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Old January 3rd, 2012, 03:47   #1
OminaeYu
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BSnes v085 released

A new release for the new year.
Changelog:

fixed auto joypad polling edge case; fixes Ys 5 controls
fixed Justifier polling code; Lethal Enforcers should be fully responsive once again
rewrote SNES S-SMP processor core (~20% code reduction)
fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's Awakening
treat Game Boy HuC1 RAM enable flag as writable flag instead; fixes Pokemon Card GB
created far faster XML parser; bsnes can now load XML files once again
updated to mightymo's most recent cheat code database
internal color calculations now performed at 30-bits per pixel
gamma slider now acts as fine-tuned gamma ramp option
Linux OpenGL driver will output at 30bpp on capable displays
Linux port defaults to GTK+ now instead of Qt (both are still available)

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Old January 8th, 2012, 20:45   #2
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awesome

glad to see this project is still kicking
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Old January 8th, 2012, 21:37   #3
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I have noticed recently how the project have begun to add NES and GB compatibility.
Super GameBoy I knew of but NES and GB?

Better call it BMESS (Byuu's Multi Emulation Super System) or something soon.

Not that I complain though, bsnes is really accurate but even on my machine games like Castlevania: Vampire's Kiss and Yoshi's Island lag sometimes.

But I'm mostly a Snes9X man myself.
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Old January 8th, 2012, 22:55   #4
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Snes9X isn't as "accurate" as BSNES, but "most" gamers aren't hardcore enough to understand or appreciate it.

I'm NOT being condescending to end users, but "most" or at least "many" end users who play SNES emulators are playing "standard" SNES games and not as much of the "weird" "bizarre" or "obscure" games that use unique chipsets, or require the emulator to be "perfect."

Also not many gamers are old school enough to remember when Street Fighter Alpha 2, Mega Man X2/X3, and even games using the "FX" chip weren't playable in "Any" emulator.

Of course I'd think "most" of the gamers who like Street Fighter Alpha 2 play it in MAME, and almost the entire Mega Man X series is on the Gamecube set and can? be played in Dolphin???
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Old January 9th, 2012, 01:29   #5
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Accuracy is undeniably important, and what Byuu has done for the Snes emulation community is outstanding. Yes, I confess that I've said some pretty condescending statements about his stance on wanting accurate emulation and how Bsnes never ran full speed (which I will now correct, Bsnes runs just fine with some adjusting), but I retract those statements. Snes9x is a close second (which Byuu himself said on Bsnes forums, right here, about halfway down http://board.byuu.org/viewtopic.php?f=3&t=2309&start=15)

Nevertheless, let's agree that both emulators are excellent in their own ways.
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Old January 9th, 2012, 08:47   #6
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Yeah the emulators is excellent in their own ways and I don't care if Snes9X isn't as accurate as bsnes, it still plays all my 21+ games beautifully and in full speed, games like Mega Man X-X3, Donkey Kong Country 1-3, Super Mario RPG, Lufia 2 (PAL), SkyBlazer etc. etc.

And just like bsnes, Snes9X comes in 64-bit flavor which I really like.
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Old January 9th, 2012, 15:00   #7
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Most gamers just want to play their games, as long as an emulator does that, that's all that matters to them.

I can't really "appreciate" how accurate BSNES is as there aren't many SNES games I play regularly.

And now that I have my SNES hooked up to the TV, I might be using it as well.
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Old January 9th, 2012, 18:20   #8
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Quote:
Originally Posted by Black Zero View Post
Yeah the emulators is excellent in their own ways and I don't care if Snes9X isn't as accurate as bsnes, it still plays all my 21+ games beautifully and in full speed, games like Mega Man X-X3, Donkey Kong Country 1-3, Super Mario RPG, Lufia 2 (PAL), SkyBlazer etc. etc.

And just like bsnes, Snes9X comes in 64-bit flavor which I really like.
You do realize that the official 64-bit build is the accuracy build, which is quite a bit slower than the 32-bit compatibility build, right?
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Old January 9th, 2012, 18:53   #9
Black Zero
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I haven't seen it like that sadly, the 64-bit version of Snes9X for me have been fast since day one I started to use it.
But I'm starting to understand more and more of this as I read posts, threads, articles heck even post myself.

It's only until some time ago my interest in accuracy have risen.
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Old January 9th, 2012, 18:56   #10
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I was talking about bsnes, not SNES9x. Sorry for the confusion.
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Old January 9th, 2012, 19:06   #11
Black Zero
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OH....well it might just as well have been Snes9X. I actually believed you there.
But I think I have read about bsnes and that the x64 being the accuracy profile, and the x86 being the performance profile right?
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Old January 9th, 2012, 19:51   #12
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Quote:
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OH....well it might just as well have been Snes9X. I actually believed you there.
But I think I have read about bsnes and that the x64 being the accuracy profile, and the x86 being the performance profile right?
Well, not entirely.

Essentially there are three different bsnes profiles (accuracy, compatibility and performance), which can all be compiled for both x86 and x64, but byuu only officially releases two varieties: 32-bit compatibility and 64-bit accuracy, both for Windows. If you want any other flavors, you'll have to compile them yourself or hope someone else will provide additional builds.

What are the differences between the profiles? Well, accuracy and compatibility are mostly the same, the only difference is that accuracy uses a more accurate, but slower pixel-based renderer, instead of compatibility's faster scanline-based renderer. Although the pixel-based method is more accurate, there is really only one known game that needs it (Air Strike Patrol) to draw shadows, so unless you plan on playing that, you're not missing out by using compatibility.

Performance makes some additional sacrifices in terms of accuracy for speed, but at that point you might as well start considering SNES9x. AFAIK byuu doesn't really care much about it anymore and is considering deprecating it completely as soon as SNES9x 1.54 is officially released (which incorporates certain accuracy improvements, some coming from byuu, actually).
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Old January 9th, 2012, 21:14   #13
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Ah so that's why I have had those slowdowns with bsnes, for using the strict accuracy version. I don't even own the Air Strike Patrol game even less heard of it before so I guess the accuracy profile isn't necessary. Guess I should try out the compatibility one instead just for the heck of it.

I haven't really used bsnes since v070 and only tried the v085 one briefly.

News of an 1.54 version of Snes9X is excellent, I read a post about it today here earlier and are really looking forward to it.
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Old January 11th, 2012, 12:33   #14
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I really WANT to love this emulator, but man... those HORRIBLE sound cracklings! It's annoying and it happens to me even with Game Boy games! Nevertheless I have the emulator updated and configurated, although I can't play with it.

Also the sounds gets unbearable when I stop the emu to config some settings. I don't know if it's only me. Despite this, I like the project and approve the inclusion of other Nintendo consoles. I will look forward.
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Old January 11th, 2012, 15:15   #15
bram64
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You need to adjust the audio frequency properly if you have both synchronize audio and synchronize video enabled. More on this can be found here.
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Old February 5th, 2012, 10:05   #16
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Quote:
Originally Posted by Paratech View Post
Also not many gamers are old school enough to remember when Street Fighter Alpha 2, Mega Man X2/X3, and even games using the "FX" chip weren't playable in "Any" emulator.
I'm old school enough to remember SFA2 not being playable on the SNES itself. Boy was that a crappy port, or perhaps just too ambitious. Never tried it on an emulator, but you were getting about 15 FPS (or crashes) if you had a early revision SNES, and not much better with a newer model. I still wish I had the dollar back I spent renting it.
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