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Old November 25th, 2011, 03:08   #53
paul_nicholls
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Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
Well, I have gotten ADSR modulation into my sound creation class now

I have attached a simple retro-sounding explosion generated by my sound class using these parameters:

Duration: 310mS
Frequency: 100Hz
Attack: 2mS
Decay: 6mS
Sustain: 15 (volume level)
Release: 300mS

PS. I was thinking that a delay, wait, or sleep command might be useful for timing events in a Chip16 program, like in sound generation, or just a general pause...how about it?

Something like this maybe?
Code:
D0 00 LL HH	WAIT HHLL		Wait HHLL miliseconds before continuing
cheers,
Paul
Attached Files
File Type: 7z SID_3.7z (812 Bytes, 6 views)
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