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#2 (permalink) |
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PSX dev
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Croatia
Posts: 3,709
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Please use the forum attach feature when you are posting screenshots (and leave a comment or two on game
).
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[ www.shendo.ngemu.com ] |
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#4 (permalink) |
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PSX dev
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Croatia
Posts: 3,709
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Yup, F12, that is how i made those Vib Ribbon shots.
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[ www.shendo.ngemu.com ] |
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#6 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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yeah, nothin' you can do. emulators work just like the PSX, so load times are usually about the same (aka, atrocious). all of the SNES ports have horrid load times, there's not much you can really do to fix that. i remember playing FF5 on PSX, something like 3 or 4 entire seconds to get to the menu after you press the button vs instantly on the SNES.....yeahhh, wow that sucks. the FMVs can't save these releases IMO, they are pretty worthless except for collector value.
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#7 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 917
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yeah, they laod bad, its also the same for PSX's Blood Omen: Legacy of Kain, the PSX version loads bad, but the PC version is very quick
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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