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#1 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: The Netherlands
Posts: 114
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To keep the threads for the Virtual Jaguar/SDL v1.0.7 to the minimum, I've started the only thread which is related to the Virtual Jaguar/SDL v1.0.7 release:
Quote:
Grab your downloads from the following locations : Virtual Jaguar/SDL v1.0.7 sources Virtual Jaguar/SDL v1.0.7 x86-win32 binary Virtual Jaguar/SDL v1.0.7 x86-Linux (Gentoo build) binary Virtual Jaguar/SDL v1.0.7 x86-Linux (Mandrake build) binary If you have a precompiled binary, please send them to shalafi.nospam AT xs4all DOT nl (remove the .nospam). I will post them on the internet ASAP with the concerning credits ![]() Regards, Niels Wagenaar
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Better a penguin that rox than Windows that often locks! Last edited by nwagenaar; October 7th, 2004 at 14:42. Reason: Added binary downloads. |
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#2 (permalink) |
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the Koopa's spirit
Join Date: Oct 2004
Location: lyon, france
Posts: 3
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hello, I have an error when compilling on my mandrake 10.1:
src/cdintf.cpp:26: error: expected `}' at end of input make: *** [obj/cdintf.o] Erreur 1 so I just had a " } " character at the last line of the cdintf.cpp file and the compilation works. I don't know if it is normal but it's my experience ![]() really good job for Virtual Jaguar/SDL ! (and really sorry for my english )
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#3 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: The Netherlands
Posts: 114
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Quote:
In short : I "forgot" a } in the cdintf_linux.cpp at the end of function : CDIntfGetTrackInfo(uint32 track, uint32 offset) (at line 216) and this resulted in the compile error. Since I was working JaguarCD emulation on Linux, I didn't saw this error popping up. I'm sorry for this stupid mistake. If possible, could you e-mail me the Mandrake binary so I can post this on the sdlemu website? Regards, Niels Wagenaar PS : Well, your English is a lot better then when I use Babelfish translation on your website And my English isn't the best also (I'm from the Netherlands)
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Better a penguin that rox than Windows that often locks! Last edited by nwagenaar; October 7th, 2004 at 10:37. |
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#5 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: The Netherlands
Posts: 114
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Quote:
Concerning you're Gentoo Linux x86 build, I've posted this on the main website with full credits to you and the AEP Emulation page website. I thank you very much for this binary! ![]() Regards, Niels Wagenaar
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Better a penguin that rox than Windows that often locks! |
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#7 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: The Netherlands
Posts: 114
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Quote:
Concerning Virtual Jaguar/SDL v1.0.7. I'm a bit curious what you think from this release? Did you had time to tinker with this version (I'm especially interested in the OpenGL in combination with Linux playability) and what are your thoughts about this one? We do want to make the next version better and we need user input for that ![]() Regards, Niels Wagenaar
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Better a penguin that rox than Windows that often locks! |
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#9 (permalink) |
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AEP-Emu.de staff
Join Date: Oct 2002
Location: germany
Posts: 30
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well - I just gave it a VERY short try - and it wasn't that successfull ,)
- either hide the Video... Audio... Menuitems or add some functionality - only key working in Atari Karts seemed to be x - Super Cross 3D just worked till the main menu and gave a black screen after that --> didn't get that far to really test the OpenGL stuff ![]() maybe I just took the wrong games :P I'll have a deeper look once I've some free time to spent - bit busy atm |
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#10 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: The Netherlands
Posts: 114
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Quote:
2. Atari Karts only uses one button if I'm correct. 3. Super Cross 3D has been dumped incorrectly ( IE : no good dumps exists) and therefor doesn't work. Try to play Flashback! It's a Prince of Persia clone set in the future with a great storyline (at least in 1995) and it's one of my fav. Jaguar games together with Alien vs Predator.
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Better a penguin that rox than Windows that often locks! |
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#11 (permalink) |
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the Koopa's spirit
Join Date: Oct 2004
Location: lyon, france
Posts: 3
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i have tested only 2 games for the moment: atari karts and flashback (and juste a little theme park
)vj run pretty good for flashback and, apparently, for theme park too (without sound of course ) (flashback is a little too speed )atari karts is really slow on my computer, frameskip 10 or not, it's slow it is playable but it become a strategy game instead of a mariokart-like i want to speak about the "user-friendly" of vj for exemple, i start the emulator with this command : "./vj Flashback.jag" the gui appear with a error "cannot load", so go to File-Reset and it's ok. i know that's vj is work in progress so i'm sur that the vj's "user-friendly" will be improve ![]() i hope for improved release of Virtual Jaguar soon ![]() again: really good job ps: it's really difficult for me to give you my feedback in english so i apologize for this i have the feel that i speak like a little children
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#12 (permalink) |
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Registered User
Join Date: May 2004
Location: USA Ohio
Posts: 6
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When trying to download the source files at http://www.xs4all.nl/~shalafi/virtua...-1.0.7.tar.bz2 I get a Win32 binary and no source. Did the files get mixed up?
Last edited by Dweezledap; October 7th, 2004 at 18:51. Reason: me write bad grammer |
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#13 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: The Netherlands
Posts: 114
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Quote:
![]() Regards, Niels Wagenaar
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Better a penguin that rox than Windows that often locks! |
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#14 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: The Netherlands
Posts: 114
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Quote:
Concerning Atari Karts, Atari Karts works but is not really playable. There are some CPU/Blitter related bugs which need to be looked at. This also counts for several other games. The Atari Jaguar is a very complex system and we know that our sources has certain bugs in them which produces a non-working game or a non-playable game. Hopefully, we can find these bugs but don't expect miracles
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Better a penguin that rox than Windows that often locks! |
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#15 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Posts: 130
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Just to let you guys know, icculus has been updated with the latest information and downloads. Only source and Win32 are up at the moment, but hopefully our Mac guy will post a binary soon.
![]() And on a technical note: I'm glad you put frameskip back in, but the way it was rendering (every frame) was correct. It's just slow because we're pushing a ton of pixels around. To see what I mean, load Rayman and bump into an enemy. Normally you would see Rayman flicker but with the way you have it skipping every other frame, he's either solid or disappears! I'll put in a "frameskip" key into the config and update CVS...
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#16 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: The Netherlands
Posts: 114
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Quote:
![]() Well, according to information from the SDL IRC channel. Dumping every frame into the OpenGL framebuffer could reside into a buffer overflow. The advice was to render every 1 or 2 frames instead of every 0 frames. But then again, a frameskip is a nice thing to have for those who don't have a super system. BTW, I didn't saw the Rayman thing since my system is to fast to notice (AMD Athlon64 3400+ @ 2.4Ghz with a Radeon X800 Pro and 256MB). But on "slower" systems this would come out faster
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Better a penguin that rox than Windows that often locks! |
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#17 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Posts: 130
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Quote:
) and on the official website on this page.It'll be a bit difficult at first to get people to use the correct extensions (especially when Cowering's Good Tool renames them wrong ), but if we're persistent, I think we can turn the tide. |
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#18 (permalink) |
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Registered User
Join Date: Nov 2004
Location: New Hampshire, USA
Posts: 1
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Great to see another release of VJ, AVP and Tempest 2000 are both running really well and playable with opengl on my system, with no sound:
dual athlon xp 1700+ 1G ram Geforce FX 5900SE Also, I updated and submited the ebuild along with the small patch for the } to gentoo, and it should be in soon.... -Dan |
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#20 (permalink) |
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Registered User
Join Date: Oct 2004
Location: Michigan, USA
Posts: 33
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Here's my 2 cents. I run all my emulators in a cabinet. Command line options are important, such as a full screen option (this is in the cfg so that's good), the ability to send a rom and have it start the game automatically and most important, completely remappable keys. Most cabinets only have six or seven buttons plus a player 1 and 2 button and all cabinet friendly emulators exit with the ESC key. Also, no visible menu is extremely important to some people (me included). Well, that's it from me. I REALLY look forward to see what this emulator holds for the future. Keep up the good work.
Thanks, John |
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