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Old January 8th, 2009, 05:04   #1
PSXgamer98
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Suikoden I & II ePSXe Settings!

Ok, first off, I'm a new member to this site. I've gotten great support from the site even though I wasn't a member . So i decided to help anyone who is trying to run Suikoden I or II on ePSXe with great settings and very little problems.

My Computer Specs:
Motherboard: MSI RX480 Neo2
Processor: AMD Athlon 64 X2 Dual Core Processor 3800+ 2.01 GHz
Ram: 2.00 GB
Graphics Card: Nvidia Geforce 9500 GT

Yes, the settings I'm showing you wont run the same bc i'm sure you don't have the same specs. But if there similar, then try the settings out and see what you get. Bc I get awesome results! Btw..... is FF7 or FF8 worth playing? Never been a fan of it or got into it.. but would anyone reccommend me trying it?

VERSION: ePSXe 1.7.0

VIDEO PLUGIN: Pete's OpenGL2 Driver 2.9
Config: Video



Config: Video/Soft



---------------------------------------------------------------------------

SOUND PLUGIN: Eternal SPU Plugin 1.50
Config: Sound



---------------------------------------------------------------------------

CDROM PLUGIN: Default
Config: cdrom

Just use the default ePSXe plugin thats already in it.

Last edited by PSXgamer98; January 8th, 2009 at 05:09.. Reason: forgot some info
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Old January 8th, 2009, 11:58   #2
Squall-Leonhart
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shader effects cause potential for slowdown, as well as screenblur, so use them or don't at your own desire.

set FBU to 2, to avoid any potential issues, most games work on 1-2-2 anyway.

in the spu plugin, a buffer size of 4 is WAY to low settings of 30-60 are best.
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Old January 8th, 2009, 13:21   #3
KrossX
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With such high Internal Resolution, set Render mode to 2.
As told, filtering (and hi-res texture modes) and shaders are totally optional and are prone to cause slowdowns.

As for the sound, I would rather use ePSXe's SPU core plugin (on 1.7.0) and in Ethernal, I'd rather use SPUasync: Smooth with a higher buffer as told.
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Old January 8th, 2009, 13:52   #4
Mako Eyes
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Because this game is presented in 2D, you're probably best setting both internal resolutions to 0.

On another note, if you get music during the war battle scenes then for the love of the Internet tell the world how you did it.
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Old January 8th, 2009, 14:15   #5
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Kross, Sapu released a new cdr plugin, check some CDDA games with the eternal and internal plugins (idon't have anyway...)
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Old January 8th, 2009, 22:10   #6
tqdgamer98
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Quote:
Originally Posted by Squall-Leonhart View Post
shader effects cause potential for slowdown, as well as screenblur, so use them or don't at your own desire.

set FBU to 2, to avoid any potential issues, most games work on 1-2-2 anyway.

in the spu plugin, a buffer size of 4 is WAY to low settings of 30-60 are best.
Yes shader effects can cause slowdowns... but i personally go for looks and performance and it never has affected me really. The shader effects I have set on my ePSXe are great. It mainly just adds color and it makes Suikoden look 10x better.

My FBU... i set it to 1-2-2 and it seems to be running to same, so i'll stick with it.

Well on my spu plugin, i read somewhere to keep it that low for the way i had it set.... SPUsync - Wait. But I also changed it to around 35 and it seems to be entering battle scenes better.... where you fight random monsters. Did see sound slowing down the game or hear it.

Quote:
Originally Posted by KrossX View Post
With such high Internal Resolution, set Render mode to 2.
As told, filtering (and hi-res texture modes) and shaders are totally optional and are prone to cause slowdowns.

As for the sound, I would rather use ePSXe's SPU core plugin (on 1.7.0) and in Ethernal, I'd rather use SPUasync: Smooth with a higher buffer as told.
Yea maybe my render should be set to 2. But it seems to work around the same... and you could run into problems with setting it to 2 if you can't support it.

The sound.... ePSXe's SPU core plugin doesn't seem to work very well with Suikoden I & II. Gets choppy and sounds like crap in bunches of areas. Especially around fight scenes and even the movie scenes.

As for Eternal... when set to SPUasnyc... then choosing smooth as the settings. You run into problems! Sound is WAY to fast on Suikoden! It plays the sounds to fast and speeds the game up in the same process. Its like playing superspeed mode... haha. Kinda cool at first, but very annoying and you want the real gameplay sound and speed. And yes, the high buffer doesn't help. If anything, its even more out of sync than usual.

Here are my settings as is.... and it works EXCELLENT!

Audio Device:
Direct Sound - Buffer Size: 35

Audio Out method:
SPUasync - Async mode: Wait

Misc:
Show realtime config window: no
wait for XA buffer is free: yes (default)
Cache VAG decode: yes

and No special game fixes......

Quote:
Originally Posted by Mako Eyes View Post
Because this game is presented in 2D, you're probably best setting both internal resolutions to 0.

On another note, if you get music during the war battle scenes then for the love of the Internet tell the world how you did it.
Yea its 2D and if your PC can't handle the internal resolutions i have set, then use 0 on both as Mako said... but add a little blur/screen filter to it. To give it alittle better look. You don't want it looking like crap!

Haha how i did it? With these settings...

Audio Device:
Direct Sound - Buffer Size: 35

Audio Out method:
SPUasync - Async mode: Wait

Misc:
Show realtime config window: no
wait for XA buffer is free: yes (default)
Cache VAG decode: yes

and No special game fixes......
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Old January 9th, 2009, 00:55   #7
Mako Eyes
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Quote:
Originally Posted by tqdgamer98 View Post
Audio Device:
Direct Sound - Buffer Size: 35

Audio Out method:
SPUasync - Async mode: Wait

Misc:
Show realtime config window: no
wait for XA buffer is free: yes (default)
Cache VAG decode: yes

and No special game fixes......
So this resulted in hearing the war music and the ending theme every time? This is awesome.

Isn't 35 a bit high for a sound buffer though? Don't you notice any delays in your sound effects?
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Old January 9th, 2009, 01:54   #8
tqdgamer98
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Quote:
Originally Posted by Mako Eyes View Post
So this resulted in hearing the war music and the ending theme every time? This is awesome.

Isn't 35 a bit high for a sound buffer though? Don't you notice any delays in your sound effects?
Yes it results are great. (Suikoden II) The war music... I'm pretty sure it runs great as well, since my sound settings i had before weren't so good and it still ran it fine. Now for the ending theme... not sure. I've beaten the game several times, but not with these settings. But from movie that plays before you actually are on the suikoden II menu.. it plays flawlessly with no sound problems! And haven't had any problems with sounds in the game.

35? Maybe... but if anything, i saw a increase in speed when entering battles and villages. But if you see any delays, just keep droping it till you find your right setting. Hope that helped you out. Also all these settings should work just as good for Suikoden I.
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Old January 9th, 2009, 07:00   #9
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Mako, i have it set to 40, and all sounds are fine, setting it to low can causes slowdowns/crackling, while too high can cause audio out of sync issues.

OP, if you are running the ogl2 plugin, then its definitely assured you have a system capable of using 2 for render mode. If you can't use 2, then a setting of 1 is still much faster then using render from pbuffer.
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Old April 9th, 2009, 04:26   #10
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Sorry for bumping a old thread, but I thought it would help others.

I've been having many sound problems with my Sound with Suikoden I. It crackles throughout the game, regardless of plugin.

I configured my Eternal as the orginal poster showed (except with 46 for buffer) and all the problems went away thus far.

Thought this might be helpful for other people to know it worked for me.
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Old April 11th, 2009, 23:25   #11
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My video set up for Suikoden I-II


Sound:


Included a screenshot at the bottom.
Attached Images
File Type: jpg s2pic.jpg (192.9 KB, 168 views)
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Old April 12th, 2009, 00:31   #12
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you need to have the render mode set to 2 if you are using internal res. levels that high, not doing so can result in performance problems sometimes.
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Old April 12th, 2009, 00:34   #13
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Thanks for the info.
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Old May 7th, 2009, 17:40   #14
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Hate to bump an older thread--however, after tinkering around with shaders and taking in the input here on video settings as a whole, I suddenly encountered a strange graphic anomaly. Characters inside of towns have crunched up reflections of themselves at their feet instead of shadows.

The twist is that while I "zone" out of towns there's a brief period where the video warps a little, and the reflections dissipate and return as the shadows as they're supposed to be.

Additionally, after winning a battle the "EXP Recieved" window pops up but the faded battlefield I should be looking at goes blue.

Anyone encountered a similar problem? I've gone up and down through my settings, disabling shaders, even completely reinstalling EPSXE and nothing has worked.



Here's a screenshot. If you look closely you can see the fine details of the hero's face in his shadow, but when I'm loading in or out of towns it goes back to normal.

Last edited by Theads; May 7th, 2009 at 17:40.. Reason: Automerged Doublepost
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Old May 7th, 2009, 22:08   #15
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I cannot see anything abnormal on the image. =S

Anyway, does it happen with PEOpS Soft too?
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Old May 8th, 2009, 00:24   #16
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Quote:
Originally Posted by KrossX View Post
I cannot see anything abnormal on the image. =S

Anyway, does it happen with PEOpS Soft too?
Yes.

If you can't see anything different about the image, look right at the shadow. The left picture has eyes, the resolution is better, and you can make out the flesh color. It's also not at all shaped as the other.
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Old May 8th, 2009, 02:30   #17
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This doesn't happen on Suikoden II.
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Old May 8th, 2009, 06:15   #18
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Yes, I can see the shadows are a bit different... but cannot see eyes on it nor flesh color either. XD

Anyhow, try with a new memcard, and load from it.
Also, try removing (or moving away) your savestates. Let that folder be empty.
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Old May 8th, 2009, 06:34   #19
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Tried everything you suggested already.



Is that clearer?
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Old May 8th, 2009, 06:53   #20
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After trouble-shooting a bit I found that what causes the screen to "warp" a bit while "zoning" between world map->city and from battling->experience stats was Texture Filtering.

It's as if the Texture Filtering options I have enabled don't take full effect unless the screen is fully frozen between load times between areas or menus. Interesting.
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