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Old January 21st, 2004, 17:21   #1
PentiumPro
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Xeon/Halo ATI requirements.

I understand that xeon runs halo if you mess with your display settings, if you have an ATI anyways. I have an ati mobility radeon 7500. If anyone can guide me through the process of getting xeon to work, I would really appreciate it.

Spanks in advance.
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Last edited by PentiumPro; January 21st, 2004 at 17:28..
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Old January 21st, 2004, 18:54   #2
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I'm not sure your hardware has what's needed to run this but here's the way I do it.
  1. First, install the DirectX developer runtime. These are required to get the software renderer. You can get it at:
    http://www.microsoft.com/downloads/d...DisplayLang=en
  2. Start Xeon. In the graphic options, check "Software Rendering" on. You might also check "Wireframe Mode" on too because software rendering is painfully slow and we can use any speed increase we can get.
  3. Load Halo's default.xbe
  4. From the menu, start a new game (Campaign, Player profile, Difficulty level) and wait for the files to decompress. When the intro start running, close the window.
  5. In the graphics options, you can now check off "Software Rendering" and "Wireframe mode".
  6. In Window's control panel, you should have a DirectX item now that you've installed the developer runtime. Open this and go to the Direct3D tab. Make sure "Use Debug Version of Direct3D" is selected. Your mileage may vary but on my system it won't run without this.
  7. Load Halo's default.xbe again... and enjoy!
  8. Don't forget to switch to the retail version of Direct3D (in the control panel) once you're done, because the debug versino is slower and will cripple all your other games.
Hope this helps...
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Old January 22nd, 2004, 01:11   #3
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i know my system meets the requirements of xeon but this is all i get and i downloaded directX and chose direct3d debug version??? well heres my screenshot of Halo trying to run
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Old January 22nd, 2004, 05:28   #4
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Do I install retail AND debug or what?

Edit: Nevermind, I got it. Thanks man.

Yet another edit: Actually I run Xeon and all it shows is a blank screen. Are you sure it will work correctly with an ATI mobility radeon 7500?
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Old January 22nd, 2004, 06:20   #5
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Well zomby said this:
Quote:
Originally Posted by zomby
I'm not sure your hardware has what's needed to run this but here's the way I do it.
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Old January 22nd, 2004, 17:22   #6
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Oh. Where the hell is __SF__? Poor guy probably got discouraged from his little project. Hey __SF__, Do you think you could help me out with this one? What are the requirements?
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Old January 23rd, 2004, 03:09   #7
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With software rendering, it should work with any card. I've heard that there are more than one version of Halo out there and that they're not all using the same XDK. Maybe the one you have is one not supported by Xeon. Bear in mind also that there was only one release of this emulator and it was never really debugged beyond the initial version. It might be possible that there is an incompatibility with your setup too.
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Old January 23rd, 2004, 05:05   #8
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Yeah. Oh well. I guess I'll just have to wait for cxbx.
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