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#1 |
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Registered User
![]() ![]() Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
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My game using Oxygene for Java (A Pascal language)
Hey all, I thought I would share my game I made for a Pascal programming competition: http://www.pascalgamedevelopment.com...ge-The-Journey My entry was a 2d scrolling platform game called "Platformation"! haha http://www.youtube.com/watch?feature...&v=9ghM5yOok8Q I wrote it using the trial version of Remobject's Oxygene for Java (a "flavour" of Pascal) which produces Java byte code from a derivative of Object Pascal. http://www.remobjects.com/oxygene/java.aspx Here is the latest binary: http://dl.dropbox.com/u/1805932/plat..._binary_v4.zip And for learning purposes only...a slightly earlier source: http://dl.dropbox.com/u/1805932/plat..._source_v2.zip Enjoy!! Cheers, Paul |
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#2 |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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Very fun little game mate only downside in its current state is the collisions for you and the coins, the middle of the coin has to pass through the middle of you to get it, so in the rooms with layers of coins it becomes a bit of a chore! :Pbut other than that, very cool! Controls are nice for it too
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
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#3 | |
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Registered User
![]() ![]() Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
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Quote:
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#4 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,393
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So you have to get all the coins and reach that green exit avoiding any rockets? sounds pretty cool, that's quite a nice little game
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Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#5 |
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Registered User
![]() ![]() ![]() Join Date: Jan 2012
Location: Australia
Posts: 433
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awesome!
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You say I'm crazy? I say you're talking to a gumnut. |
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#6 |
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Registered User
![]() ![]() Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
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Thanks for all the kind words guys
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#7 |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Croatia
Posts: 4,548
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Really cool game
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Shendo's software blog Core i5 2400 3.1 Ghz | ASRock H67M | GTX460 768Mb | 8GB DDR3 1333 | 1500 Gb HDD Grundig VLC 7121 C (1080p) 32" | Razer DeathAdder | Logitech G110 | Windows 7 x64 Don't PM or ask me about VMP-MCR conversions. I will ignore you if you do. |
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#8 |
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Registered User
Join Date: Apr 2012
Posts: 13
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That's a nice little game you've created! I like your particle system. How long have you been programming? |
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#9 |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Planet Vegeta
Posts: 5,387
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nice job; i liked the character physics, it felt good to move around with the character. although i think the game needs some more stuff to do, and some better goals/balancing (and possibly upgraded to sprite based graphics instead of line-based depending on how much work you want to put into it )
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"It was, of course, a lie what you read about my religious convictions, a lie which is being systematically repeated. I do not believe in a personal God and I have never denied this but have expressed it clearly. If something is in me which can be called religious then it is the unbounded admiration for the structure of the world so far as our science can reveal it." - Albert Einstein check out my blog ![]() |
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#10 |
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Registered User
![]() ![]() Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
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Thanks all ![]() @Garteal: I have been programming as a hobby on and off since I was 12 (am 40 now). @cottonvibes: I only did vector graphics to save time in the competition since I couldn't start till 13 April (12 days in...), but it turned out ok I think ![]() Yeah, I could have added more levels, balancing, etc. but I ran out of time... |
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#11 |
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Registered User
![]() ![]() Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
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Oh, also I was learning a new programming IDE (Visual Studio 2010) and a new flavour of Pascal (Oxygene for Java) at the same time...that also slowed me down LOL
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#12 |
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代言人
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: 應許之地
Posts: 7,056
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Nice game, you can add angular momentum to the game, which allows the gear/wheel? to roll.
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#13 |
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Registered User
![]() ![]() Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
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#14 | |
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代言人
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: 應許之地
Posts: 7,056
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Quote:
A little feedback control would be nice.
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#15 |
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Registered User
![]() ![]() Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
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