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#1 (permalink) |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,116
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Savestating problem
Heya Xev, I really appreciate the fix you did for games that has the gameid in a subdirectory... sorry if I just got to test this now, midterms kasi eh... kailangan maka-graduate na.
Anyway, it now does savestates of some Japanese games like Tokimemo Drama series, but another problem popped up. ![]() You see, I can create savestates just fine, but the thing is, when I reload them, the music isn't there anymore... no voices, no BG music... nothing. And when i try to press circle to get to the next dialogue, it just "freezes" at that frame and doesn't do anything. It doesn' freeze the emu though, since the ESC key still works.I was wondering if a savestate can help you fix this. Thanks and keep up the good work on PSXeven.
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"...And when I finally meet you again, I want to ask you - have you found what you were looking for? Because that's what I felt you were doing, all these years. And I want to hear you answer, "Yes, I have, thank you for asking," and we'll be together again, until the end of our days..." |
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#3 (permalink) |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,116
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As a matter of fact, I do. It's not SPUasync though, but the defaults.
Does that have something to do with it? I'll check right now... [edit] Yep, it worked. But how come it doesn't work with Eternal? :confused:
__________________
"...And when I finally meet you again, I want to ask you - have you found what you were looking for? Because that's what I felt you were doing, all these years. And I want to hear you answer, "Yes, I have, thank you for asking," and we'll be together again, until the end of our days..." Last edited by Shiori; February 23rd, 2003 at 23:14. |
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#5 (permalink) |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,116
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I just used the default PEOpS plugin. It really wouldn't work with me using Eternal, but that's a moot point now. PSXeven is my main man now.
Maybe you could share that fix with calb as well, so it could be implemented in the next release of ePSXe? 1.5.2 has the same problem with savestates, don't know if the ePSXe team has figured it out yet.
__________________
"...And when I finally meet you again, I want to ask you - have you found what you were looking for? Because that's what I felt you were doing, all these years. And I want to hear you answer, "Yes, I have, thank you for asking," and we'll be together again, until the end of our days..." |
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#7 (permalink) |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,116
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Well, here seems to be the fix for it.
I guess all that's needed to be done is for Xeven to send over the code to calb, if the code is portable.
__________________
"...And when I finally meet you again, I want to ask you - have you found what you were looking for? Because that's what I felt you were doing, all these years. And I want to hear you answer, "Yes, I have, thank you for asking," and we'll be together again, until the end of our days..." |
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#9 (permalink) |
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Study>Bton/Live>Bmore
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: Bloomington, IN/Baltimore MD
Posts: 1,351
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uh I'm having a problem with save states not working at all. when I play Capcom vs SNK I press save, and then later sometimes it loads but then it just disappears. No save state anywhere, but yet it's still in the state folder in psxeven. :\
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PC1: CPU: Pentium 4 3.06 ghz - GeForce 4200 ti - 2x 256MB PC 1066 RDRAM - 120+160GB Western Digital JB PC2: Abit NF7-S -AMD Athlon XP 1700+- 2x 256MB PC2700 Kingston HyperX BH-5 chips!!!! Western Digital 120GB JB GeForce3 Laptop: Sony Vaio VGN-S360 :guitar: 3DFX Voodoo 5500 PCI-Sega Dreamcast May 1999
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#10 (permalink) |
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A BIG BAD BATARD™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Posts: 5,517
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Im a bit confused as to what you mean but im guessing the system.cnf file indicates the following line, "boot = cdrom:SLXX_XXX.XX;1" WITHOUT the "\" after ":" right? If it does, you'll have to wait for the new release.
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