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#1 | |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,636
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PCSX-Reloaded... Widescreen!
From latest edgbla's commits: http://pcsxr.codeplex.com/SourceControl/list/changesets Quote:
![]() Maybe there'll be that zbuffer next. Oh, the wonders~ #EDIT: Fresh lazy build: http://www.mediafire.com/?nabd472f7v67vo1 Last edited by KrossX; May 21st, 2012 at 21:42.. |
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#2 |
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John
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Scotland
Posts: 5,498
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sweet any compiled versions available for dl? |
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#3 |
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Touka <3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Posts: 11,868
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very nice too bad games that have pre-rendered backgrounds will probably look horrible in widescreen as things will likely be missing. http://www.emucr.com/2012/05/pcsx-re...vn-r78188.html Last edited by Yeloazndevil; May 21st, 2012 at 21:24.. |
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#4 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,636
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@Kaizen: I think EmuCR has one, though it doesn't contain the very last commit I think. @Yeloazndevil: Yeah, I wonder how that will look. XD #EDIT: Normal, and Widescreen+GTE __![]() I tested Metal Gear Solid, and works nicely. FF8 as expected, the characters work well... but the background is stretched so moving around doesn't match the background; combat and world map is ok though. #EDIT2: Some more screenies from DK. ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Last edited by KrossX; May 21st, 2012 at 23:31.. |
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#5 |
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Touka <3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Posts: 11,868
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#6 |
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Not a Registered User
![]() ![]() ![]() Join Date: Apr 2007
Location: Poland
Posts: 406
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Very impressive work to say the least. Has it been updated since last post? I doubt it's gonna be perfected, there just to many variables, just like in the ss above major issue with 3D objects placement on a 2D background. Nonetheless im curious how this progresses. |
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