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Old May 24th, 2008, 23:16   #1
legend100
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ePSXe 1.7 bug reports

For me:

1) You cannot "Run Bios" if a third party CDR plugin is being used. Emu crashes.

2) Also, when something like this happens, the program ends but the process is still running - 2 "espxe" in the Task Manager Processes tab. Once THIS, happens, it cannot be killed by even "End Task/Process". The computer cant even reboot, because it can't stop this process. A manual restart is required.

3) General instability. I've had the program hang a bunch today from just navigating the menus. It'll try to open something and then will just get hung until the computer is restarted - manually of course. Cause when ePSXe crashes now, it much more devastating.

4) Can't use the launcher program anymore because its window is displayed over the game now.
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Old May 24th, 2008, 23:23   #2
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can you post the plugins you are using?
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Old May 25th, 2008, 00:05   #3
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Quote:
Originally Posted by jonc2006 View Post
can you post the plugins you are using?
GPU= Pete's Opengl2 2.8
SPU= Eternal 1.41
CDR= VirusCDR (based on mooby 2.8)
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Old May 25th, 2008, 00:32   #4
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Originally Posted by legend100 View Post
GPU= Pete's Opengl2 2.8
SPU= Eternal 1.41
CDR= VirusCDR (based on mooby 2.8)
Well you defined the problem by yourself, do as 3x3cUt0r said.
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Old May 25th, 2008, 01:33   #5
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I can't, I need to use Mooby or Virus as they are ISO plugins, that also support CDDA music. Using the "Run ISO" command in 1.7, not all cdda soundtracks play, Wipeout 3 for example. But not a big deal anyway.

I'm surprise more people are seeing stability issues - with default plugins, I selected "Run CD" with no CD in drive, program quit in a blink, but still remained an active process. I then reopened epsxe, tried to do open a menu selection and then the computer had to be manually rebooted.

At the very least when the program does hang, it should not be soooooo severe (can't be killed by normal means or becomes a hidden process that will cause a complete hang the next time the app is launched).
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Old May 25th, 2008, 17:55   #6
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Quote:
Originally Posted by legend100 View Post
GPU= Pete's Opengl2 2.8
SPU= Eternal 1.41
CDR= VirusCDR (based on mooby 2.8)
Get Alcohol 120% and mount the iso's to it, then use the cd plug in that came with the emulator, it works great.

i tried it with DBZ legends, and now it runs perfectly.
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Old May 24th, 2008, 23:31   #7
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Quote:
Originally Posted by legend100 View Post
For me:

1) You cannot "Run Bios" if a third party CDR plugin is being used. Emu crashes.

2) Also, when something like this happens, the program ends but the process is still running - 2 "espxe" in the Task Manager Processes tab. Once THIS, happens, it cannot be killed by even "End Task/Process". The computer cant even reboot, because it can't stop this process. A manual restart is required.

3) General instability. I've had the program hang a bunch today from just navigating the menus. It'll try to open something and then just get hung until the computer is restarted - manually of course. Cause when ePSXe crashes now, it much more devastating.

4) Can't use the launcher program anymore because its window is displayed over the game now.
1) Didn't happen to me I use "SaPu's CD-ROM Plugin 1.0"
2) Use Run=>Enable Logs to see the dos window and to be able to close the emu,I have this problem since 1.6 but I can kill the process
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Old May 24th, 2008, 23:59   #8
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I think I have found a bug! That is unless someone else has the answer for me

Previously in V.1.6 when playing Quake 2 I could set controller 2 as mouse/digital and when I would press F5 I could play using the hand control in left hand/mouse in right
(This is an option that was available on the console as well with the playstation mouse)

The problem is that when set up the controller config in ePSXe 1.7 to be able to use it in the same way, I have no control at all with the mouse and my view in the game slowly moves upwards to the sky.

Does anyone please have a solution to this problem?
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Old May 25th, 2008, 00:14   #9
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Try using internal cdr plugin, i have been "testing" for hours and lots differents games, and i don't see any instability.
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Old May 25th, 2008, 00:17   #10
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yeah im not seeing it, i also wasnt getting anything like this durning the beta testing either.
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Old May 25th, 2008, 02:03   #11
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People please read the docs before reporting "problems"

"In this new version, the iso support code has been rewritten. Now it supports the formats BIN/CUE, BIN/CCD and MDS/MDF (and minor fixes to ISO/NRG support). Besides, due to the changes in the internal spu plugin, now the CDDA sound is supported even when you run a iso game. Advice!!!: The files BIN/CUE, BIN/CCD must have the same name and different extension or the games will not be loaded"

Don't report problems related to OLD plugins.
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Old May 25th, 2008, 02:42   #12
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Quote:
Originally Posted by 3x3cUt0r View Post
People please read the docs before reporting "problems"

"In this new version, the iso support code has been rewritten. Now it supports the formats BIN/CUE, BIN/CCD and MDS/MDF (and minor fixes to ISO/NRG support). Besides, due to the changes in the internal spu plugin, now the CDDA sound is supported even when you run a iso game. Advice!!!: The files BIN/CUE, BIN/CCD must have the same name and different extension or the games will not be loaded".
Did you even read my last post. I do not like the internal SPU, its still crackly/ not clean when compared to Eternal 1.41. BUT when you use Eternal SPU, you don't get CDDA music with the "Run ISO" command. Which means I then need to use "Virus" or "Mooby" ISO CDR plugin - which has a nicer ISO loading interface anyway. The fact that I cannot "Run Bios" in 1.7 with this setup when I could in 1.6 is an issue - not a big one, but still a minor "problem" - the program should not crash ever, its not handling this scenerio gracefully!

Quote:
Originally Posted by 3x3cUt0r View Post
Don't report problems related to OLD plugins.
What was old exactly? The only bug reported related to a plugin was involving "Virus"CDR which came out 6 months ago!! Sorry, I didn't know that was "old". Didn't know that 1.7 was going to not be as supportive of third plugins as it used to be.

You are not being helpful, only a jerk. I hate these knowitalls who don't listen and just want to shoot people down who are simply trying to help out by reporting a couple problems. Jesus Crist! I know what I'm doing, I'm just stating a couple issues I've run into, all of which are valid.

Quote:
First error starting epsxe
"This application has failed to start because zlib1.dll was not found."
Of course I downloaded the dll and it started, just wanted to say so, you might need to include the dll in the next pack.
I agree with this. Does anyone have this off the bat? 1.7 should be completely ready to go out of the box to prevent a whole bunch of people posting this problem on the forums. Don't know what the downside would be except one extra file in the zip.
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Last edited by legend100; May 25th, 2008 at 02:57..
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Old May 25th, 2008, 03:14   #13
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Quote:
Originally Posted by legend100 View Post
You are not being helpful, only a jerk. I hate these knowitalls who don't listen and just want to shoot people down who are simply trying to help out by reporting a couple problems. Jesus Crist! I know what I'm doing, I'm just stating a couple issues I've run into, all of which are valid
Ok guy, report the problem TO THE DEVS of the plugins that ain't working properly.

Jerk? thats lovely
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Old May 25th, 2008, 02:21   #14
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First error starting epsxe
"This application has failed to start because zlib1.dll was not found."
Of course I downloaded the dll and it started, just wanted to say so, you might need to include the dll in the next pack.
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Old May 25th, 2008, 02:53   #15
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Quote:
Originally Posted by KOC2000 View Post
First error starting epsxe
"This application has failed to start because zlib1.dll was not found."
Of course I downloaded the dll and it started, just wanted to say so, you might need to include the dll in the next pack.
Same here
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Old June 3rd, 2008, 07:48   #16
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Quote:
Originally Posted by KOC2000 View Post
First error starting epsxe
"This application has failed to start because zlib1.dll was not found."
Of course I downloaded the dll and it started, just wanted to say so, you might need to include the dll in the next pack.
This happened to me too. Twice, actually. All I did was play Xenogears, and then when I was done, I exited the program. Imagine my confusion and surprise when I started ePSXe back up only to be told I need to download the dll, because apparently it deleted itself somehow.
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Old June 3rd, 2008, 15:19   #17
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Pretty good Emu, the best I've seen^^

But: Compare to Eternal SPU v1.5, your internal-SPU-Plugin just sucks... -> Need an Update

Second is: ToDII (US)(Tales of Destiny II) has problems with voice and FMVs (voice too), it can't play them through an image;
it doesn't matter what I try, it doesn't work through DT, MDS won't load (its not because of compressing the image) and other SPU/CD-Plugins (like Peop's or your internal) has the same problem..

The only solution is to burn the same image on cd, then it works again with all plugins (the speed compare to an image is a littlebit slower)

I donno if its a CDDA/XA/Bull****...-Problem, but it exist somehow... Please check this out, even if I don't care about that^^
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Old May 25th, 2008, 03:20   #18
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Vib Ribbon asks for the Vib Ribbon disc when you try to play off the game disc (not your own music cd). I've tried to change the disc with the same iso, but it doesn't recognize that the disc is there apparently.
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Old May 26th, 2008, 00:44   #19
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Quote:
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Vib Ribbon asks for the Vib Ribbon disc when you try to play off the game disc (not your own music cd). I've tried to change the disc with the same iso, but it doesn't recognize that the disc is there apparently.
I can get the Vib Ribbon levels to work but not my own music cds/images. I'm using the epsxe spu core and get the same error using either the aspi or nt cd cores, or "Run ISO". Sometimes the "insert a music cd" sign changes to "checking" if I click on the "change disc -> CDROM" option when theere isn't a disc inserted.

On further inspection I've also found that if I swap the Vib Ribbon disc/image for another then I get the "insert vib ribbon disc" sign if I try to play the vib ribbon songs and the "insert a music cd" sign if I select to play with my own disc. This is wether or not I have the Vib Ribbon cd or my own cd in the drive.

Last edited by chipsugar; May 26th, 2008 at 01:26.. Reason: Automerged Doublepost
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Old May 26th, 2008, 02:03   #20
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Well, I got no bug/error from this version using iso/CD/VirtualCD, even using internal or Pete and PEOPS plugins!
People need use stable and trustworthy plugins, check if any resident program is incompatible with ePSXe... And look for solution with plugin development person.

Hu-huuuu! TY ePSXe Team!
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