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#1 (permalink) |
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Registered User
Join Date: Dec 2003
Posts: 22
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Breath of Fire IV 1024x768
This is my first post here so here we go ...
P4 1.8 GHZ - GF2 MMX 440 - Detonator 45.32 (Really makes a difference) ePSXe 1.6.0 Video plug: Plugin: Pete's OpenGL Driver 1.1.74 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce2 MX/AGP/SSE2 Resolution/Color: - 1024x768 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 6 - edge clamping supported - Hi-Res textures: 0 - Palettized tex windows: on - VRam size: 0 MBytes - 196 textures usable Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - texture created - Framebuffer access: 3 - Alpha multipass: on - Mask bit: on - Advanced blending: on (hardware) - Subtractive blending: activated Misc: - Scanlines: on [200] - Line mode: off - Unfiltered FB: on - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: off [00000000] Audio plug: Eternal SPU 1.41 Directsound Buffersize 32 Audio out : Thread Neill's verb IRQ : Wait for CPU action Great little game btw. puts some Square games to shame ... d(^_^) Last edited by WeylandYutani; December 6th, 2003 at 00:43. |
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#3 (permalink) |
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Registered User
Join Date: Dec 2003
Posts: 22
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Re: Breath of Fire IV 1024x768
Not entirely true, special functions like render-to-texture and special blending modes (add, saturate, etc.) are still being optimised even for older cards ...
I personally find that certain benchmarks and demos run a lot smoother with every new Detonator so keep getting the most recent one. Last edited by WeylandYutani; December 7th, 2003 at 22:34. |
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#4 (permalink) |
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Registered User
Join Date: Dec 2003
Posts: 22
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I'd have to add that esspecially those function are used for PSX emulation : special blends and advanced rendertargets (render2texture), so for any game with special FX like swirls etc, get the newest Detonators, no matter if you have a generic geforce or riva card ...
The dragon bits and the "Sleep" and "Revolution" spells in the game in this thread are a good example of both techniques at the same time including v-buffer moves so I figured it wise to point this out to anybody running ePSXe with a Nvidia card. |
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#6 (permalink) |
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Banned
![]() Join Date: Aug 2002
Posts: 82
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Why do people use scanlines? It really doesnt look good on a PC moniter. Do you all use TvOut or something? I got a New video card but my HDs so fudged up i have reinstall in windows to get it to work. Will I enjoy the Tv out Feature or will it not look right? Will using my moniter look better?
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#8 (permalink) |
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Resident Mac User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: (Hicksville Florida)
Posts: 1,447
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I actually like a small amount of scanlines, it seems to make things smoother to me, but thats IMO.
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| Athlon 64 3200+ | ASUS 6600GT | 1 GB Dual Channel | 20 GB Windows XP | 100 GB Ubuntu | 120 GB Storage | ![]() |14" iBook G4 1.33Ghz|512 MB|Radeon 9200|60GB OSX Tiger| >--Visit my blog--< http://blog.efx2.com/user/Tim |
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#9 (permalink) |
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Souless Angel
![]() ![]() ![]() ![]() Join Date: Dec 2003
Location: Close to Nowhere
Posts: 898
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I like scanlines as well. The longest time I was in the boat of not caring for them. Making it seem odd. Yet, for certain games. You see adding scanlines personally makes them look very smooth and better looking. Just don't have your scanlines set to a high setting.
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#10 (permalink) |
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I have a twitch
![]() Join Date: Feb 2003
Posts: 91
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Scanlines are great! I'm not quite sure what the word is, but they give the image that certain something. I think they break it up a bit and darken the image a little while retaining a rich color balance. For me, they are essential.
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Specs:
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#11 (permalink) |
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Resident Mac User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: (Hicksville Florida)
Posts: 1,447
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Well I mainly use them in games that heavily use 2D.
__________________
| Athlon 64 3200+ | ASUS 6600GT | 1 GB Dual Channel | 20 GB Windows XP | 100 GB Ubuntu | 120 GB Storage | ![]() |14" iBook G4 1.33Ghz|512 MB|Radeon 9200|60GB OSX Tiger| >--Visit my blog--< http://blog.efx2.com/user/Tim |
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#13 (permalink) |
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"That wasn't so bad."
![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Amongst The Clouds
Posts: 611
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Nice shot's. I'm still looking for a copy of this game
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"It's an Air Pirate's duty to cause trouble...I feel so accomplished."
![]() +WinXP SP1+P4 2.8C GHz HT+1.5GB 2700 RAM+ +64MB ATI RADEON 9200LE 8X AGP+Sony DVD±RW 4x+ +Sony CD-ROM 40x+120GB 8MB 7200rpm HDD+ Blue Rogues |
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#15 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 6,957
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That's funny... I used to love scanlines. But now I can't stand them, they ruin a perfectly sharp, colorful, and clear image in my opinion.
I wish my computer was powerful enough to play BOF3 and 4 in ePSXe... I'm playing through BOF2 on Zsnes right now. One day I'll upgrade my computer and play all the Playstation games I misssed.
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Necrosaro: Windows XP Pro x64 Edition SP2 | Intel Core 2 Duo E6750 2.66GHz, 1333MHz FSB, 4MB L2 Cache | Asus P5K Deluxe, Intel P35 Chipset, Socket 775 | 4GB Kingston PC5300 DDR2 | Nvidia GeForce 8800GT, 1024MB | Creative SB X-Fi Fatality Edition | Western Digital Raptor WD1500ADFD, 150Gb, SATA, Western Digital WD5000AAKS, 500GB, SATA | LG 16x DVD-RWx2 SATA. |
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#16 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Old thread revival!
I've been wanting to play an RPG lately, and I realized I have BOF4 on my shelf, which I paid $30 for and hadn't taken out of the case. I was having weird problems with my 360 controller and pSX(the drivers weren't reporting one analog axis correctly), but it worked with ePSXe because that was using the Windows section of the drivers. I don't get it either. I might have to reinstall those or something. Anyway, here's the beginning of the game, OGL2 with "Nice" preset. |
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#17 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2004
Posts: 103
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Haha I got this game a couple years ago used for 2 bucks at my local blockbuster and beat it. It gets kinda boring after a while but I managed to complete it.
I still have no idea why they didn't put subtitles on the opening animation. They probably don't say anything important but it would have been nice.
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AMD Athlon 64 3400+, 1 GB DDR, Nvidia Geforce 7900 GS, Soundblaster Audigy 2 ZX |
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#18 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Yeah, I was really wondering about that. It didn't bother me because I understood it but I can understand that a huge percentage of gamers won't get it. I had to do a doubletake to my game case to make sure that it was the US version!
Someone told me that Red Steel does that too, the whole having cutscenes in Japanese with no subtitles so most of the audience misses it completely. |
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#20 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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I was playing in a window and chatting on AIM at the same time; normally I play in 1280x1024.
However, I post the screenshots just to give someone a feel for what the game looks like when I'm playing and to see a funny shot. Even if they were at 1280x1024, I'd resize them (a few of those were resized). And also when they're a big resolution, it's a big file to upload, and my upload is precious ![]() Here's one at 1280. Last edited by hushypushy; February 28th, 2007 at 18:26. |
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