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#1 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 8,115
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@ES - GraFX(Preview build) released!
Hello everyone! It's been a long time since i released a new version of @ES... sadly due to the lack of time i've been unable to keep up with the project but since last year i started to test and learn a lot of new technologies, techniques and coding patterns. Because of that in the final version of @ES few things are going to change in its structure that will allow people to change and also improve the @ES experience. This version is the result of all those tests and changes and it includes most of the features i wanted for this version. As many of you know i started to learn C# many years ago and a big portion of the code was old so i decided to optimize that old junk and with it build a new version. The preview build contains the features but do not contains all the optimizations i've done so far... still is the last stable build i made before optimizing things for future releases and development. Anyways my goal with this project is to test new technologies as well as improve myself but most important to provide better experience with each release. Here is the list of changes since the last version: - 3D swich effect when switching between layers - Screen slide(similar to tablets) - Better grabbing support - DosBox emulator support - Better ePSXe and PJ64 support - Naomi emulator support - Better Directshow support - Better ID3 tag support(almost every format except mkv) - Video tags and cover embedding support(video now has tags just like mp3 and others) - Roms cover support - Fullscreen UI support - Application space layer(slide in the main screen) - Custom games space layer(slide in the main screen) - Animated background support - Youtube layer(experimental) - Re-worked ID3 tag editor - Basic lastfm support - Favorites layer(experimental) - Better search mechanism - Deep search(search items inside albums or sub-albums) - New UI layout(@ES's final version Gray Moon theme base) - Re-worked settings layer - Selectable audio renderer for audio and video - Re-worked listview control - Better virtualization - Better multi-threading handling - Realtime mirror layer(audio controls) - Spectrum analyzer - PS3 BD remote control support(auto syncs when @ES starts) - Emulator preview on screen slider - Notifications Requirements: - Decent PC(this version isn't for tablets) - Windows Vista or higher(this version was not made for XP sorry) - .Net framework 4.0 Usage: Spoiler:
Last but not least... this is just a preview build of the last stable version. @ES - GraFX "Gray Moon" is the codename of the final version which in its actual form is better and more optimized than this preview build. However since is in current development isn't as stable as this build is. As mentioned in another thread i made a "sort" of feature freeze a while ago so i'm concentrating right now in optimizations and stability of the current build. The main differences between this preview build and the current "Gray Moon" build are: - Vector graphics usage instead of bitmaps for better scalability and performance. - MVVM coding pattern and better project structure(the current preview one was the result of a lot of tests and old code but still is quite stable) - Better UI handling and x86 tablets mode(for usage on x86 tablets) - Overal optimizations and modularisation. - Advanced UI layout based in MVVM coding pattern. - Open source(except @ES's core which is going to remain close source) - More screen spaces and customizations. - Items repositioning and dragging. - Smoother UI transitions(due to the heavy optimizations). - Realtime battery status. - Notifications and events center. - Wiimote support. - Stable God Music layer. - Better global exception handling(0 crashes) Here some screenshots of "Gray Moon" in its current form: ![]() ![]() ![]() Dragging: ![]() ![]() Note to beta testers: This version do not include the "God Music" layer for obvious reasons ![]() Enjoy this build and feel free to post any suggestions or bugs that may appear. I've fixed a lot of things since i completed the preview build as mentioned above but maybe there are some hidden bugs somewhere... who knows oh, and remember... this is a preview build so few things may change in the final version or probably aren't working yet... i know i took quite long time to release a nother version but i focus more about quality instead of quantity this days ![]() Over and out @ruantec Update: Uploaded a new executable that fixes the following bugs: - Crash on exit after editing ID3 tag. - VBA M926 was not grabbed by @ES. Thanks q_byrd03 for the report! Update #2: Uploaded a new build that fixes the following bugs: - Bug that prevented Dolphin from being grabbed(thanks q_byrd03 for the tests and report) - But that prevented PJ64 1.7+ from being grabbed(thanks Darksamus for the report)
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; May 25th, 2012 at 23:28.. |
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#2 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,399
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Ummm, @ruantec....you forgot the link...
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Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#3 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 8,115
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Fixed! For some reasons it didn't worked so i had to re-upload the files.
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#4 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,399
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Mediafire Mirror http://www.mediafire.com/?82aylvp9q21b385
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Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
Last edited by SCHUMI_4EVER; May 25th, 2012 at 23:28.. |
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#5 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 8,115
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Thanks for the link! ---------------------------------------------------------- Forgot to mention that animated backgrounds are nothing but video files. Windows dreamscenes can be used as animated background or any type of video as well. Here is the Mediafire link of my favorite one(the animated background option must be active in the "Misc" settings): http://www.mediafire.com/?x10k8wbhet3vxl6
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#6 |
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EmuAddict-_-;;
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Sarawak, Malaysia
Posts: 2,736
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Gonna test this. Thanks.
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Win XP SP3 | Monitor BenQ FP 91G+|Intel Core i3-530 2.93GHz | GA-P55-USB3L - GIGABYTE | Albatron 6600GT 128MB PCI-E | Corsairs 2GB DDR3 Laptop Lenovo z460 : Win XP SP3 | Intel Core i5-460M(2.8GHz) | NVidia G310M CUDA DDR3 1GB | 2GB DDR3 Memory | 500GB HDD SATA | 14.1 WXGA LED Display Please Answer This Survey. Thank You. |
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#7 |
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Me > You
![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Hotel Dusk
Posts: 1,519
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cant wait to check it out!
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#8 |
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Registered User
Join Date: Dec 2007
Location: Shaw, MS USA
Posts: 11
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Wow! This preview build is amazing with so many features My experience with @ES-GraFX (Preview Build) Loading @ES-GraFX/Scanning Roms & Files are fast From testing everything is working fine except for the following at least from my end ![]() Emulators Dolphin (using the recommend version) It doesn't render in @ES -GraFX automatically. Instead it opens up Dolphin Main Window and I have to click on a game to render it in @ES-GraFX. Plus Dolphin's Main Window stays open while playing but closes once I close the emulator from within @ES - GraFX. Music Plays fine but when I edit a tag while playing music, saves the tag and then close @ES-GraFX I get the following error ![]() I've inform Joel about these bugs PS. DeSmuME doesn't work in this version which was confirmed |
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#9 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 8,115
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Thank you guys and thank you q_byrd03 for the report. I've uploaded a new executable to the main post that fixes the ID3 tag bug as well as grabbing problems with VBA M926. Still trying to figure out why Dolphin do not work on your end.
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#10 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,399
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Updated the Mediafire Mirror with the new exe http://www.mediafire.com/?s9tho8x857a3d0o Also going to edit my original mirror link post
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
Last edited by SCHUMI_4EVER; May 25th, 2012 at 23:28.. |
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#11 |
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PC game modder
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Brisbane Australia Posts: Mail You Dummy _______________________
Posts: 5,898
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Testing on LMN's new laptop and on my desktop PC. Both are running Windows 7 Ultimate x64... PJ64 is not being grabbed by @ES here. You can only hear the sound of the game and the @ES screen only displays constant loading. Using PJ64 version 1.7.0.49 Otherwise its a great release.
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![]() Do you play PC RE5, RE6 or SSF4AE but hate that the button mappings uses XBOX360 buttons? Try my Resident Evil 5, Resident Evil 6 or Super Street Fighter 4 Arcade Edition Playstation button mods! As far as handhelds go, well, I get the Nintendo one. Because I'm not an idiot. |
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#12 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,399
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Might be a bit hard for @ruantec to test that one since "legally" without forking out money he would only have access to 1.6
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#13 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 8,115
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I have that version of PJ64 if i'm not mistaken but probably didn't tested enough as it use a different class definition and @ES don't see it while is running... once i get home today i'll give a check and eventually post another fix ![]() Thank you DS for the report!
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#14 |
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Registered User
Join Date: Dec 2007
Location: Shaw, MS USA
Posts: 11
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#15 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 8,115
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That's actually not a bug but one of my hidden silly tests you just found what it does is to create a coverflow like representation of several layers. The reason you get the error is because of the layers hasn't been initialized because you haven't open it yet. The layers that you need to enter before hitting the tab key are:- Emulators list - Audio list - Settings layer - Audio controls You can move the mouse over them to get a nice coverflow effect... to exit press the tab key again. Actually that's the test code for my new smart navigation feature that is going to be activated by clicking here: ![]() The idea is to display the most used layers in a coverflow-like style where you can switch between screens anytime and everywhere.
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; May 25th, 2012 at 20:50.. |
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#16 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,399
|
Basically what that means is rather than the usual function of move to the next text field that the Tab key usually performs in AES it has a shortcut assigned to it that overrides that function. At some point down the line @ruantec still wanted to make the shortcut keys configurable, I don't know if he ever got around to that.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#17 |
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Registered User
Join Date: Dec 2007
Location: Shaw, MS USA
Posts: 11
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oh ok thanks @rauntec and SCHUMI_4EVER for the explanations
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#18 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 8,115
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@ES - GraFX Preview 2 is up! download the new package or just update using the .exe only file. The new build fixes the following bugs: - Bug that prevented Dolphin from being grabbed. - Bug that prevented PJ64 1.7+ from being grabbed. Thank you once again guys for the great reports!
__________________
![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; May 25th, 2012 at 23:32.. |
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#19 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,399
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And another new mirror to go along with that. (Original Mirror post updated as well). http://www.mediafire.com/?82aylvp9q21b385
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#20 |
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PC game modder
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Brisbane Australia Posts: Mail You Dummy _______________________
Posts: 5,898
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Thanx. PJ64 1.7 is working perfectly now Latest 64 build of Desmume is causing @ES to crash when I select a rom. Also a feature that was included in the past is not included now... I can't rotate the screen for DS games that require the system to be held sideways (Like a book) This is how Brain Age will appear if @ES boots it... ![]() This is how it should appear... ![]() The DS section needs the option to rotate the screen (for righties and lefties) returned
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![]() Do you play PC RE5, RE6 or SSF4AE but hate that the button mappings uses XBOX360 buttons? Try my Resident Evil 5, Resident Evil 6 or Super Street Fighter 4 Arcade Edition Playstation button mods! As far as handhelds go, well, I get the Nintendo one. Because I'm not an idiot. Last edited by DarkSamus; May 26th, 2012 at 00:23.. |
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