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#22 (permalink) | |
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OpenGL Sage
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Nowhere important...
Posts: 1,506
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Quote:
. The servers run on Apache, AFAIK, so it shouldnt be too hard. Same with a wiki .
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#23 (permalink) |
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@ES Supporter
![]() ![]() Join Date: Jan 2006
Location: guess
Posts: 177
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Im also working the dreamcast covers. I wont post these unless people actually want them and more then likely I will have @ruantec or shadovv post them after they upload them to the host
![]() I can also do the game covers if people would prefer those more. Last edited by Sceptor; July 4th, 2008 at 05:50. |
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#24 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,377
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cover packs can now be downloaded from here aswell:
http://www.aruantec.com/Covers/SNES.rar http://www.aruantec.com/Covers/GBA.rar http://www.aruantec.com/Covers/32X.rar http://www.aruantec.com/Covers/Genesis.rar http://www.aruantec.com/Covers/N64.rar http://www.aruantec.com/Covers/NES.rar http://www.aruantec.com/Covers/SMS.rar Enjoy!
__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#25 (permalink) |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 2,897
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Would @ES be able to support 3D representations of box art/cartridges? I was hoping to learn how to model in 3D (may take some time), and cartridges would be the first thing that I would want to model when I start learning how to do it. Having a rotating 3D cartridge would be nice to spiffy up the look of the frontend.
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#26 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,377
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if you create models in .3ds format it won´t be hard to render them using @ES main engine at a later time. btw i could create some 3D cartridge aswell
![]() mmmm where´s my 3DSmax DVD!!!... aaaaaaa here is!
__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#27 (permalink) |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 2,897
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Cool. It would be awesome to have the image (box or cartridge) as a texture on the box/cartridge and watch it rotate slowly in 3D when you're going through games to play. I would like to see what you can do in 3D @r.
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