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Old February 2nd, 2011, 15:18   #1
ColdGuy
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DeSmuME v0.9.7 discussion

A few hours, ago 'DeSmuME Team' released there v0.9.7 Final.

Post Link:
DeSmuME » DeSmuME 0.9.7 released!

Download Page Link:
DeSmuME » Download

The info below is from "EmuCR",
DeSmuME v0.9.7 Final - EmuCR
Quote:
DeSmuME v0.9.7 Final Changelog:

These bits may seem a bit stale to those of you who have been watching our SVN, as they were made in November 2010. Sorry it took so long to get released. A lot of testing and laziness were involved.

This version brings with it the usual assortment of core, graphics, and frontend fixes. Compatibility improvements are numerous, but there is a long way to go still.


Code:
General/Core:
bug: fix a ton of old, broken cpu opcodes and CP15 logic
bug: return Z1 and Z2 from TSC (fixes some touch logic)
bug: gba slot save type detection improved
bug: handle unusual rom headers more correctly
bug: dont confuse motion pack commands with save memory commands
bug: make cheat system a little less flaky and add AR 1.54 support
bug: fix nondeterministic backup memory behaviour while rerecording
bug: correct emulation of register accesses of wrong size and during powerdown
bug: rewrite --cflash-path emulation
bug: rewrite IPC/GX FIFO, IRQ flag generation, and wait-for-IRQ logics
bug: rewrite RTC calendar handling; now supports years > 2038
enh: auto-DLDI patching for homebrew
enh: --gbaslot-rom=self mounts self.nds in slot2
enh: more realistic exception handling
enh: piano controller emulation
enh: modular slot-1 system for exact emulation of homebrew cards

Graphics:
bug: edge marking colors were wrong
bug: handle some "invalid" vram configurations correctly
bug: convert half of geometry engine to fixed point
bug: fix sprite blend+fadein/fadeout
bug: improve rasterizer shadows
bug: fix main memory display DMA
bug: fix some raster fx timing bugs
enh: add a hack for improving some non-stencil shadows

Windows:
bug: misc fixes and improvements to gpu viewer tools
bug: sub screen layer display toggling fixed
bug: fixes and improvements to ram watch, ram search, cheats list
bug: fix start-paused commandline
bug: fix memory leaks when sound disabled
bug: improve load average calculators and add arm7 load average
enh: background input support
enh: add vsync option
enh: support more knobs on joysticks
enh: import cheats from R4 database
enh: add xinput rumble for 360 pads

Linux/OSX:
bug: crash less in recent roms list
enh: Add horizontal screen layout and swap screen ability to gtk frontend (noodlebox)
enh: Big improvement to joystick support, support complex configurations and multiple devices (noodlebox)
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Operating System - Windows XP SP3

Last edited by ColdGuy; February 2nd, 2011 at 15:25..
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Old February 2nd, 2011, 16:24   #2
Dax
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http://forums.ngemu.com/emulation-ne...ml#post1941466

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Old February 14th, 2011, 03:05   #3
Doctor Who?
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Will I be able to move my save states from v.9-6 to this?
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Old February 14th, 2011, 03:08   #4
the_randomizer
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No. Use native saves from the previous version. Savestates are not cross-compatible.
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Old February 14th, 2011, 05:21   #5
Doctor Who?
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Yeah, that's the problem. Native saves won't work for some random reason. I made a thread for it on this forum....
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Old February 17th, 2011, 20:10   #6
Rateiosu
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I feel this is a wonderful release and on-time. This emulator has really improved a lot lately.
Thanks for the news ^^
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Old February 17th, 2011, 23:19   #7
the_randomizer
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Quote:
Originally Posted by Doctor Who? View Post
Yeah, that's the problem. Native saves won't work for some random reason. I made a thread for it on this forum....
What part of my post didn't you understand? SAVESTATES ARE NOT CROSS COMPATIBLE DUE TO CHANGES MADE IN THE DESMUME CODE.
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CPU - 3rd Gen Core i5 3570 3.4 GHz (3.8 GHz Turbo Boost)
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Old February 19th, 2011, 13:15   #8
molh394
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I think he meant that his in-game save doesn't work: http://forums.ngemu.com/desmume-disc...wont-work.html
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Old February 27th, 2012, 01:35   #9
avalanch
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Finally, an emulator that actually loads the damn saves from final fantasy IV ds!! I'm happy!
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Old March 23rd, 2012, 18:46   #10
youngfajita
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hey i got the newest desmume and play pokemon heartgold but it freezes everytime it battle can anyone tell me how to stop it from freezing
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