Emuforums.com

Go Back   Emuforums.com > Handheld Emulation > Nintendo Handhelds > No$GBA Discussion
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

WON'T YOU JOIN US?
You are not a registered member and
are viewing this site as a guest.
Registration is simple and FREE.
Join this CrowdGather community today.
Registration offers the following perks:

» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging

join

Reply
 
Thread Tools Display Modes
Old December 1st, 2007, 16:45   #61
shashClp
Emu author
 
shashClp's Avatar
 
Join Date: Sep 2006
Location: VisualC
Posts: 1,195
Quote:
Originally Posted by RockmanForte View Post
Mysoft, really ?

To my understanding, this cart's size is 256mbits which means it is Flash 256kbytes for no$gba and iDeaS for Flash - 2 mbit. I am confuse.
The game is really 2Mbit = 256kbytes save type, but the game ROM => RAM comparison is false, stop saying that nonsense. Zelda on DS is a simple example of why it's wrong.
__________________
Emulator development blog
shashClp is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old December 1st, 2007, 17:21   #62
theguitardood
Registered User
 
Join Date: Dec 2006
Location: US
Posts: 28
Quote:
Originally Posted by Nicolai25 View Post
opss sorry.. i forgot
here the converted save..
FF3
How do I get this to work? Just replace my old save file?
theguitardood is offline   Reply With Quote
Old December 1st, 2007, 21:54   #63
Hiei-YYH
THE Hentai M@ster
 
Hiei-YYH's Avatar
 
Join Date: Aug 2005
Location: MAKAI
Posts: 1,834
Quote:
Originally Posted by shashClp View Post
The game is really 2Mbit = 256kbytes save type, but the game ROM => RAM comparison is false, stop saying that nonsense. Zelda on DS is a simple example of why it's wrong.
i'm tired to talk to him, that cart size != save size, but he persists in that affirmation... =/
__________________

My NEW Site
BEST anime ever!!
PSN(US): Hiei-YYH
PSN(Japan): JHiei-YYH

PSP Model: PSP1001 / CFW 5.50 GEN-D3 / Sony 16GB MS Pro Duo

My PC
OS: Windows XP Professional SP3
CPU: Intel Core i7 950 3.06GHz
MOBO: Gigabyte LGA 1366 Intel X58 USB 3.0 ATX Intel Motherboard GA-X58-USB3
VIDEO: EVGA GeForce GTX460 1024MB DDR5
MEMORY: Corsair 6GB (2GB x3) DDR3 PC3-12800 1600MHz
Hiei-YYH is offline   Reply With Quote
Old December 1st, 2007, 23:30   #64
dbgarza
Walk, Walk, Walk Gatomon
 
dbgarza's Avatar
 
Join Date: May 2007
Location: Mexico
Posts: 122
Quote:
Originally Posted by Nicolai25 View Post
Bomberman DS
Fully Playable
save type: EEPROM 64K
sound: okay
note:transparency issue at the intro is now fix
this game isn't working for me I only get a black screen on both screens after the letters of the copyright appear

Edit: the US version is the one that it doesn't loads, the Europe one loads fine

Edit 2: the savetype for BombermanDS isn't EEPROM 64k, it is EEPROM 0.5K

Last edited by dbgarza; December 1st, 2007 at 23:55..
dbgarza is offline   Reply With Quote
Old December 2nd, 2007, 00:35   #65
shashClp
Emu author
 
shashClp's Avatar
 
Join Date: Sep 2006
Location: VisualC
Posts: 1,195
Quote:
Originally Posted by Hiei-YYH View Post
i'm tired to talk to him, that cart size != save size, but he persists in that affirmation... =/
Well, he's wrong. There's no restriction on the DS hardware that should make that restriction true, and just "believing" it works on a certaing way, doesn't make it true :P
__________________
Emulator development blog
shashClp is offline   Reply With Quote
Old December 2nd, 2007, 01:20   #66
dbgarza
Walk, Walk, Walk Gatomon
 
dbgarza's Avatar
 
Join Date: May 2007
Location: Mexico
Posts: 122
Yeah, also here is some detailed proof about that cart size = save size isn't truth at all:

Bomberman DS:

ROM Size: 64MBit / 8MByte
Save: EEPROM - 4Kbit (0.5K in NO$GBA configuration)

Super Mario 64 DS:

ROM Size: 128MBit / 16MByte
Save: EEPROM - 64Kbit

Nothing to do what thing with the other.
dbgarza is offline   Reply With Quote
Old December 2nd, 2007, 03:18   #67
RockmanForte
Rockman fan
 
Join Date: May 2002
Location: Earth!
Posts: 5,285
Quote:
Originally Posted by shashClp View Post
Well, he's wrong. There's no restriction on the DS hardware that should make that restriction true, and just "believing" it works on a certaing way, doesn't make it true :P
You guys are silly. Nobody's perfect. We are here to help each others to correct instead of point the fingers at people and say you are wrong ? To correct them is better than say you are wrong. Try to be nice ok ? I like to be nice to people and you should do the same.
RockmanForte is offline   Reply With Quote
Old December 2nd, 2007, 04:07   #68
Nicolai25
Registered User
 
Nicolai25's Avatar
 
Join Date: Nov 2007
Location: Philippines
Posts: 273
hmm.. thats odd.
im using my save in 64k.. though but i guess..
256k can also be implemented... well i dont know..
im just here to TEST.. just correct me if im wrong..
though pokemon mystery Dungeon blue rescue team seem playable with me..
lets just help each other and test games..so that people may have a variety of choices just incase theyw ant to play it... and by testing we are helping the developer of the emulator

Last edited by Nicolai25; December 2nd, 2007 at 04:22.. Reason: Automerged Doublepost
Nicolai25 is offline   Reply With Quote
Old December 2nd, 2007, 04:23   #69
Nicolai25
Registered User
 
Nicolai25's Avatar
 
Join Date: Nov 2007
Location: Philippines
Posts: 273
Full Metal Alchemist - Dual Sympathy (U)
save type: EEPROM 64K(try to corect me if im wrong)
status: Playable
note:that because of the frameskip for 3d
the game seems to be to fast.. to have it stable
set the emulator speed to Unlimited Disaster 50%
Menu Sound: okay
ingame sound: okay! a bit distorted
Attached Images
File Type: jpg ds1.JPG (47.1 KB, 12 views)
File Type: jpg ds2.JPG (34.6 KB, 22 views)
File Type: jpg ds3.JPG (33.6 KB, 27 views)
Nicolai25 is offline   Reply With Quote
Old December 2nd, 2007, 04:47   #70
speyeker
Registered User
 
Join Date: Oct 2006
Location: Toronto
Posts: 110
Quote:
Originally Posted by Hiei-YYH View Post
i'm tired to talk to him, that cart size != save size, but he persists in that affirmation... =/
Haha, not everyone knows C, so try and use the more universal "=/=" term in the future.
speyeker is offline   Reply With Quote
Old December 2nd, 2007, 14:15   #71
RockmanForte
Rockman fan
 
Join Date: May 2002
Location: Earth!
Posts: 5,285
Quote:
Originally Posted by speyeker View Post
Haha, not everyone knows C, so try and use the more universal "=/=" term in the future.
Thank you.
RockmanForte is offline   Reply With Quote
Old December 2nd, 2007, 18:38   #72
julio-11211
Registered User
 
julio-11211's Avatar
 
Join Date: Dec 2007
Location: Brooklyn
Posts: 60
does maegaman zx advent work because mines works perfectly but the character is kind of invisible
julio-11211 is offline   Reply With Quote
Old December 2nd, 2007, 18:48   #73
SCHUMI_4EVER
Hackin 'n Slashin
 
SCHUMI_4EVER's Avatar
 
Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,374
Yes it's playable.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1
The Champ has retired but may his Legacy live on FOREVER !!!!
Get it right fools! The glass is HALF-EMPTY, not half-full!!!
!!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
SCHUMI_4EVER is offline   Reply With Quote
Old December 2nd, 2007, 19:01   #74
julio-11211
Registered User
 
julio-11211's Avatar
 
Join Date: Dec 2007
Location: Brooklyn
Posts: 60
what about megaman starfoce leo can u see the enemy in battle because ive played it before and i couldnt see the enmy
julio-11211 is offline   Reply With Quote
Old December 2nd, 2007, 19:12   #75
SCHUMI_4EVER
Hackin 'n Slashin
 
SCHUMI_4EVER's Avatar
 
Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,374
No, still tottally unplayable.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1
The Champ has retired but may his Legacy live on FOREVER !!!!
Get it right fools! The glass is HALF-EMPTY, not half-full!!!
!!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
SCHUMI_4EVER is offline   Reply With Quote
Old December 2nd, 2007, 19:21   #76
RockmanForte
Rockman fan
 
Join Date: May 2002
Location: Earth!
Posts: 5,285
Quote:
Originally Posted by julio-11211 View Post
does maegaman zx advent work because mines works perfectly but the character is kind of invisible
The character is kind of invisible ? There are something invisible but the characters are fine to my point of view since the transparency was already fixed for the character and enemies.
RockmanForte is offline   Reply With Quote
Old December 2nd, 2007, 19:42   #77
julio-11211
Registered User
 
julio-11211's Avatar
 
Join Date: Dec 2007
Location: Brooklyn
Posts: 60
in No$GBAb the characters in megaman zx advent were invensible and u could see through them

my bad No$GBA 2.5b is what i meannt instead of No$GBAb

Last edited by julio-11211; December 2nd, 2007 at 19:45.. Reason: Automerged Doublepost
julio-11211 is offline   Reply With Quote
Old December 2nd, 2007, 20:06   #78
SCHUMI_4EVER
Hackin 'n Slashin
 
SCHUMI_4EVER's Avatar
 
Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,374
Yeah but this is not 2.5b, it's 2.5c and quite a few things have changed. You really should read the changelog and try it first.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1
The Champ has retired but may his Legacy live on FOREVER !!!!
Get it right fools! The glass is HALF-EMPTY, not half-full!!!
!!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
SCHUMI_4EVER is offline   Reply With Quote
Old December 2nd, 2007, 20:26   #79
julio-11211
Registered User
 
julio-11211's Avatar
 
Join Date: Dec 2007
Location: Brooklyn
Posts: 60
ive never heard of the change log where can i find it??
julio-11211 is offline   Reply With Quote
Old December 2nd, 2007, 20:50   #80
RockmanForte
Rockman fan
 
Join Date: May 2002
Location: Earth!
Posts: 5,285
http://nocash.emubase.de/gbanew.htm

RockmanForte is offline   Reply With Quote
Reply

Tags
compatibility, no$gba

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 13:14.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.