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#101 (permalink) | |
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越南にて
![]() ![]() ![]() Join Date: Jun 2006
Location: Vietnam
Posts: 351
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Quote:
__________________
Yoroshiku onegaiitashimasu ![]() Cogito ergo sum - Je pense donc je suis - 我思う。ゆえに我在り
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#102 (permalink) | |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 11,327
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Quote:
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#103 (permalink) | ||
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
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Quote:
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http://thecloudofsmoke.deviantart.com ![]() Quote:
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#104 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Brisbane Australia Posts: Mail You Dummy _______________________
Posts: 1,922
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Both @ruantec and I love zsnes and would love to see it supported in the future! |
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#105 (permalink) | |||
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
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http://www.ipherswipsite.com/ Quote:
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http://thecloudofsmoke.deviantart.com ![]() Quote:
Last edited by TheCloudOfSmoke; April 12th, 2008 at 21:57.. |
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#106 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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i´ve been quite busy because my daughter and wife were ill(that´s the reason for the lacks of updates) but i took some time to fix a couple of bugs and add Fullscreen support to @ES!! i just need to complete my CRC code and i´ll be able to upload the new package soon ![]() Quote:
![]() now to answer your question......... ZNES with QT GUI should work with @ES just fine
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; April 13th, 2008 at 00:24.. |
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#108 (permalink) | ||
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
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Quote:
__________________
http://thecloudofsmoke.deviantart.com ![]() Quote:
Last edited by TheCloudOfSmoke; April 13th, 2008 at 07:32.. |
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#109 (permalink) |
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越南にて
![]() ![]() ![]() Join Date: Jun 2006
Location: Vietnam
Posts: 351
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Yes since I didn't know the 5192 version. But the links in both your post and iphersite were wrong. It should be http://files.ipherswipsite.com/zsnes/ZSNESW_5192.zip On second thought,I shouldn't down zsnes SVN because the new sound core was still not integrated
__________________
Yoroshiku onegaiitashimasu ![]() Cogito ergo sum - Je pense donc je suis - 我思う。ゆえに我在り
Last edited by Anatasia; April 13th, 2008 at 13:08.. |
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#110 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Brisbane Australia Posts: Mail You Dummy _______________________
Posts: 1,922
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THE @ES SET-UP GUIDE!!!! THIS GUIDE IS TO HELP PEOPLE SET-UP @ES FOR FIRST TIME USE STEP 1 ------ Go to the "SETTINGS.@CF" file and right click it with your mouse and choose to open it with notepad" STEP 2 ------ Now looking at the first picture below you will see the folder path to the .exe of the emulator NullDC after the "|". Change the path to reflect where your exe is for NullDC but do not put the .exe file it self here (That is in the next step) ![]() For example on my computer I click D drive > Emulator's > NullDC Beta and this where I find my nulldc.exe So in my case this section after the "|" reads D:\Emulator's\Nulldc Beta STEP 3 ------ Now if you look at the 2nd picture you will see circled bit tells @ES what the name of the .exe file is!! In this case you will see nullDC=nullDC_100b1_6.exe as the default setting ![]() Now ignoring the "nullDC=" part at the start we have "nullDC_100b1_6.exe" as being the name of the .exe file to run nullDC. Change the part after the "=" to be the same as the name of your .exe STEP 4 ------- NullDC is now set-up!! Just repeat these steps in each line until you have all the emulators you have that @ES supports set-up and make sure you click save when you are finished!! STEP 5 - adding roms to @ES ---------------------------- To add a set of roms open @ES, go to games and choose the console that you wish to add roms for!! You will see a blank screen except for the words "Drop your folders containing your files here" now make sure your roms are first NOT zipped (@ES does not support zipped roms, The only exceptions to this being in the MAME, FBA and CPS3 sections, only these 3 emulators support zipped files in @ES) Having made sure your files meet this rule, drag the FOLDER containing the roms to the TOP half of the @ES screen (Do not try and drag the roms themselves as this will not work!) After a very short moment (Usually just a few seconds your games should be appear on the screen as a cover-flow style look) Again repeat this step for all the consoles you wish to add roms for!! STEP 6 - Final step ------- HAVE FUN!!
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WINDOWS 7 ULTIMATE x64 Quote:
Last edited by DarkSamus; April 15th, 2008 at 15:25.. |
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#111 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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just updated the main post Shadow so that people having problems setting up @ES can read your guide ![]() yes you did tcos thanks for the info
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#112 (permalink) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Brisbane Australia Posts: Mail You Dummy _______________________
Posts: 1,922
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UPDATE In the next 24 to 48 hours expect an update to @ES New features will include: fullscreen support nestopia support bug fixes in the audio menu dolphin issue fixed CRC check mame and fba titlescreens (Just drag the ones from mame into the mame folder in the covers directory) And just for the fans of porn ![]() @ES will no longer display the name of the video your playing in msn!! (Only games and audio your playing will be displayed in msn now!!) |
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#113 (permalink) |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 11,327
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Just one last thing, I do not suggest having your games in the same directory as the emulator (and then adding that entire directory to AES which also contains the emu base exe). I did that for Project64 and nothing would start. So instead rather create a new folder and drop only all your games in there and drag and drop that into AES.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#114 (permalink) | ||
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
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Quote:
__________________
http://thecloudofsmoke.deviantart.com ![]() Quote:
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#115 (permalink) |
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He's watching you.
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: RD
Posts: 1,223
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nice release once again
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---------------------------------------------------------------- ![]() ---------------------------------------------------------------- Boom Boom Dollar!!!!!! pushing all the buttons!!! |
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#116 (permalink) |
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Registered User
![]() Join Date: May 2007
Location: Somewhere
Posts: 72
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Just a thought about setting AES up, In the future you might want to add these settings into AES with a clean GUI so the user doesn't have to set the emulator paths in a text file. I believe it would make things more user-friendly. Also, just wondering, is zipped roms going to be supported at all or do I need to unzip all of my roms?
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#117 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,380
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Quote:
![]() i think i need to stop(for now) coding @ES future engine(OpenGL and D3D in C++.net) and get back to work
__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; April 18th, 2008 at 11:10.. |
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#118 (permalink) | |
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Registered User
Join Date: Apr 2008
Location: Portland, OR
Posts: 3
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Now, I don't know **** about writing code so I have no idea if this is feasible at all, but damn, it sure would be cool... |
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#119 (permalink) | |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,214
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7z archives do not uncompress well in realtime (depending on the algorythms used at compression). Extraction to a temp folder isn't the proper way 7z/zip support is supposed to be. Apply this to a 100 megabytes 7z file (who the hell would use 7z for roms when zip is the defacto standard??), and you 'll need dual cores for acceptable uncompression speeds. zlib's way is the more proper way. Depending on the way used for zip support, it MIGHT "add" support to an emulator, but that'll be going the temporary folder route (a bad idea to me, but that's just my 2 cents). Pet ZIP, forget 7Z
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#120 (permalink) | ||
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
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Quote:
__________________
http://thecloudofsmoke.deviantart.com ![]() Quote:
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