Quote:
Originally Posted by John Peterson
Super Smash Bros. Brawl (Official Thread)
I finally got past the first memory errors in SSBB as you can see in the pictures. But it hangs soon after the intro with another memory error as the last picture show. I have not yet found the root cause of the problem. To see the intro you have to add a
Code:
if(_Data == 0 && _Address == 0x80496a0c) return;
In Write_U32() in Memmap.cpp and turn of LoadStore JIT so it has an effect. And you have to write this in your patch file
Code:
+$Fix first hang
0x801D5898:dword:0x4E800020
It may take a couple of hours or even days to fully fix this problem, but I think we are on the right path now. If you want to track the problem I have found that 0x80496a0c is incorrectly set to 0 in "0x80024960 stw r0, 0x0004 (r30)" in the PAL version. I have not found the root cause for that yet. But stay tuned 
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Not a problem at all John! Your amazing work so far on getting SSBB all the way to the intro basically makes up for it. Whatever the problem is John, you are definitely not far from finding it since you've made such excellent progress on SSBB in such a short amount of time

. Thank you ever so much again for time and dedication towards this and Great Luck finding and fixing that new bug!!
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