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#1 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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GSdx
GSdx development moved to the PCSX2 developer forum. Updates can be followed in this thread: PCSX2.net - GSdx --------- Install one of these first: DirectX End-User Runtime Web Installer, DirectX End-User Runtimes Latest: GSdx 0.1.13 (7z) Minimum requirements: Pixel Shader 2.0. Recommended: DirectX 10 level video card, Windows Vista. Note: SSSE3 is supported by the Intel Core 2 Duo series. Note 2: SSE4 is supported ONLY by the Intel Core 2 Duo Penryn series, meaning the E7xxx, E8xxx models for dual cores and the Q9xxx models for quad cores. Games which had the post-processing effect removed:
rundll32 gsdx.dll,GSReplay <.gs file> (v1.5+) or rundll32 gsdx.dll,GSReplay <renderer index> <.gs file> (v1.7+) Good for benchmarking too. Previous versions: GSdx9 0.10.0, GSdx9 0.10.2, GSdx9 0.10.3, GSdx9 0.10.4, GSdx9 0.10.5, GSdx9 0.10.6, GSdx9 0.10.7, GSdx9 0.10.8, GSdx9 0.10.9, GSdx9 0.11.0, GSdx9 0.11.1 (GSdx9 0.11.1a), GSdx9 0.11.2, GSdx9 0.11.3, GSdx9 0.11.4 GSdx10 0.1.0, GSdx10 0.1.1, GSdx10 0.1.2, GSdx10 0.1.3, GSdx10 0.1.4 GSdx 0.1.0, GSdx 0.1.1, GSdx 0.1.2, GSdx 0.1.3, GSdx 0.1.4, GSdx 0.1.5, GSdx 0.1.6, GSdx 0.1.7, GSdx 0.1.8 (7z), GSdx 0.1.9 (7z), GSdx 0.1.11 (7z), GSdx 0.1.12 (7z) ---------------------- xpad 0.1.0 Requirements: WinXP SP1+, XInput compatible controller (Xbox 360) ---------------------- cdvd 0.1.0 (7z) Note: dual layer not supported yet, iso file must have 2048 byte blocks. Last edited by Hard core Rikki; August 1st, 2009 at 14:13.. Reason: updated -HCR |
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#2 |
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Registered User
Join Date: Aug 2007
Location: Czech, Prague
Posts: 8
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great work
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my rig C2D E6420 2048mb ram (2x 1024mb) Nvidia 8800gts Win Vista Ultimate 400gb HDD |
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#3 |
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Registered User
Join Date: Dec 2007
Location: Russia
Posts: 23
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Yes , thank you Gabest
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Northwood P-4 2.4Ghz , ECS P4IBASD , LeadTeak WinFast GeForce 6600 GT 128bit 128mb GDDR3 550/900 , 2048mb RAM , Creative SB Audigy 2 ZS 7.1
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#4 |
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Super Kiwi
Join Date: Apr 2007
Location: France
Posts: 13
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great as everytime M.Gabest
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MSI P45 NEO3-FR Intel Core 2 Duo E8400 @ 4.0 Ghz OCZ Reaper HPC PC8400 4Go dual channel @ 1100mhz (5-5-5-15.2.2v) ATI Radeon HD 4870 790/1100 Catalyst 8.7 Windows Vista 64bits PCSX2 0.9.5 SVN 377 |
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#5 |
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Registered User
Join Date: Dec 2007
Location: Italy
Posts: 45
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good job gabest ![]() guys, in your opinion, is it normal that a game in 2 pc with similar configurations (the difference is gfx card 8800GT - x1950Pro) has an increase of +20fps? The pc with 8800GT has 45-50 fps for the game and the pc with x1950Pro has ~30fps.. is it fault of the directx version or of the real big difference of the 2 gfx card?
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"I'm a ![]() Proc: AMD 6000+ x2 3.0 GHz MoBo: Asus M2N-E SLI - nForce500 Ram: Corsair XMS2 CM2x1024 6400C4 (2x1GB, 800 MHz@750MHz, Timings 4-4-4-12 2.1v@1.8v) GFX card: Ati Radeon x1950 Pro 512 MB GDDR3 HDD: Maxtor 2x160 GB S-Ata 150 (Raid 0), Maxtor 1x320 GB S-Ata2 300, Maxtor 1x160 GB IDE133 = 800 GB |
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#6 | |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Hamburg / Germany
Posts: 522
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Quote:
Like Gabest mentioned before the FPS gap between DX10 and DX9 versions of GSDX is quite big at the moment in certain games. For instance. When i run Xenosaga I in DX9 i get about 20 FPS in the first ingame scene. With the DX10 renderer i get 40. It's a extreme example but maybe it helps. |
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#7 |
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Registered User
Join Date: Dec 2007
Location: Vista
Posts: 26
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Taiwan Mei, which would have been the most perfect
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Opening of life by their own excellence |
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#8 |
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Registered User
Join Date: May 2007
Location: poland
Posts: 10
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I have a problem with this plugin :/ It's not seen by the emulator in the plugin menu! When i open plugin in the console it says GSdx.dll : 126 ! Somebody know what's wrong ?
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#9 |
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Registered User
Join Date: Jul 2006
Location: Hell
Posts: 32
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gabest there is problem with mgs3 gfx, software and hardware codecs look different. that is odd. 1sthardware that grey with colonel picture is software, so on hardware picture is missing and like others i also get crash on closing pcsx2 MapUserPhysicalPages failed to unmap, error 87. Closing gs thread |
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#10 | |
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Anime & jRPGs Addict
![]() ![]() ![]() ![]() Join Date: May 2007
Location: None of your business
Posts: 823
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Quote:
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[CENTER]C2D E6300 3.06 GHz | P5N-E SLI | 2 GB RAM 1000 MHz 5-4-4-12 | 7900GS 585/800 MHz | Audigy 2 | XP Pro SP3 Last edited by rainbow; December 24th, 2007 at 12:15.. |
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#11 | |
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Registered User
Join Date: Apr 2008
Location: Norway
Posts: 8
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Quote:
I've got the same problem, I've read a little in this forum and Rainbow said that it would work if I downloaded the additional dll's. My problem is that I'm new in this "game" of today, so I have no idea how to deal with the new dll's. So my question is: Is the PSCX2 supposed to auto-detect the new dll's? apperently not, so what do I do to make the PSCX2 detect them? thx in advance ![]() -McZorg |
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#12 |
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Registered User
![]() ![]() Join Date: Jun 2007
Location: Srbija
Posts: 164
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GSdx 9 and 10 threads gone to history. And now, we all can witness a thread merging that will shape the history from now on. lol Can't wait for the next release... ^^ And great idea Gabest!
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#13 |
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Registered User
Join Date: Nov 2004
Location: Europe
Posts: 40
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#14 |
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Registered User
![]() ![]() Join Date: Jun 2007
Location: Srbija
Posts: 164
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You, you, making fun of me, bakemono!!1 XD If I said I can't, then I can't... hmph, I'll just, like... not wait, sheesh. ![]() You made me offtopic... ![]() btw. I wonder will we have a new release before New Year. I just wish those vertical lines from One Piece Grand Battle to disappear...
Last edited by grimlord; December 24th, 2007 at 18:54.. Reason: typo |
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#15 |
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Registered User
Join Date: Dec 2006
Location: The OC.
Posts: 26
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http://forums.ngemu.com/ps2-plugin-q...ml#post1244831 can i get a reply as to these problems, especially the FPS one?
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#16 |
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Registered User
Join Date: Nov 2006
Location: TESTER
Posts: 9
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merry christmas thanks man |
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#17 |
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Felix Leonhart
![]() ![]() Join Date: Nov 2004
Location: Russia
Posts: 124
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Thanks gabest!!!
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| C2D Q8200 2.3@2.8 | Radeon x4850 Sonic 1gb | 2x2GB DDRII 6400 | Logitech Rumblepad 2 | Lite-On DVD-RW | | Windows XP SP2 | Windows Vista Ultimate SP1 32 bit | Felix Leonhart breaks out!![]() |
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#18 |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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Jast want to say that I don't have an error after closing emu. Everything is fine. Thanks Gabest, merry christmas!
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http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
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#19 |
![]() ![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 436
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Human Your second screen that it how it must be on real PS2 Please tell me the sttings you used to get it. Merry Christmas Gabest!
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#20 |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,604
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