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Old April 10th, 2003   #1 (permalink)
A BIG BAD BATARD™
 
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Talking PSXeven V0.14 - Batard Keys

I made a post about it in my Homepage, but i'll repeat it here just in case

Quote:
Okay i let this one slip pass me . But there's some fun keys with the PSXeven 0.14 version. I used these functions to create the wacky and weird pictures of games i posted in the ngemu and emufanatics forums. I'll just call them the batard keys :P THIS ONLY WORKS FOR 3D games and doesnt always work with all 3D games as well. Here are the Keys:

Numpad 4 - Decrease x-bias
Numpad 5 - Decrease y-bias
Numpad 6 - Decrease z-bias
Numpad 7 - Increase x-bias
Numpad 8 - Increase y-bias
Numpad 9 - Increase z-bias
Numpad 0 - Reset to defaults
Okay, hope you have fun with these, hehe :grin::grin::grin:
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Last edited by Xeven; April 10th, 2003 at 03:26..
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Old April 10th, 2003   #2 (permalink)
Tsundere-chan
 
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cool, I'm gonna try it out Xeven
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Old April 10th, 2003   #3 (permalink)
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nice but...

I use those keys as normal pad doh -_-
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Old April 10th, 2003   #4 (permalink)
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Okay, updated the v0.14 version to use ALT+Numpad-X to access the batard keys . :grin:
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Old April 10th, 2003   #5 (permalink)
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cool, thx there
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Old April 10th, 2003   #6 (permalink)
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It woots! First nemu and now psxeven, is this going to stop to be a "coqueluxe"?
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Old April 11th, 2003   #7 (permalink)
A BIG BAD BATARD™
 
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here's the thread i was referring to btw http://www.ngemu.com/forums/showthre...threadid=32701
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Old April 12th, 2003   #8 (permalink)
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Uh I'm going to try it out right now. DOh. WTF happened.
GT1
Edit: DOn't get mad at me Xeven. I'm not complaining. I love your emulator. Maybe it's Pete's GPU.
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Old April 15th, 2003   #9 (permalink)
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I have a suggestion to Xeven. Since PSX plugins can't dump geometries due to lack of z coordinates, and since BATARDS keys effects x,y, and z coordinates, I was wondering if you can somehow incorporate geometry dumping through the emulator. I don't how PSX emulators work, but I surmise that since your BATARD keys effect polygons directly, then this function must be receiving and modifying coordinates in the GTE, which suggest exporting these coordinates may be possible. I'm sorry if this is a wrong assumption. If you can get this idea to work, then may I suggest you export objects in .3ds formats since that is the most common.

Thanks for reading.
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