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#1 (permalink) |
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Ghost Hacker
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Posts: 1,830
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Shots from NextGL1.3
OK here's the usual rundown, Celeron 600 @ 900, 128Mb, TNT2 ultra with NickK's NextGL1.3 MMX.
Great job, NickK. Every game I tried improved since the last version. I still can't get GT2 to play though. At least I got past the first two screens in GT2 by waiting about 20sec, but I got an error which made me reboot before I even bought a car. Also I tried using a savestate to start a race(like I did in NextGL1.1 & 1.2), but I got the same general program error. Well on to the pics...Soul Reaver first |
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#5 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Oh! Thanks
About your problem with GT2. Go into the texture caching settings and turn the pirimitive cache up. You'll also want to check "flush at limit" in the primitive cache section. Some games eat up a lot of memory with 32-bit textures enabled. If you have 192MB RAM, set the cache to some large value like 128MB. I'm assuming you didn't check that out, but that's some helpful advice that I hope will get GT2 working for you!
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#10 (permalink) |
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Ghost Hacker
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Posts: 1,830
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Well here's how I had the config for all my games...
-------------- [NextGL] MMX/SIMD v1.3 -------------- --[Graphics settings]-- Screen Width: 800 Screen Height: 600 Color depth: 16 Full screen? (Yes) Use Brightness? (Yes) - Brightness level: 3 <-----I like brightness ![]() --[Texture cache settings]-- Debug output? (No) Debug output extended? (No) Sprite cache debug output? (No) Use texture caching? (Yes) - Use sprite caching? (Yes) - Limit Sprites? (Yes) - Flush at limit? (No) - Use primitive caching? (Yes) - Enable notification? (Yes) - Full page updates? (Yes) - Enable memory manager? (Yes) - Low notification freq? (No) - Flush at limit? (Yes) - Cache exit mode: Destroy --[Frame limiting]-- Use frame limiting? (No) See I had flush at limit already on. BTW I have 128Mb RAM and the cache was already at 105Mb. I appreaciate your tips, but... got anymore? I'll put up more pics tomorrow, as I must get to bed now. I have pics of Tenchu2, Spiderman, Army men: Green Rogue, and Bushido Blade2. All have improved greatly since NextGL1.2 Thanks NickK, Adair
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WindowsXP pro | ASUS A7N8X Nforce2 motherboard | Athlon XP 1700+(1.46 Ghz) IBM 40GB 7200rpm | 512Mb DDR PC3000 | Leadtek geforce4 Ti4400 | SB live X-gamer 16x DVDrom & 4x4x24x CDrewriter | Enermax EG465 (430watt power supply) Last edited by Adair; September 15th, 2001 at 05:25. |
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#16 (permalink) |
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Ghost Hacker
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Posts: 1,830
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Yep as you can see the menus get messed up pretty quick. Alot of times the mess can be cleaned by escape and resume, but I tried a couple of times to play the game and both times ePSXe crashed when I was trying to buy a car. I went to a dealership to buy a car and while I'm looking at the list of cars ePSXe crashes.
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