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#1 |
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Registered User
Join Date: Jan 2009
Location: Alabama
Posts: 1
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Suikoden I & II ePSXe Settings!
Ok, first off, I'm a new member to this site. I've gotten great support from the site even though I wasn't a member . So i decided to help anyone who is trying to run Suikoden I or II on ePSXe with great settings and very little problems.My Computer Specs: Motherboard: MSI RX480 Neo2 Processor: AMD Athlon 64 X2 Dual Core Processor 3800+ 2.01 GHz Ram: 2.00 GB Graphics Card: Nvidia Geforce 9500 GT Yes, the settings I'm showing you wont run the same bc i'm sure you don't have the same specs. But if there similar, then try the settings out and see what you get. Bc I get awesome results! Btw..... is FF7 or FF8 worth playing? Never been a fan of it or got into it.. but would anyone reccommend me trying it?VERSION: ePSXe 1.7.0 VIDEO PLUGIN: Pete's OpenGL2 Driver 2.9 Config: Video ![]() Config: Video/Soft ![]() --------------------------------------------------------------------------- SOUND PLUGIN: Eternal SPU Plugin 1.50 Config: Sound ![]() --------------------------------------------------------------------------- CDROM PLUGIN: Default Config: cdrom Just use the default ePSXe plugin thats already in it. Last edited by PSXgamer98; January 8th, 2009 at 05:09.. Reason: forgot some info |
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#2 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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shader effects cause potential for slowdown, as well as screenblur, so use them or don't at your own desire. set FBU to 2, to avoid any potential issues, most games work on 1-2-2 anyway. in the spu plugin, a buffer size of 4 is WAY to low settings of 30-60 are best. |
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#3 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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With such high Internal Resolution, set Render mode to 2. As told, filtering (and hi-res texture modes) and shaders are totally optional and are prone to cause slowdowns. As for the sound, I would rather use ePSXe's SPU core plugin (on 1.7.0) and in Ethernal, I'd rather use SPUasync: Smooth with a higher buffer as told. |
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#4 |
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Refrigerate after opening
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: Newfoundland, Canada.
Posts: 1,369
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Because this game is presented in 2D, you're probably best setting both internal resolutions to 0. On another note, if you get music during the war battle scenes then for the love of the Internet tell the world how you did it. |
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#5 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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Kross, Sapu released a new cdr plugin, check some CDDA games with the eternal and internal plugins (idon't have anyway...)
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#6 | |||
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Registered User
Join Date: Dec 2008
Location: Alabama
Posts: 2
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Quote:
My FBU... i set it to 1-2-2 and it seems to be running to same, so i'll stick with it. Well on my spu plugin, i read somewhere to keep it that low for the way i had it set.... SPUsync - Wait. But I also changed it to around 35 and it seems to be entering battle scenes better.... where you fight random monsters. Did see sound slowing down the game or hear it. Quote:
The sound.... ePSXe's SPU core plugin doesn't seem to work very well with Suikoden I & II. Gets choppy and sounds like crap in bunches of areas. Especially around fight scenes and even the movie scenes. As for Eternal... when set to SPUasnyc... then choosing smooth as the settings. You run into problems! Sound is WAY to fast on Suikoden! It plays the sounds to fast and speeds the game up in the same process. Its like playing superspeed mode... haha. Kinda cool at first, but very annoying and you want the real gameplay sound and speed. And yes, the high buffer doesn't help. If anything, its even more out of sync than usual. Here are my settings as is.... and it works EXCELLENT! Audio Device: Direct Sound - Buffer Size: 35 Audio Out method: SPUasync - Async mode: Wait Misc: Show realtime config window: no wait for XA buffer is free: yes (default) Cache VAG decode: yes and No special game fixes...... Quote:
Haha how i did it? With these settings... Audio Device: Direct Sound - Buffer Size: 35 Audio Out method: SPUasync - Async mode: Wait Misc: Show realtime config window: no wait for XA buffer is free: yes (default) Cache VAG decode: yes and No special game fixes...... |
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#7 | |
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Refrigerate after opening
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: Newfoundland, Canada.
Posts: 1,369
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Quote:
Isn't 35 a bit high for a sound buffer though? Don't you notice any delays in your sound effects? |
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#8 | |
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Registered User
Join Date: Dec 2008
Location: Alabama
Posts: 2
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Quote:
35? Maybe... but if anything, i saw a increase in speed when entering battles and villages. But if you see any delays, just keep droping it till you find your right setting. Hope that helped you out. Also all these settings should work just as good for Suikoden I. |
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#9 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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Mako, i have it set to 40, and all sounds are fine, setting it to low can causes slowdowns/crackling, while too high can cause audio out of sync issues. OP, if you are running the ogl2 plugin, then its definitely assured you have a system capable of using 2 for render mode. If you can't use 2, then a setting of 1 is still much faster then using render from pbuffer. |
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#10 |
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Registered User
Join Date: Apr 2009
Location: a
Posts: 1
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Sorry for bumping a old thread, but I thought it would help others. I've been having many sound problems with my Sound with Suikoden I. It crackles throughout the game, regardless of plugin. I configured my Eternal as the orginal poster showed (except with 46 for buffer) and all the problems went away thus far. Thought this might be helpful for other people to know it worked for me. |
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#11 |
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Viking
Join Date: Jun 2008
Location: Mišgaršr
Posts: 27
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My video set up for Suikoden I-II ![]() Sound: ![]() Included a screenshot at the bottom.
__________________
LIONHEART [WINDOWS 7]: Intel Core2 Extreme CPU X9650 @ 3.00GHz [MMX SSE SSE2 SSE3 SSSE3 SSE4.1 EM64T] | 4096 MB DDR3 Dual Channel @ 666.6 MHz | GeForce 8800 GTS 512 | 27" ACER 1920x1200 |
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#12 |
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Mod of Douchebagness
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD
Posts: 9,793
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you need to have the render mode set to 2 if you are using internal res. levels that high, not doing so can result in performance problems sometimes.
__________________
Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006 Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006 Fan Club Official jonc2006 Trophy Collection |
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#13 |
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Viking
Join Date: Jun 2008
Location: Mišgaršr
Posts: 27
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Thanks for the info.
__________________
LIONHEART [WINDOWS 7]: Intel Core2 Extreme CPU X9650 @ 3.00GHz [MMX SSE SSE2 SSE3 SSSE3 SSE4.1 EM64T] | 4096 MB DDR3 Dual Channel @ 666.6 MHz | GeForce 8800 GTS 512 | 27" ACER 1920x1200 |
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#14 |
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Registered User
Join Date: May 2009
Location: USA
Posts: 7
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Hate to bump an older thread--however, after tinkering around with shaders and taking in the input here on video settings as a whole, I suddenly encountered a strange graphic anomaly. Characters inside of towns have crunched up reflections of themselves at their feet instead of shadows. The twist is that while I "zone" out of towns there's a brief period where the video warps a little, and the reflections dissipate and return as the shadows as they're supposed to be. Additionally, after winning a battle the "EXP Recieved" window pops up but the faded battlefield I should be looking at goes blue. Anyone encountered a similar problem? I've gone up and down through my settings, disabling shaders, even completely reinstalling EPSXE and nothing has worked. ![]() Here's a screenshot. If you look closely you can see the fine details of the hero's face in his shadow, but when I'm loading in or out of towns it goes back to normal. Last edited by Theads; May 7th, 2009 at 17:40.. Reason: Automerged Doublepost |
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#15 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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#16 | |
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Registered User
Join Date: May 2009
Location: USA
Posts: 7
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Quote:
If you can't see anything different about the image, look right at the shadow. The left picture has eyes, the resolution is better, and you can make out the flesh color. It's also not at all shaped as the other. |
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#17 |
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Registered User
Join Date: May 2009
Location: USA
Posts: 7
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This doesn't happen on Suikoden II.
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#18 |
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クロッスエクス
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 3,649
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#19 |
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Registered User
Join Date: May 2009
Location: USA
Posts: 7
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Tried everything you suggested already. ![]() Is that clearer? |
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#20 |
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Registered User
Join Date: May 2009
Location: USA
Posts: 7
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After trouble-shooting a bit I found that what causes the screen to "warp" a bit while "zoning" between world map->city and from battling->experience stats was Texture Filtering. It's as if the Texture Filtering options I have enabled don't take full effect unless the screen is fully frozen between load times between areas or menus. Interesting. |
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