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#2 (permalink) | |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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dang, kind of looks weird. when i look at these shots i feel like i need glasses...
from your other thread: Quote:
maybe turn the shader level down (if that does anything with this shader).
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#3 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 917
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huh? as far as i can remember, my CC isnt that blurry, mebbe because of the shader level.
and yeah Anti-Alaising doesnt work in OGL2 yet (imo who cares, some custom shaders can do AA effect in pixel/vertex shaders already) @hushypushy: as a response from the other thread, ill try to post some later
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#4 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 917
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@omegainf: i think i know the reason why those shots are blurry, your probably running on High internal X/Y resolution which your video card can only support. Running it on Very high X/Y will eliminate the blurrines a bit like these ones (as requested by hushypushy too).
Setting it to shader level 3 instead of 4(max) will also eliminate the bluriness, but aliasing will be more visible.
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#5 (permalink) | |
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Penadinho
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Rio de Janeiro
Posts: 2,531
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Quote:
Btw, I don't thing CC benefits much from this shader, gonna try the colored book one
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#7 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 917
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@omegainf: thats because this shader is designed mostly for higher end cards that can do Very High X/Y internal resolutions as stated by ShadX in Pete's forums.
@hushypushy:i think i can eliminate the bluriness by choosing other filtering options, since im using option 2 in texture filtering which forces bilinear filtering on all the scene, even for the 2D scenes.
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#9 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 917
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here's some more using the same shader...
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System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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