Quote:
Originally Posted by refraction
Very true but if you are doing background music or sound, the game will have to pause while the sound plays, which could be a little annoying if its a long sound  tho I guess you don't have to use it
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haha..ok, that is true
Well, thinking about it most sound libraries allow sounds to play and the user doesn't have to wait for them to finish before continuing...so I don't think we need the wait instruction for sound playing anymore (maybe for other tasks though...don't know).
Ok everyone, what do you think of the proposed sound instructions then?
If you all like the idea of the ADSR and waveform generation being put into the Chip16, I will share my code...it is in Delphi (Object Pascal) code but should be easily converted over to other languages like C++ or similar
cheers,
Paul