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#1 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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@ES - MorphX
Yes you heard right... after the combination with the @ruanViewer - MorphX.. @ES has finally inherited the stuff required to go on and that not only includes the codename but also the code behind. now that everything has been tested and iīve finally found the potential bugs i think itīs time to fix them and go further... my next step is emulation as i want to see PCSX2 running inside @ES finally. since my personal problems are as good as solved am having more free time to work on the stuff i like and thatīs no other than @ES. am really sorry for delays but my personal life was a nightmare in the past 10 months so no wonder i couldnīt clear my mind and focus on @ES... anyways now thatīs past and i should go on. so what is @ES - MorphX? @ES - MorphX is the fusion of two projects where the viewer was based on @ES classes that evolved in very short time into a nice project that brought light to many dark areas and problems i didnīt saw in the past. other than that my @ruanViewer brought new ideas that are now inherited after the code has been finally added back to @ES and thatīs no other than dynamic skin size, better memory usage and optimizations. Why the new Codename MorphX and not Darksamus??? The codename change its simple and to avoid confusions am going to explain it right here and right now... the "Darksamus" codename was given to the project because of the great help of "Darksamus" alias Shadow and was the codename for the new version of @ES... the reason for the change is because as i previously explained iīve lived the worst 10 months of my life because of personal problems in my real life so i barely found time to code and develop @ES codename Darksamus... because of that i was depressed several times... having that codename sadly reminds me those bad times(has nothing to do with Darksamus(Shadow)) and therefore i decided to change the codename in order to start again(so to say) with the project many of you love. i hope you guys can understand me and specially you Darksamus(Shadow). Whatīs next?? EMULATION! Compatibility??? @ES - MorphX targets newer OS such as Vista and mainly 7 as it uses several stuff that are possible because of the new features added to the mentioned OSīs anyways @ES MorphX is going to work fine under XP using a slightly modified version of the previous @ES methods to render the emulators. Memory usage??? @ES - MorphX memory usage is going to be on par with the old @ES but in some cases the memory usage is going to be lower and in others higher.. it actually depends on the skin, menu, objects loaded etc.. we have to take in mind that @ES - MorphX uses and load more objects in memory than the old @ES and therefore the memory usage could be slightly higher in some cases. Here are few pics of the current development after the viewer code was added back(not much changes yet but they will start to show after i add the first emu which is probably Dolphin or PCSX2 i guess) ![]() ![]() ![]() Enjoy this pics for now because the next time i post something its going to be a emulator being rendered under @ES Regards @ruantec
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; October 13th, 2009 at 12:27.. |
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#2 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 922
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Awesome! A delay is nothing to be sorry about, you gotta do what you gotta do. Other than that, great to hear that your problems are now in the past. Keep up the good work! ( hehe, nice smiley )
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#3 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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Thank you ^^ sadly iīve been very sick lately and couldnīt work more on it... anyways iīve been able to complete my coverflow code and finally start grabbing emulators.. the next one is gamecube and therefore iīve started to load covers.. to show you what i mean check this out:
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#4 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2002
Location: Alexandria,Egypt
Posts: 115
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Glad to hear we are back in business, And that WinXP support is still within the main goals of @ES, Whatever Code Name he may get
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AMD Athlon64 3200+ Venice 939 @2Ghz 2 GB Ram . .XFX6200 128MB TC 256, PCIE ![]() MSI K8SLI Motherboard , XP SP2PS2 Test Subjects: FFX International [SLPS 250.26], Naruto: Ultimate Ninja 1 [SLES_541.63] GSdx9v10.9,GSdx9v11.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7, GSdx0.1.9,GSdx0.1.11 The Rest Starting From Gsdx9v10 & Gsdxv0.1, are Hosted Here Try Out @ES -Evolution |
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#5 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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Quote:
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#7 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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Nice @ruantec, good luck.
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![]() | Xtemulation Forums | Dolphin SVN Builds | | XTemulation Wiki | PCSX2 SVN Builds | Download the free Xtemulation Toolbar If you like Xtemulation, please Digg Us |
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#8 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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Thank you Xtreme!! ok i did some changes to the code yesterday and guess what????? i got the best results ever in @ES!!!! if many of your remember.. the old version of @ES never use less than 50+ MB of memory and when its playing music it goes over 60+ sometimes.. that was fine but i thought i can beat that ^^ now check out what i got after loading several albums and playing a song with the new version of @ES ![]() ![]() UPDATE: to make this comparation even better hereīs a pic of the old @ES playing/holding the same albums/audio. as you can notice the memory usage is definitely higher... taking in mind am not using custom covers in the old one.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; 3 Weeks Ago at 16:26.. |
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#9 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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Wow, quite the difference.
__________________
![]() | Xtemulation Forums | Dolphin SVN Builds | | XTemulation Wiki | PCSX2 SVN Builds | Download the free Xtemulation Toolbar If you like Xtemulation, please Digg Us |
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#10 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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Thank you mate if youīre impressed then check the tests i did today: Notepad memory usage: ![]() @ES - MorphX memory usage: ![]() @ES lost the battle against the notepad by 820kb ![]() UPDATE: @ES won ![]()
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; 3 Weeks Ago at 14:44.. |
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#13 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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awesome video!!! btw i uploaded another video using @ES upcomming screen capture capabilities check this out:
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#14 (permalink) | ||
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Registered User
![]() ![]() Join Date: Oct 2002
Location: Alexandria,Egypt
Posts: 115
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Quote:
Quote:
__________________
AMD Athlon64 3200+ Venice 939 @2Ghz 2 GB Ram . .XFX6200 128MB TC 256, PCIE ![]() MSI K8SLI Motherboard , XP SP2PS2 Test Subjects: FFX International [SLPS 250.26], Naruto: Ultimate Ninja 1 [SLES_541.63] GSdx9v10.9,GSdx9v11.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7, GSdx0.1.9,GSdx0.1.11 The Rest Starting From Gsdx9v10 & Gsdxv0.1, are Hosted Here Try Out @ES -Evolution |
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