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#21 (permalink) |
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Maverick Hunter
![]() ![]() Join Date: Mar 2009
Location: United States
Posts: 114
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Nice indeed, I can't wait to see where it goes from here.
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#22 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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Hi everyone!!! as a big Final Fantasy fan myself iīve been always fascinated with square-enix developers who developed a way to render stuff on a 3D surface.. while playing FF7, FF8 and FF9 this weekend(just a bit tho.) one thing came to my mind and thatīs the fact that square developers did a great job when showing or rendering movies on those surfaces which gave the game something special... because of that i thought i need to try this too and see what i can get.. the result... well the video talk by itself again :
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; June 29th, 2009 at 23:17.. |
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#25 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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Hereīs the latest video.... i forgot to post it here(my bad).
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#26 (permalink) | |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,826
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Quote:
Last edited by cooliscool; July 8th, 2009 at 13:18.. |
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#30 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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mmmm to be honest itīs the first time i heard of it.... just hope others doesnīt suffer from that too because in that case you guys will have to stick to the 2D version instead... anyways those 3D tests arenīt mean to move that way.. they will be rotable/movable but its optional and people can do it by moving there mouse around just as you do with a normal 3D model where the main pivot should be in the middle or in other place depending on the 3D skin... the idea of a 3D skin(developed by V1ncent and i) is to give people the feeling they have a almost real device on there puters instead of a "FLAT" skin/pic... all the stuff i put on my tests are absolutely for tests pourpuses and to see how good things works such as lights, effects, physics(comming soon) and "Warp Brush" which was showed in the latest video. Quote:
![]() Salu2
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; July 22nd, 2009 at 15:52.. |
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