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#61 |
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@Chamber of Understanding
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We appear to be crossing into the http://forums.ngemu.com/pcsx2-offici...ide-noobs.html territory with the recent articles. Any thoughts, cottonvibes? Note: Status is the confirmation of the problem from the developers or members. The state can be unaddressed, confirmed, patched, or fixed.
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Computational intelligence must be implemented on a parallel architecture |
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#62 |
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@Chamber of Understanding
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Actually, the post was refering to the emulator article contents. Perhaps the two threads can cross-transfer contents. Albeit the layouts are rather different, perhaps a cross-indexing should do fine for now?
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Computational intelligence must be implemented on a parallel architecture Last edited by GeominorAI; March 26th, 2008 at 05:57.. |
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#63 |
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You're already dead...
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i see what you're saying, but i think my guide's layout won't go well with adding indexing. its already really big, it would probably clutter it up too much. is it really a problem though for this thread to also have general fixes? plus, i think people will eventually start posting more game-specific posts once the major PCSX2 problems have been posted. i'm still in the process of transfering my game fixes to this thread, just been a bit lazy
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#64 |
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@Chamber of Understanding
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Perhaps, though it is rather preferable to ensure that your thread is not covered by this one. Under consideration was to move some of the general fixes here to your thread. (Or to remove their index from here and have them be linked in your thread, or have their contents copied entirely.)
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Computational intelligence must be implemented on a parallel architecture |
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#65 |
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@Chamber of Understanding
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Tekken 5
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Computational intelligence must be implemented on a parallel architecture Last edited by GeominorAI; March 27th, 2008 at 01:23.. |
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#66 |
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@Chamber of Understanding
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Tekken 5
Post-Logo Crash SYMPTOMS The emulator crashes between the logo and loading screens. CAUSE This bug is caused by the PCSX2 emulator. RESOLUTION There are no resolutions that are currently available. WORKAROUND Enter the game via PCSX2's Run > Execute STATUS Reported by one member. No official confirmation exists. APPLIES TO
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Computational intelligence must be implemented on a parallel architecture |
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#67 |
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@Chamber of Understanding
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Metal Gear Solid 3: Snake Eater
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Computational intelligence must be implemented on a parallel architecture Last edited by GeominorAI; March 27th, 2008 at 03:59.. |
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#68 |
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@Chamber of Understanding
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Metal Gear Solid 3: Snake Eater
Permanent or Missing Character Collision SYMPTOMS The player's character will permanently adhere to the surface of terrain or objects, or will fall through the ground. CAUSE This bug is caused by the PCSX2 emulator. RESOLUTION This problem has been resolved in releases since SVN 377. Download the latest beta here. WORKAROUND There are no workarounds that are currently available. STATUS This bug has been resolved since SVN 377. Game is listed in the compatibility list as having problems in-game. APPLIES TO
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Computational intelligence must be implemented on a parallel architecture Last edited by GeominorAI; June 12th, 2008 at 10:22.. |
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#69 |
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代言人
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Location: 應許之地
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Bad Quality CG Animation in FFX SYMPTOMS The CG Animation in FFX has boxes and has bad quality CAUSE 1. AA is on 2. not using th latest updates RESOLUTION Get the latest gfx plugin from the site: http://forums.ngemu.com/ps2-plugin-q...7657-gsdx.html http://forums.ngemu.com/ps2-plugin-q...gs-plugin.html Turn AA off for the CG parts Get the latest PCSX2 WORKAROUND Bear with it! STATUS Works for me APPLIES TO
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![]() Last edited by Fadingz; March 27th, 2008 at 03:16.. Reason: Automerged Doublepost |
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#70 |
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代言人
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Texts are smudged SYMPTOMS All in the dialogs and subtitles are smudged and become unreadable CAUSE Driver AA RESOLUTION Turn AA(anti-aliasing) or any AA related feature in your graphic card driver off WORKAROUND Guess what it's saying? ![]() STATUS Works for the most part APPLIES TO
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#71 |
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@Chamber of Understanding
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Guitar Hero II
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Computational intelligence must be implemented on a parallel architecture Last edited by GeominorAI; March 28th, 2008 at 06:44.. |
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#72 |
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@Chamber of Understanding
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Guitar Hero II
Cannot Map to Controller Plugin SYMPTOMS Controller plugins fail to properly utilize the interface device. CAUSE The controller plugins have not been designed for such use and cannot properly recognize the setup. RESOLUTION There are no resolutions that are currently available. WORKAROUND There are no workarounds that are currently available. STATUS This issue has been confirmed and is under development. See this thread for discussions related to the progress. APPLIES TO
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Computational intelligence must be implemented on a parallel architecture Last edited by GeominorAI; March 28th, 2008 at 06:48.. |
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#73 |
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@Chamber of Understanding
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General
Incompatible Saved States SYMPTOMS The emulator crashes while attempting to load a save state on a new version of PCSX2. CAUSE New releases of the emulator may emulate the game differently compared to previous versions, which renders the saved states incompatible. RESOLUTION There are no resolutions that are currently available. WORKAROUND Save the game to the memory card prior to using a new version of the emulator. STATUS This issue has been confirmed. APPLIES TO
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Computational intelligence must be implemented on a parallel architecture |
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#74 |
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@Chamber of Understanding
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Final Fantasy X
Unplayable Movies SYMPTOMS Most in-game movies fail to play. CAUSE This bug is caused by the PCSX2 emulator 0.9.4. RESOLUTION Update to the latest PCSX2 SVN. WORKAROUND There are no workarounds that are currently available. STATUS This issue has been resolved in the latest SVN. APPLIES TO
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Computational intelligence must be implemented on a parallel architecture |
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#75 |
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@Chamber of Understanding
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Emulator Crash
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Computational intelligence must be implemented on a parallel architecture Last edited by GeominorAI; May 22nd, 2008 at 02:03.. |
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#76 |
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@Chamber of Understanding
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Bleach: Blade Battlers 2
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Computational intelligence must be implemented on a parallel architecture Last edited by GeominorAI; April 5th, 2008 at 03:19.. |
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#77 |
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@Chamber of Understanding
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Bleach: Blade Battlers 2
Video Crash SYMPTOMS Emulator crashes upon certain special-move videos. CAUSE This bug is caused by the PCSX2 emulator. RESOLUTION There are no resolutions that are currently available. WORKAROUND There are no workarounds that are currently available. STATUS Reported by one member. No official confirmation exists. APPLIES TO
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Computational intelligence must be implemented on a parallel architecture |
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#78 |
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@Chamber of Understanding
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Bleach: Blade Battlers 2
Performance Drop SYMPTOMS Performance drops by 80% during certain scenes. CAUSE This performance issue is caused by the PCSX2 emulator. RESOLUTION There are no resolutions that are currently available. WORKAROUND There are no workarounds that are currently available. STATUS Reported by multiple members. No official confirmation exists. This game has not yet been rated in the compatibility list. APPLIES TO
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Computational intelligence must be implemented on a parallel architecture |
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#79 |
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@Chamber of Understanding
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Transfer Saved Games
Transfer Saved Games OBJECTIVE Transfer saved games from community sites to the PCSX2 memory card. REDIRECT TOBack to Index
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Computational intelligence must be implemented on a parallel architecture |
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#80 |
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@Chamber of Understanding
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General
Extensive Graphical Flicker SYMPTOMS The graphics canvas flickers consistently. CAUSE This rendering issue is caused both in part by the emulator and the graphics plugin in VU frame skipping mode. RESOLUTION Switch to an alternative frame limiting mode. WORKAROUND Toggle through interlace modes to reduce the flicker. STATUS Reported by multiple members. Official confirmation exists. APPLIES TO
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Computational intelligence must be implemented on a parallel architecture Last edited by GeominorAI; April 5th, 2008 at 08:41.. |
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