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#1 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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Dxbx: 0.1 Alpha Release is there
It has been a long time since the last release.. (Xmas 2008). But now its time to show the world what has been done since the last time. So thats why the new release 0.1 Alpha is there. Download can be found on the sourceforge page. dxbx | Get dxbx at SourceForge.net What has been fixed.. - Game logos are shown in the main form and can also be exported. - The dll`s don`t need to be copied annymore to the game folders. ( this because of Xbe Loading ). - No more creating exe files, we run the xbe files instead of converting the xbe to exe. - We use our own dll files, not working with the cxbx dll`s - XBEExplorer, a new tool for looking into xbe files like a PE Header viewer, then for xbe files. - XDKTracker game list has been updated.. This are some features i can think of.. so now you can take a look also with this new setup. REMEMBER .. THIS IS STILL ALPHA -- NO PLAYABLE STUFF -- We are still hard working on it.. and prehaps we can make a full 0.1 version.. But for now its still ALPHA !! Greetings, Dxbx Team |
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#2 |
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No$gba Philospher
![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Taipei, Taiwan
Posts: 527
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Congratulations on your first milestone!
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Hardware Information: Windows Vista Home Premium SP2, Genuine, 358MB Mobile Intel Graphics Media Accelerator X3100, 2 GB DDRAM, Intel Pentium Dual-Core Processor T2330 (1.6 GHz), Acer Aspire 5720-4126 |
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#3 |
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Registered User
Join Date: Apr 2007
Location: Russia
Posts: 45
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Megarespect and Triple Hurrah!!!
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#4 | |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: india<<hyderabad..it rocks>>
Posts: 3,608
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woo...nicee
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#5 |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: Brazil
Posts: 101
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Thanks shadow_tj for jobs. Some game in playable in version 0.1 Alpha? Nice jobs. |
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#6 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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no games or demo`s or homebrew stuff is playable yet. However, we still have some problems with the vertex shaders and the ntcreatefile methods. If these are fixed we probably will get some other debug problems.. but we are very close to the first screens, we are getting closer every time. Also we have almost every day new adjustments in the svn in sourceforge. So there is al lot of progress. When we will have screenshots to show, i can not tell. The project is doing good again, but its still made in free time. thats all for now. |
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#7 |
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Registered User
![]() Join Date: Nov 2008
Location: Finland
Posts: 71
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Gongralulations from the alpha release ![]() So the translation from c to delphi is nearly complete and you can start building dxbx at your own methods to working emulation, is that right? Keep up the great work team, and remember to take a break at a while. The first screens will show soon enough. |
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#8 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Netherlands (GMT+1)
Posts: 414
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@kingis85 : Well, we do take a break sometimes... just not that much;-) I'm working on it almost every night, sometimes working on pure translation, sometimes supporting defiance, or anything else that comes up. Learning as we go... Say, how you you like my new XbeExplorer tool? |
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#9 |
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Registered User
![]() Join Date: Nov 2008
Location: Finland
Posts: 71
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well as i dont understand very mutch from all that information what xbe file has inside but i,m sure it will be useful for looking important information. It seems to be easy to use and maybe we other people can help you emudevs if you need information from games that you dont have. So it is definetly a good tool to have.
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#10 |
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Meh.
![]() ![]() Join Date: Sep 2003
Location: Los Angeles - CA
Posts: 131
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I'd be interested in helping / learning... Where can I find technical docs on XBox architecture?
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#11 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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what do you mean with technical information ?? like specs, software information like file formats and stuff or hardware ? Hardware: Hacking the Xbox File formats try google for the xbe file format. software information.. eeh ok there or 2 types of executables for xbox. the xbe files created with homebrew OpenXdk and software that has been created with a official Microsoft XDK |
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#12 |
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Digital Hunter
Join Date: Oct 2006
Location: Egypt
Posts: 1
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I consider this a great achievement in the emulation scene...congratulations for your hard work... It was about time the XBOX emulation gets a push forward, because it was the least advancing emulated machine...but now, I guess, it is only a matter of time... great work shadow_tj, please keep it up... |
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#13 |
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Registered User
Join Date: Nov 2009
Location: germany
Posts: 19
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I don't understand why you are moving away from cxbx rather than trying to get your findings incorporated in it.
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#14 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Netherlands (GMT+1)
Posts: 414
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@mewtu : You're making the wrong conclusion; As a matter of fact, Defiance is hard at work, incorporating my improvements back into Cxbx (namely the alternative symbol-detection code and the XbeLoading [bypassing the Xbe>Exe conversion]).
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#15 |
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Registered User
![]() Join Date: Oct 2009
Posts: 58
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which OS's are supported? and which of 32bit and 64bit? thanks =D |
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#17 |
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Registered User
Join Date: Feb 2009
Location: USA
Posts: 10
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WoW64 - Wikipedia, the free encyclopedia Seems that AMD64 based machines should be able to run this OK (due to the ability to switch to compat-mode for 32-bit threads). IA-64 reads as being a more "computationally expensive task" due to it's unique instruction set. If I had a AMD64 based machine I'd test. |
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#18 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Netherlands (GMT+1)
Posts: 414
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Quote:
We do have a (incomplete) prototype that patches all FS-using code to use NT-native offsets, but that code is not complete (not by a long shot), but it's our only hope of ever running under WOW64. It's not actively pursued right now however, maybe later. |
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#19 | |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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LDT existed on the first 32bit processors in order to provide backwards compatiblity for 16bit apps that were not capable of paging. CPU's are not capable of executing 16bit instructions and features while running in 64bit native, which is why LDT is not available via WoW64. Quote:
Last edited by Squall-Leonhart; February 14th, 2010 at 11:36.. |
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