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Old July 4th, 2008   #21 (permalink)
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Sounds very cool! It's good with me. Looking forward to it>
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Old July 4th, 2008   #22 (permalink)
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Quote:
hey nice idea xD
Makes me wonder why Bobbi didn't set up a dedicated Ngemu BitTorrent tracker for us devs . The servers run on Apache, AFAIK, so it shouldnt be too hard. Same with a wiki .
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Old July 4th, 2008   #23 (permalink)
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Im also working the dreamcast covers. I wont post these unless people actually want them and more then likely I will have @ruantec or shadovv post them after they upload them to the host

I can also do the game covers if people would prefer those more.

Last edited by Sceptor; July 4th, 2008 at 05:50.
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Old July 4th, 2008   #24 (permalink)
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cover packs can now be downloaded from here aswell:

http://www.aruantec.com/Covers/SNES.rar
http://www.aruantec.com/Covers/GBA.rar
http://www.aruantec.com/Covers/32X.rar
http://www.aruantec.com/Covers/Genesis.rar
http://www.aruantec.com/Covers/N64.rar
http://www.aruantec.com/Covers/NES.rar
http://www.aruantec.com/Covers/SMS.rar

Enjoy!
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Old July 4th, 2008   #25 (permalink)
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Would @ES be able to support 3D representations of box art/cartridges? I was hoping to learn how to model in 3D (may take some time), and cartridges would be the first thing that I would want to model when I start learning how to do it. Having a rotating 3D cartridge would be nice to spiffy up the look of the frontend.
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Old July 4th, 2008   #26 (permalink)
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if you create models in .3ds format it won´t be hard to render them using @ES main engine at a later time. btw i could create some 3D cartridge aswell

mmmm where´s my 3DSmax DVD!!!... aaaaaaa here is!
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Old July 4th, 2008   #27 (permalink)
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Cool. It would be awesome to have the image (box or cartridge) as a texture on the box/cartridge and watch it rotate slowly in 3D when you're going through games to play. I would like to see what you can do in 3D @r.
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Old July 5th, 2008   #28 (permalink)
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WOW! 3d models is cool idea!
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Old July 5th, 2008   #29 (permalink)
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3d models would be cool only issue is wouldnt it make @es use more processing power as it needs to render them?
either way I say it is a cool ideal.
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