Emuforums.com

Go Back   Emuforums.com > Screenshots > General Screenshots
About Us Register FAQ Members List Calendar Mark Forums Read

Login to remove all ads!
Reply
 
LinkBack Thread Tools Display Modes
Old July 8th, 2006   #1 (permalink)
Penadinho
 
Omegainf's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro
Posts: 2,531
Chrono Cross (Natural Vision shader)

Just a few ones before going to sleep, gonna take some @ 1024x768 tomorrow
Attached Images
File Type: jpg PSOGL2_001.jpg (119.7 KB, 361 views)
File Type: jpg PSOGL2_002.jpg (94.9 KB, 592 views)
File Type: jpg PSOGL2_003.jpg (93.9 KB, 318 views)
File Type: jpg PSOGL2_004.jpg (91.7 KB, 289 views)
__________________

Omegainf is offline   Reply With Quote
Old July 8th, 2006   #2 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
dang, kind of looks weird. when i look at these shots i feel like i need glasses...

from your other thread:

Quote:
CC was kinda blurry with this shader, maybe I should try turning FSAA off?
AA doesn't affect anything at all in OGL2. try it and see maybe turn the shader level down (if that does anything with this shader).
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old July 8th, 2006   #3 (permalink)
Irregular User
 
ViperXtreme's Avatar
 
Join Date: Jun 2003
Location: Manila, Philippines
Posts: 917
huh? as far as i can remember, my CC isnt that blurry, mebbe because of the shader level.
and yeah Anti-Alaising doesnt work in OGL2 yet (imo who cares, some custom shaders can do AA effect in pixel/vertex shaders already)
@hushypushy: as a response from the other thread, ill try to post some later
__________________
System Specs? what "system specs?" are those edible?
My Deviantart:
http://viperxtreme.deviantart.com
ViperXtreme is offline   Reply With Quote
Old July 8th, 2006   #4 (permalink)
Irregular User
 
ViperXtreme's Avatar
 
Join Date: Jun 2003
Location: Manila, Philippines
Posts: 917
@omegainf: i think i know the reason why those shots are blurry, your probably running on High internal X/Y resolution which your video card can only support. Running it on Very high X/Y will eliminate the blurrines a bit like these ones (as requested by hushypushy too).

Setting it to shader level 3 instead of 4(max) will also eliminate the bluriness, but aliasing will be more visible.
Attached Images
File Type: jpg CC1.jpg (126.9 KB, 204 views)
File Type: jpg CC2.jpg (120.4 KB, 124 views)
File Type: jpg CC3.jpg (134.5 KB, 231 views)
File Type: jpg CC4.jpg (88.9 KB, 132 views)
File Type: jpg CC5.jpg (138.1 KB, 92 views)
File Type: jpg CC6.jpg (124.9 KB, 162 views)
File Type: jpg CC7.jpg (120.0 KB, 250 views)
File Type: jpg CC8.jpg (119.1 KB, 103 views)
File Type: jpg CC9.jpg (113.4 KB, 94 views)
File Type: jpg CC10.jpg (129.9 KB, 197 views)
File Type: jpg CC11.jpg (91.5 KB, 136 views)
__________________
System Specs? what "system specs?" are those edible?
My Deviantart:
http://viperxtreme.deviantart.com
ViperXtreme is offline   Reply With Quote
Old July 8th, 2006   #5 (permalink)
Penadinho
 
Omegainf's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro
Posts: 2,531
Quote:
Originally Posted by ViperXtreme
@omegainf: i think i know the reason why those shots are blurry, your probably running on High internal X/Y resolution which your video card can only support.
I'm running it @ high X / very high Y (since very high Y crashes the emu) =/. Thanks for the tip about FSAA, I can turn it off now LOL

Btw, I don't thing CC benefits much from this shader, gonna try the colored book one
__________________

Omegainf is offline   Reply With Quote
Old July 8th, 2006   #6 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
man, the 3D stuff looks amazing, but the 2D backgrounds and the text look too blurry
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old July 9th, 2006   #7 (permalink)
Irregular User
 
ViperXtreme's Avatar
 
Join Date: Jun 2003
Location: Manila, Philippines
Posts: 917
@omegainf: thats because this shader is designed mostly for higher end cards that can do Very High X/Y internal resolutions as stated by ShadX in Pete's forums.

@hushypushy:i think i can eliminate the bluriness by choosing other filtering options, since im using option 2 in texture filtering which forces bilinear filtering on all the scene, even for the 2D scenes.
__________________
System Specs? what "system specs?" are those edible?
My Deviantart:
http://viperxtreme.deviantart.com
ViperXtreme is offline   Reply With Quote
Old July 9th, 2006   #8 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
oh, ew. i like filtering 0 and 4 the best, they are clean.
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old August 1st, 2006   #9 (permalink)
Irregular User
 
ViperXtreme's Avatar
 
Join Date: Jun 2003
Location: Manila, Philippines
Posts: 917
here's some more using the same shader...
Attached Images
File Type: jpg CC_1.jpg (91.0 KB, 99 views)
File Type: jpg CC_2.jpg (70.4 KB, 43 views)
File Type: jpg CC_3.jpg (137.7 KB, 89 views)
File Type: jpg CC_4.jpg (121.7 KB, 68 views)
File Type: jpg CC_5.jpg (95.4 KB, 120 views)
File Type: jpg CC_6.jpg (86.8 KB, 69 views)
__________________
System Specs? what "system specs?" are those edible?
My Deviantart:
http://viperxtreme.deviantart.com
ViperXtreme is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 12:50.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5