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Old May 4th, 2012, 10:58   #1
paul_nicholls
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My game using Oxygene for Java (A Pascal language)

Hey all,
I thought I would share my game I made for a Pascal programming competition:
http://www.pascalgamedevelopment.com...ge-The-Journey

My entry was a 2d scrolling platform game called "Platformation"! haha
http://www.youtube.com/watch?feature...&v=9ghM5yOok8Q

I wrote it using the trial version of Remobject's Oxygene for Java (a "flavour" of Pascal) which produces Java byte code from a derivative of Object Pascal.
http://www.remobjects.com/oxygene/java.aspx

Here is the latest binary:
http://dl.dropbox.com/u/1805932/plat..._binary_v4.zip

And for learning purposes only...a slightly earlier source:
http://dl.dropbox.com/u/1805932/plat..._source_v2.zip

Enjoy!!

Cheers,
Paul
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Old May 4th, 2012, 13:14   #2
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Very fun little game mate only downside in its current state is the collisions for you and the coins, the middle of the coin has to pass through the middle of you to get it, so in the rooms with layers of coins it becomes a bit of a chore! :P

but other than that, very cool! Controls are nice for it too
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Old May 4th, 2012, 23:03   #3
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Quote:
Originally Posted by refraction View Post
Very fun little game mate only downside in its current state is the collisions for you and the coins, the middle of the coin has to pass through the middle of you to get it, so in the rooms with layers of coins it becomes a bit of a chore! :P

but other than that, very cool! Controls are nice for it too
The coins issue was fixed in the v4 binary!
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Old May 4th, 2012, 13:35   #4
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So you have to get all the coins and reach that green exit avoiding any rockets? sounds pretty cool, that's quite a nice little game
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Old May 4th, 2012, 14:46   #5
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awesome!
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Old May 4th, 2012, 23:04   #6
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Thanks for all the kind words guys
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Old May 5th, 2012, 12:57   #7
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Really cool game
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Old May 5th, 2012, 13:32   #8
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That's a nice little game you've created!
I like your particle system.

How long have you been programming?
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Old May 5th, 2012, 14:00   #9
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nice job; i liked the character physics, it felt good to move around with the character.
although i think the game needs some more stuff to do, and some better goals/balancing (and possibly upgraded to sprite based graphics instead of line-based depending on how much work you want to put into it )
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Old May 6th, 2012, 11:52   #10
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Thanks all

@Garteal: I have been programming as a hobby on and off since I was 12 (am 40 now).

@cottonvibes: I only did vector graphics to save time in the competition since I couldn't start till 13 April (12 days in...), but it turned out ok I think

Yeah, I could have added more levels, balancing, etc. but I ran out of time...
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Old May 6th, 2012, 12:10   #11
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Oh, also I was learning a new programming IDE (Visual Studio 2010) and a new flavour of Pascal (Oxygene for Java) at the same time...that also slowed me down LOL
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Old May 6th, 2012, 13:09   #12
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Nice game, you can add angular momentum to the game, which allows the gear/wheel? to roll.
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Old May 7th, 2012, 13:32   #13
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Quote:
Originally Posted by Fadingz View Post
Nice game, you can add angular momentum to the game, which allows the gear/wheel? to roll.
Hi Fadingz, not sure what you mean? It already rolls, and has a very small bit of momentum when changing horizontal direction...did you mean increase the momentum?
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Old May 7th, 2012, 14:32   #14
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Quote:
Originally Posted by paul_nicholls View Post
Hi Fadingz, not sure what you mean? It already rolls, and has a very small bit of momentum when changing horizontal direction...did you mean increase the momentum?
Ah, then perhaps you can increase it a little, which would make it a little harder to maneuver. I guess it is just a little too little to be noticed.
A little feedback control would be nice.
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Old May 7th, 2012, 21:43   #15
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Ah, then perhaps you can increase it a little, which would make it a little harder to maneuver. I guess it is just a little too little to be noticed.
A little feedback control would be nice.
Ok, I see what you mean...I will have a fiddle around and see.
Thanks
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