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#21 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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Did yah read the stuff i wrote above ? The reason for not merging is that there still 2 teams with a nice competition. Code can be used from both sides.. but if you want to make a U turn somewhere. Then it is still possible. the competition is good for both parties ( coders and users ). |
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#22 | |
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Dolphin dev
Join Date: Oct 2009
Posts: 11
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Quote:
Anyway, I have stated my opinion on this already and don't feel like arguing over something which is your decision anyway. Good luck with whatever you're going to do from now on
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#23 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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NeoBrain, Thx and opinion is noted ![]() Cxbx and Dxbx have both a few peope left coding. But thats already from the beginning of the Xbox Emulation project. However if people are still interested.. and the Yung ones have developed more skills.. i think we will get some new talents to work on the projects. |
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#24 | |||
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Registered User
![]() Join Date: Feb 2007
Location: Australia
Posts: 68
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Strategy & Tactics. Why it's important!
Quote:
Quote:
Because that way he can suss out the level of other people's interest in programming in any of those different programming languages other than his main choice of language. See if they are contributing any codes to this special emulator, coz the number of persistent programmers, and the amount of codes that have been contributed to it has been so lacklustre over so many years. Then if he can work out which languages have not been adopted so enthusiastically by some other people, then he probably on his own terms decide to remove some of these language(s) from the project, or even ignore them entirely (since they're not being touched on at all.) You see... this Xbox emulation scene is vastly different from those of the PS2 and GC/Wii's. Why is that so? Perhaps it's because not enough people have been interested in working on a vastly more difficult emulator for one system over those for the other console systems in the first place. Or it's because the PS2 was so mega-enormously popular in the commercial market compared to that of the Xbox, which was released late (2 years-ish) into the market when the PS2 has already got its momentum going... He needs to get ALL the HELP that he CAN GET!!! And that means opening this DXBX project up to a much wider market of multiple languages. Gather new people's interest into it, then let them comfortably program on it in their own terms, and in doing so increase their own momentum for contributing as many code bits as possible to the emu over any period of time. Then if they are going to be become persistent programmers on this emu then maybe ShadowTJ can re-focus on fewer (ie. just 2) programming languages at once. Quote:
You've misrepresented exactly the opposite of why ShadowTJ chose what he did - in opening up with more options (Tactic - more programming languages) he is in fact trying to welcome (Strategy) MORE people into working on the DXBX program. Delphi isn't a particularly common language amongst the enthusiast users and professional programmers. Frankly, it's quite low in the popularity stakes compared to that of the C++, C/, or JAVA. |
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#25 |
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Dolphin dev
Join Date: Oct 2009
Posts: 11
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There's no need to talk about this any further, we've finished discussing weeks ago. Dunno why you're dwelling upon that subject any further. It basically was a discussion between shadow_tj and me anyway. |
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#26 |
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Registered User
![]() Join Date: Feb 2007
Location: Australia
Posts: 68
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Well, my Net was slow for a while due to some screwed up modem router installation issues, and the OS that it was installed in. Couple that with the fact that I was working in two jobs at the same time, but have since quit one of them last month, so I've felt much better. Now with a fresh new OS, and smooth and fast net speed I'd finally felt comfortable with going back to reading up on the progress in the Xbox emulation scene. Even though I knew that these discussions emanated from last month, I felt that I'd have to correct some of your misperceptions or uncertainty around the decisions being taken by ShadowTJ in recent times. So now it's like a permanent and lasting legacy with my previous post here for others to see here, as well. |
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#27 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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ObiKKa: NeoBrain made his point.. and in one way he is correct. Patrick had same oppinion about opening the dxbx for multi language. However, making the emulator more open is ( what i tink best option.) im now 3 weeks on vacation... first week is already past.. Now here in Groningen.. we have a harbour that has Wifi access. ![]() ok back to vacation time now :P |
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#28 |
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Registered User
![]() Join Date: Feb 2010
Location: US/Oregon
Posts: 54
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shadow_tj, enjoy your vacations. So, how can we keep the interest in the XBOX emulation high? The number of posts is rapidly decreasing. Would it be worthy to document the various parts of the code and let people to translate them back to C(++)? Also, looking forward, the desktop market is slowly dying to leave place to mobile and tablets that are becoming increasingly popular platforms for emulations. This means that probably CPU emulation will be needed at some point (if XBOX emulation wants to reach ARM-powered systems). Will be merging CXBX and DXBX together a viable option to keep the effort alive? |
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#29 |
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Registered User
Join Date: Jan 2013
Location: sweden - Dalarna - Krylbo
Posts: 6
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Help ?
Is there something that I can do to help the development with DXBX ??
Last edited by hallowpixie; January 14th, 2013 at 00:06.. Reason: Double posted.. =( |
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#30 |
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Registered User
Join Date: Jan 2013
Location: sweden - Dalarna - Krylbo
Posts: 6
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shadow_tj If you want to use Lasarus/Lazarus to develop DXBX why not try to develop DXBX in Microsoft Visual Studio/.Net or use Notepad++ ![]() both of them supports Delphi language =) Both of the programs I have suggested is free to download =) Microsoft Visual Studio is a little more advanced than Notepad++ but it's two of the easiest programs to learn when you programming ![]() I'm just giving Feedback and suggetions. |
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#31 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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If you want visual studio code.. then use the cxbx code library. About using notepad++ let say i did not read that part ![]() The only reason to use lazarus/freepascal is because the delphi compiler is not free. greetings, shadow_tj |
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#32 | |
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Registered User
Join Date: Jan 2013
Location: sweden - Dalarna - Krylbo
Posts: 6
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Quote:
![]() Good luck in the future with DXBX //Hallowpixie
__________________
Dalarnas only supporter of CXBX, DXBX and XEON
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