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Old February 19th, 2012, 09:00   #21
blueshogun96
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Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
Quote:
Originally Posted by masta.g.86 View Post
lol fake:



If there's no info on these forums on a new (PS3/XBox360) emulator, then it stands to very good reason that it's a fake. Just look at the fixes... ASPI? Seriously? Did he just read ePSXe's requirements and assume that it's necessary? ASPI isn't even relevant these days. It was needed (to some extent) back in the Windows 9x days. XBox360 discs cannot be read by standard DVD drives anyhow as the discs themselves are physically different Also, perfect graphics emulation right off the bat is practically impossible.
Well said. Also, look at some of the other terminology used: CD, XA, etc? That's all related to PSX emulation if I'm not mistaken. The last fake 360 emulator even used Xeon's GUI! Just a load of made up technical details of some attention whore like nerd who needs to get a life outside of his mom's basement. Probably never wrote a lick of code outside of BASIC, VB or maybe C#.

My general rule:

1. It's always to be true. Always be skeptical...
2. Give us a working/playable download, or it didn't happen...
3. Source code (that compiles into a usable program), or it didn't happen...

I dare anyone to find me a PC that can handle emulating 3 PPC processors (each with 2 hardware threads and it's own dedicated vector unit). Even with static-rec (which is the only feasible method I can think of), that would be a feat.
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