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#1 |
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Registered User
![]() ![]() Join Date: Jun 2004
Posts: 154
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Star Ocean 2 2nd Story Graphics / Graphical Problems
no matter what i use the game doesnt look properly like the graphics dont look good on the psx they look a bit crappier and this really ruins the game for me its like fore example you see some trees psx screenshots there smooth but on the psx emulator they look a little grainy and also if i use any other video plugin besides peops i will get black lines over the borders but when i use peops software plugin everything is fine but no matter what plugin i use the graphics still dont look 100% like there suppose too any one know how to get the game looking normal + get rid of the black lines using a diff plugin besides peops? ![]() my settings Plugin: Pete's OpenGL2 Driver 2.6 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9800 Pro x86/SSE2 Resolution/Color: - 1024x768 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 6 - Hi-Res textures: 1 - TexWin pixel shader: off - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 3 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 0/1 - Flicker-fix border size: 1 - GF4/XP crash fix: off - Game fixes: off [00000000] |
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#2 |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
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change filtering to something like 4. just experiment to see what you like--its more of a user preference type option.
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Dedicated to mediocrity and repetition since 1994. |
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#3 |
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Registered User
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Posts: 154
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have u got it to work on open gl 2.6 making it look normal with no black lines>?
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#4 |
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the only one you've ever SEEN
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Location: San Francisco
Posts: 21,979
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no, because i dont have the game. i wish i did i'm just giving you general tips.try turning off 2xSAI, or changing it to hi-res textures (2)
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Dedicated to mediocrity and repetition since 1994. |
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#5 |
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Registered User
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Posts: 154
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if i change it to high res textures it will crash that only works with nvidia cards i think ill play around with it larer but im sure no matter what it wont change
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#6 | |
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the only one you've ever SEEN
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Location: San Francisco
Posts: 21,979
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Quote:
btw if you want to change texture filtering on the fly (but not 2xsai or hi-res textures), press delete in game. press "insert" to bring up a little help dialog. from there move over to the filtering settings using Page Down and change the options with Home or End. see what makes it look good.
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Dedicated to mediocrity and repetition since 1994. |
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#7 | |
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Registered User
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Quote:
oh when i meant the viery high textures not working i meant the internal X thing you know where it says (crashes are possible) |
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#8 |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 4,030
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I have this game, and using the latest peops, dont remember the n°. BUT the game is running just fine.
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#9 |
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the only one you've ever SEEN
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Location: San Francisco
Posts: 21,979
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ah, well there's a difference. ATI users cant use Very High X internal resolution, that's correct. but i was speaking of the 2 options underneath texture filtering (stretched and 2xsai)
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Dedicated to mediocrity and repetition since 1994. |
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#10 |
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Registered User
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Posts: 154
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ok has any one actually played Star Ocean 2 on ePSXe? and not ppl that are just guessing cause thats not helpful. If i play it on any other plugin besides peops i will have black lines etc and no matter what settings i do it will stay black lines. and if i use peops theres no lines but the world map looks crappy cause its 3d. and the game still doesnt look right on any plugin. any ideas? should i use a diff emulator?
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#11 |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Ohio
Posts: 1,969
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With my GF4 Ti, I used Pete's regular OpenGL plugin. I just got my GF 6800 in this comp(waiting on the rest of the stuff). I'll give the OpenGL 2 plugin a try and see if I can find out what works best.
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#12 |
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the only one you've ever SEEN
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Location: San Francisco
Posts: 21,979
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if you are getting weird graphics glitches like black lines and such then turn off filtering and turn off hi-res textures altogether
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Dedicated to mediocrity and repetition since 1994. |
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#13 |
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Registered User
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Location: Ohio
Posts: 1,969
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Took a quick try and this seems to work just fine for me. Filtering is your personal opinion though. Plugin: Pete's OpenGL2 Driver 2.6 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 6800/AGP/SSE/3DNOW! Resolution/Color: - 1024x768 Fullscreen - NO desktop changing - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 5 - Hi-Res textures: 1 - TexWin pixel shader: off - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 3 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: off - Screen filtering: off - Shader effects: 0/1 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: off [00000000] EDIT: I JUST realized what you ment by those black lines. It happens to me too, but they don't bother me. This is what he's talking about:
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Athlon64 3400+ @10.5x250MHz, 2.625GHz | DFI NF3 250GB 2x512 Corsair pc3200 | BFG FX6800 OC 128MB | X-Fi XtremeGamer Last edited by GSDragoon; September 13th, 2004 at 01:43.. |
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#14 |
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Registered User
![]() ![]() Join Date: Jun 2004
Posts: 154
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damn is there any way to fix the black lines? im using a different plugin PSinex but the sound is slow in star ocean any one no how to make it work normal im using external spu plugin 1.41 |
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#15 |
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the only one you've ever SEEN
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Location: San Francisco
Posts: 21,979
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neither of you guys have answered my question...what happens if you turn off filtering and hi-res textures completely?
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Dedicated to mediocrity and repetition since 1994. |
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#16 | |
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Registered User
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Posts: 154
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Quote:
Ok it seems this game doesnt like Hi Res Textures if i put it on 2xsai i will have black lines purple lines etc but its ok with the texture filtering on the game works but still doesnt look good. any ideas? Last edited by Warrior84; September 13th, 2004 at 06:08.. |
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#17 |
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the only one you've ever SEEN
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Location: San Francisco
Posts: 21,979
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i guess you are gonna have to live with the lines, or the ugly (read: original) looking PSX graphics.
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Dedicated to mediocrity and repetition since 1994. |
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#18 |
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Gone
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 6,336
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FSAA doesn't work with Pete's OpenGL2 plugin . You'll have to use his OpenGL or D3D plugins if you want to turn on FSAA.
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Later. |
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#19 |
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Registered User
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Posts: 154
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yeah i know , putting on fsaa made it 4x worse
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#20 |
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Registered User
![]() ![]() Join Date: Jun 2004
Posts: 154
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well i finally got it to work perfectly and it looks exactly like the playstation what i did was put texture filterting on 6 and high res textures on 0 now the game doesnt look very good so i pressed "delete" and played around with the settings in the middle i forget the first one made the lines all over then the next one made the game look perfect with no lines
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