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#61 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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#62 |
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Registered User
Join Date: Dec 2006
Location: US
Posts: 28
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#63 | |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,834
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Quote:
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![]() My NEW Site BEST anime ever!! ![]() PSN(US): Hiei-YYH PSN(Japan): JHiei-YYH PSP Model: PSP1001 / CFW 5.50 GEN-D3 / Sony 16GB MS Pro Duo My PC OS: Windows XP Professional SP3 CPU: Intel Core i7 950 3.06GHz MOBO: Gigabyte LGA 1366 Intel X58 USB 3.0 ATX Intel Motherboard GA-X58-USB3 VIDEO: EVGA GeForce GTX460 1024MB DDR5 MEMORY: Corsair 6GB (2GB x3) DDR3 PC3-12800 1600MHz |
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#64 | |
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Walk, Walk, Walk Gatomon
![]() ![]() Join Date: May 2007
Location: Mexico
Posts: 122
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Edit: the US version is the one that it doesn't loads, the Europe one loads fine Edit 2: the savetype for BombermanDS isn't EEPROM 64k, it is EEPROM 0.5K Last edited by dbgarza; December 1st, 2007 at 23:55.. |
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#65 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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Quote:
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Emulator development blog |
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#66 |
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Walk, Walk, Walk Gatomon
![]() ![]() Join Date: May 2007
Location: Mexico
Posts: 122
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Yeah, also here is some detailed proof about that cart size = save size isn't truth at all: Bomberman DS: ROM Size: 64MBit / 8MByte Save: EEPROM - 4Kbit (0.5K in NO$GBA configuration) Super Mario 64 DS: ROM Size: 128MBit / 16MByte Save: EEPROM - 64Kbit Nothing to do what thing with the other. |
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#67 | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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#68 |
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Registered User
![]() ![]() ![]() Join Date: Nov 2007
Location: Philippines
Posts: 273
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hmm.. thats odd. im using my save in 64k.. though but i guess.. 256k can also be implemented... well i dont know.. im just here to TEST.. just correct me if im wrong.. though pokemon mystery Dungeon blue rescue team seem playable with me.. lets just help each other and test games..so that people may have a variety of choices just incase theyw ant to play it... and by testing we are helping the developer of the emulator Last edited by Nicolai25; December 2nd, 2007 at 04:22.. Reason: Automerged Doublepost |
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#69 |
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Registered User
![]() ![]() ![]() Join Date: Nov 2007
Location: Philippines
Posts: 273
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Full Metal Alchemist - Dual Sympathy (U) save type: EEPROM 64K(try to corect me if im wrong) status: Playable note:that because of the frameskip for 3d the game seems to be to fast.. to have it stable set the emulator speed to Unlimited Disaster 50% Menu Sound: okay ingame sound: okay! a bit distorted |
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#70 |
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Registered User
![]() ![]() Join Date: Oct 2006
Location: Toronto
Posts: 110
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#71 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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#72 |
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Registered User
![]() Join Date: Dec 2007
Location: Brooklyn
Posts: 60
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does maegaman zx advent work because mines works perfectly but the character is kind of invisible
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#73 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,374
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Yes it's playable.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#74 |
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Registered User
![]() Join Date: Dec 2007
Location: Brooklyn
Posts: 60
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what about megaman starfoce leo can u see the enemy in battle because ive played it before and i couldnt see the enmy
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#75 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,374
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No, still tottally unplayable.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#76 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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The character is kind of invisible ? There are something invisible but the characters are fine to my point of view since the transparency was already fixed for the character and enemies.
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#77 |
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Registered User
![]() Join Date: Dec 2007
Location: Brooklyn
Posts: 60
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in No$GBAb the characters in megaman zx advent were invensible and u could see through them my bad No$GBA 2.5b is what i meannt instead of No$GBAb Last edited by julio-11211; December 2nd, 2007 at 19:45.. Reason: Automerged Doublepost |
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#78 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,374
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Yeah but this is not 2.5b, it's 2.5c and quite a few things have changed. You really should read the changelog and try it first.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#79 |
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Registered User
![]() Join Date: Dec 2007
Location: Brooklyn
Posts: 60
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ive never heard of the change log where can i find it??
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#80 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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