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Old January 17th, 2004, 23:35   #1
caustik
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Turok Menu

I got a chance to work on turok for about 2-3 nights, and I was able
to get the menu booting up. There is a "Push Start" screen that if you
push start quickly enough, the menu boots up for a split second. Then,
a crash occurs because there are about 6-7 DirectSound functions that
need to be intercepted.

I'm currently in the process of moving to my new apartment, so I probably
won't be able to work on this until at least monday or tuesday.



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Old January 18th, 2004, 05:04   #2
hbk0259
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excellent work dude....keep up the excellent job. btw,whats the average FPS the emu can reach?
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Old January 18th, 2004, 05:40   #3
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Great job Caustik's
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Old January 18th, 2004, 10:14   #4
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you doing great caustik, finally some menu running with directx stuff.
hope the sound functions are not to hard to make.

greetings.
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Old January 18th, 2004, 10:42   #5
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good work, man
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Old January 18th, 2004, 11:13   #6
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hows integrating your code with Kingofc's going ? ;p
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Old January 18th, 2004, 16:09   #7
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Really wonderful. That's the feeling...
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Old January 19th, 2004, 00:55   #8
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Really nice... I´m waiting for this emu...
Ninja Gaiden, wait for me!!!!
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Old January 19th, 2004, 02:44   #9
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caustik i herd the xbox cds are not readable from pc so how can u emulated it the iso
??
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Old January 19th, 2004, 09:41   #10
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Quote:
Originally Posted by Fire
caustik i herd the xbox cds are not readable from pc so how can u emulated it the iso
??
Using a Modchip integrated in the xbox to connect per ftp to the xbox's Xdrive. The Original XboX-Disks have an encryption i think so normal dvddrives are not able to read the data... hope, this is true...
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Old January 19th, 2004, 14:57   #11
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Yes, Caustik has a modded Xbox in which he dumped his own game from. After that he just transfered it to his PC.
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Old January 20th, 2004, 04:53   #12
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Right well, lets not take up the whole thread with that.

Caustik, I'm curious as well; What IS the usual framerate?
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Old January 20th, 2004, 05:23   #13
caustik
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framerate hasnt come into play yet. movie plays fullspeed on all my pcs (including the 550mhz iirc). until actual game 3d pops up, we'll have to wait and see

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Old January 21st, 2004, 10:20   #14
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but framerate would be really interesting

but well - it's a start, even if it's below 1 FPS atm
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Old January 21st, 2004, 11:12   #15
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how directsound can make influence in the menus?
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Old January 21st, 2004, 13:37   #16
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Quote:
Originally Posted by Felipefpl
how directsound can make influence in the menus?
There are sound effects playing while at the menu. Until that was emulated, the game just crashed when trying to play them.
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Old January 21st, 2004, 18:51   #17
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Quote:
Originally Posted by zomby
There are sound effects playing while at the menu. Until that was emulated, the game just crashed when trying to play them.
thanks for the answer
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Old January 21st, 2004, 16:22   #18
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Ah, so a lot of crashes are due to direct sound. That makes sense, since almost all of the the coding(it seems) was on display(generally put). Not that there's anything wrong with that. But all those damn crashes do get irritating

Edit:Caustik, I reread your first thread and realized why you said framerate hasn't come into play. You took a picture of the split second that you see the menu after you hit start. Then the directsound calls cause it to crash. Got it

By the way, how did you deal with the sound in the wmv? I guess there IS no sound but, how did you avoid a crash?
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Old January 21st, 2004, 16:49   #19
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Sound does work in the wmv movies. It's just that not all of directsound functions are intercepted and emulated yet. The latest CVS has a lot more in it though and I was able to navigate through the menus and even "start" a game. (Seen the intro movie then a loading screen before I hit a new crash, but it's definitely going further than it did before.) Sound effects in the menu have a lot of static in them but I'm not sure if it's because of partially emulated calls or because my dump is wrong. Movies timing has got better but it is still a little too fast, causing skips in the audio. Things are progressing along very nicely...
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Old January 21st, 2004, 16:55   #20
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Oh, my bad. Cool avatar, by the way.Can you tell me where I can get the latest binary of cxbx?
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