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#1 |
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Spriggan
![]() ![]() ![]() Join Date: Apr 2003
Location: Currently stationed at ARCAM's Japanese Branch
Posts: 427
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BSnes v085 released
A new release for the new year. Changelog: fixed auto joypad polling edge case; fixes Ys 5 controls fixed Justifier polling code; Lethal Enforcers should be fully responsive once again rewrote SNES S-SMP processor core (~20% code reduction) fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's Awakening treat Game Boy HuC1 RAM enable flag as writable flag instead; fixes Pokemon Card GB created far faster XML parser; bsnes can now load XML files once again updated to mightymo's most recent cheat code database internal color calculations now performed at 30-bits per pixel gamma slider now acts as fine-tuned gamma ramp option Linux OpenGL driver will output at 30bpp on capable displays Linux port defaults to GTK+ now instead of Qt (both are still available) [Source] [Download]
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#2 |
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Registered User
Join Date: Mar 2009
Location: U.S.
Posts: 1
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awesome
glad to see this project is still kicking
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#3 |
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Registered User
![]() ![]() Join Date: Jan 2012
Posts: 157
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I have noticed recently how the project have begun to add NES and GB compatibility. Super GameBoy I knew of but NES and GB? Better call it BMESS (Byuu's Multi Emulation Super System) or something soon. Not that I complain though, bsnes is really accurate but even on my machine games like Castlevania: Vampire's Kiss and Yoshi's Island lag sometimes. But I'm mostly a Snes9X man myself. |
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#4 |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: USA
Posts: 8,141
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Snes9X isn't as "accurate" as BSNES, but "most" gamers aren't hardcore enough to understand or appreciate it. I'm NOT being condescending to end users, but "most" or at least "many" end users who play SNES emulators are playing "standard" SNES games and not as much of the "weird" "bizarre" or "obscure" games that use unique chipsets, or require the emulator to be "perfect." Also not many gamers are old school enough to remember when Street Fighter Alpha 2, Mega Man X2/X3, and even games using the "FX" chip weren't playable in "Any" emulator. Of course I'd think "most" of the gamers who like Street Fighter Alpha 2 play it in MAME, and almost the entire Mega Man X series is on the Gamecube set and can? be played in Dolphin???
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#5 |
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The King of Dinner
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2010
Location: USA
Posts: 2,667
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Accuracy is undeniably important, and what Byuu has done for the Snes emulation community is outstanding. Yes, I confess that I've said some pretty condescending statements about his stance on wanting accurate emulation and how Bsnes never ran full speed (which I will now correct, Bsnes runs just fine with some adjusting), but I retract those statements. Snes9x is a close second (which Byuu himself said on Bsnes forums, right here, about halfway down http://board.byuu.org/viewtopic.php?f=3&t=2309&start=15) Nevertheless, let's agree that both emulators are excellent in their own ways.
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CPU - 3rd Gen Core i5 3570 3.4 GHz (3.8 GHz Turbo Boost) Extensions - MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EIST, AVX, Hyper Threading, Intel VT-x, AES-NI, Turbo Boost 2.0, TXT, Smart Cache GPU - MSI GeForce GTX 660 2 GB GDDR5 RAM - 8192MB DDR3 SDRAM 1333 OS - Windows 7 Professional 64-bit HDD - Western Digital 1 TB "If you call up your local hardware store and ask them how you can put tractor tires onto a 1990 Honda, well there's gonna be some laughter, a visit from the cops, maybe a psychiatric nurse." - Red Green |
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#6 |
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Registered User
![]() ![]() Join Date: Jan 2012
Posts: 157
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Yeah the emulators is excellent in their own ways and I don't care if Snes9X isn't as accurate as bsnes, it still plays all my 21+ games beautifully and in full speed, games like Mega Man X-X3, Donkey Kong Country 1-3, Super Mario RPG, Lufia 2 (PAL), SkyBlazer etc. etc. And just like bsnes, Snes9X comes in 64-bit flavor which I really like. |
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#7 |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: USA
Posts: 8,141
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Most gamers just want to play their games, as long as an emulator does that, that's all that matters to them. I can't really "appreciate" how accurate BSNES is as there aren't many SNES games I play regularly. And now that I have my SNES hooked up to the TV, I might be using it as well.
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Spoiler:
-PC: AMD Quad Core A8-3800 Accelerated Processor, 16GB DDR3 Ram, Radeon HD45xx 1 GB video card, 1 TB hard drive, 500 GB hard drive, Supermulti DVD Burner, Wireless Lan 802.11 b/g/n, Beats audio Studio Quality sound, Win 7 Home Premium Yes, I like getting (primarily digital) games on sale @ bargain prices! don't like it? Just deal with it!
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#8 | |
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Registered User
![]() Join Date: Dec 2003
Posts: 77
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Quote:
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#9 |
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Registered User
![]() ![]() Join Date: Jan 2012
Posts: 157
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I haven't seen it like that sadly, the 64-bit version of Snes9X for me have been fast since day one I started to use it. But I'm starting to understand more and more of this as I read posts, threads, articles heck even post myself. It's only until some time ago my interest in accuracy have risen. |
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#10 |
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Registered User
![]() Join Date: Dec 2003
Posts: 77
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I was talking about bsnes, not SNES9x. Sorry for the confusion.
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#11 |
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Registered User
![]() ![]() Join Date: Jan 2012
Posts: 157
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OH....well it might just as well have been Snes9X. I actually believed you there. But I think I have read about bsnes and that the x64 being the accuracy profile, and the x86 being the performance profile right? |
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#12 | |
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Registered User
![]() Join Date: Dec 2003
Posts: 77
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Quote:
Essentially there are three different bsnes profiles (accuracy, compatibility and performance), which can all be compiled for both x86 and x64, but byuu only officially releases two varieties: 32-bit compatibility and 64-bit accuracy, both for Windows. If you want any other flavors, you'll have to compile them yourself or hope someone else will provide additional builds. What are the differences between the profiles? Well, accuracy and compatibility are mostly the same, the only difference is that accuracy uses a more accurate, but slower pixel-based renderer, instead of compatibility's faster scanline-based renderer. Although the pixel-based method is more accurate, there is really only one known game that needs it (Air Strike Patrol) to draw shadows, so unless you plan on playing that, you're not missing out by using compatibility. Performance makes some additional sacrifices in terms of accuracy for speed, but at that point you might as well start considering SNES9x. AFAIK byuu doesn't really care much about it anymore and is considering deprecating it completely as soon as SNES9x 1.54 is officially released (which incorporates certain accuracy improvements, some coming from byuu, actually). |
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#13 |
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Registered User
![]() ![]() Join Date: Jan 2012
Posts: 157
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Ah so that's why I have had those slowdowns with bsnes, for using the strict accuracy version. I don't even own the Air Strike Patrol game even less heard of it before so I guess the accuracy profile isn't necessary. Guess I should try out the compatibility one instead just for the heck of it. I haven't really used bsnes since v070 and only tried the v085 one briefly. News of an 1.54 version of Snes9X is excellent, I read a post about it today here earlier and are really looking forward to it. |
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#14 |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Spain
Posts: 196
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I really WANT to love this emulator, but man... those HORRIBLE sound cracklings! It's annoying and it happens to me even with Game Boy games! Nevertheless I have the emulator updated and configurated, although I can't play with it. Also the sounds gets unbearable when I stop the emu to config some settings. I don't know if it's only me. Despite this, I like the project and approve the inclusion of other Nintendo consoles. I will look forward.
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#16 | |
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Registered User
![]() Join Date: Oct 2002
Location: Missouri
Posts: 62
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Quote:
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