Quote:
Originally Posted by refraction
As I think I've said previously, if you need custom wait times you can write a number to a register and do a sub then compare zero cond, hell you could even do other stuff then like
Compare test reg
Inst
Inst
Inst
Sub 5 from test reg
Compare test reg
It's handy knowing each Inst is 1 cycle 
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That's very cool and all, but I was thinking that a WAIT instruction would make the resulting game/app code much simpler and should be very easy to write in an emulator
cheers,
Paul