077 fastforward0 = 0110000073 togglefullscreen0 = 0110004024 showhidecursor0 = 011000042b changetexturebilinear0 = togglebilinear0 = changevisiblemode0 = decreaseshaderlevel0 = increaseshaderlevel0 = decreasebrightness0 = increasebrightness0 = decreasegamma0 = increasegamma0 = rotatescreen0 = movescreenleft0 = 0110004028 movescreenright0 = 0110004026 movescreenup0 = 0110004027 movescreendown0 = 0110004019 decreasezoom0 = 0110004018 increasezoom0 = 011000401a fliphorizontal0 = flipvertical0 = decreaseoverscan0 = increaseoverscan0 = togglegteaccuracy0 = togglewireframemode0 = screenshot0 = 011000004a videorecording0 = 011000404a configdialog1 = showstatus1 = showinfo1 = fpslimitation1 = fastforward1 = togglefullscreen1 = 0110008024 showhidecursor1 = changetexturebilinear1 = togglebilinear1 = changevisiblemode1 = decreaseshaderlevel1 = increaseshaderlevel1 = decreasebrightness1 = increasebrightness1 = decreasegamma1 = increasegamma1 = rotatescreen1 = movescreenleft1 = movescreenright1 = movescreenup1 = movescreendown1 = decreasezoom1 = increasezoom1 = fliphorizontal1 = flipvertical1 = decreaseoverscan1 = increaseoverscan1 = togglegteaccuracy1 = togglewireframemode1 = screenshot1 = videorecording1 = [misc] showstatus = false showinfo = false screenrumble = false crosshairtype0 = 0 crosshairsize0 = 1.000000 crosshairtype1 = 0 crosshairsize1 = 1.000000 crosshairtype2 = 0 crosshairsize2 = 1.000000 crosshairtype3 = 0 crosshairsize3 = 1.000000 crosshairtype4 = 0 crosshairsize4 = 1.000000 crosshairtype5 = 0 crosshairsize5 = 1.000000 crosshairtype6 = 0 crosshairsize6 = 1.000000 crosshairtype7 = 0 crosshairsize7 = 1.000000 hidecursor = true fakegpubusy = true disablescreensaverdpms = true savestatepicsize = 0.330000 messagefontsize = 12 renderingthreads = 1 enablelogging = false dumpfullvram = false videoquality = 10 enabledebugger = false savedialogparameters = false savesettingsonexit = false windowx = 100 windowy = 100 dialogx = 100 dialogy = 100 dialogw = 100 dialogh = 100 language = en_EN.utf-8
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#2 |
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Registered User
Join Date: May 2008
Location: ( . Y . )
Posts: 23
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Well gpu bladesoft needs a really powerful cpu. software based plugins need more cpu power to render and your single core will be limited by it. |
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#3 |
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Registered User
Join Date: Sep 2010
Location: usa
Posts: 8
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it seems to be doing a full screen/desktop mix at first then i click the icon on the desktop tab and go full screen ?running two instances maybe?
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#4 |
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Registered User
Join Date: May 2008
Location: ( . Y . )
Posts: 23
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check task manager to confirm. also close off anything not needed to be open while you play, so you have more cpu power. |
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#5 |
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Registered User
Join Date: Dec 2006
Location: Poland
Posts: 35
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What cable do you use to connect to TV?
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#6 |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Australia
Posts: 1,333
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try another plugin as the plugin is optimised for 640x480 resolutions and up as the plugin seems not to developed for low resolutions....
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#7 |
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Registered User
Join Date: Sep 2010
Location: usa
Posts: 8
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@R4Zi3L I've tried a dvi-a and a dvi-d both to hdmi and s-video same issue, i tried a capcom game called megaman x 4 and suffered massive slowdown, I am going to take natr0n's suggestion about the CPU i have being too slow. im going to get a 6 core amd with 4ghz per core next month ill update progress.
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#8 |
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Registered User
Join Date: Dec 2006
Location: Poland
Posts: 35
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