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#1 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: teh intarweb
Posts: 1,718
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Final Fantasy Tactics w/ Pete's OGL 2.2
I just got this game... yeah, I know it's old and all, but it's pretty fun. The battle system looks extremely deep.
Anyway, on to the screenshots! I think I had 2xSaI enabled for some of these, but then I turned it to stretching. I would love to see HQ3X. Settings: Code:
Plugin: Pete's OpenGL2 Driver 2.2 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9700 PRO Prototype x86/MMX/3DNow!/SSE Resolution/Color: - 800x600 Window mode - Internal X resolution: 1 - Internal Y resolution: 2 - Filtering: 6 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 1 Misc: - Scanlines: on [128] - Line mode: off - Screen filtering: on - Shader effects: 1/2 - Game fixes: off [00000000] Well, I don't have time right now to post them again... sorry. I'll do it in a few hours.
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09 f9 11 02 9d 74 e3 5b d8 41 56 c5 63 56 88 c0 |
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#8 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Sep 2002
Posts: 499
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sad to say but the shots with the scanlines look MUCH better than yours do i never play with them i always do tv-out and it looks even better than yours do...
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6400+ @3.2ghz stock 2 gigs ddr8 geforce 8600gt stock raptor 10k 36gb drive windows vista 64 bit. |
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#9 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Re: Final Fantasy Tactics w/ Pete's OGL 2.2
wow dude, just wow. would you like to put together a coherent sentence? and try not to brag too much about your crapass computer...
why dont you look at the fact that somebody might have a better videocard than you and they can take decent screenshots. i never see you posting any shots yet you are always dissing, and you are always saying your little MX POS is good. so quit the dissing, maybe post some shots? |
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#10 (permalink) | |
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Beta Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Nantes, France
Posts: 6,145
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Re: Final Fantasy Tactics w/ Pete's OGL 2.2
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#11 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Sep 2002
Posts: 499
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hmm hushy pushy if i knew you right now i'll be kicking your sorry little punk ass why dont you just .
STFU and quit flaming me you bother some troll.. i was only saying thats the shots look good because of scan lines the lines smooth away some of the blockiness. and raziel i know tv-out has scan lines but you cant see them thats the trick!! excellent PQ with out the lines.
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6400+ @3.2ghz stock 2 gigs ddr8 geforce 8600gt stock raptor 10k 36gb drive windows vista 64 bit. |
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#12 (permalink) | ||||
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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#13 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Apr 2001
Posts: 462
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I'm not a big fan of scanlines either but I have to say that Khan's shots look better mainly because I dislike the look of bilinear filtering on 2D bitmaps even more. It kind of makes the characters and text look all blob like for lack of a better term. Oh well different strokes for different folks.
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#15 (permalink) |
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Shell Ghost
Join Date: May 2003
Location: USA
Posts: 44
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Re: Final Fantasy Tactics w/ Pete's OGL 2.2
Different strokes for different folks... oh and ken sounds like a real ass.
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[os]Windows XP [cpu]KV8 pro AMD 64 2800+ @ 2.3ghz [memory] Corsair 1 gig @ 400mhz [display]X800 XT PE (vivo flashed) [sound] X-fi |
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#17 (permalink) |
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I Need a Weapon
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Omaha, NE
Posts: 4,300
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Re: Final Fantasy Tactics w/ Pete's OGL 2.2
I'm just curious why we're using a 3d h/w-accelerated plugin for a game that uses 2d sprites.
![]() I actually prefer P.E.Op.S. for FFT. The characters look so much better that way.
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#19 (permalink) | |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: -
Posts: 1,936
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Re: Re: Final Fantasy Tactics w/ Pete's OGL 2.2
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#20 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: teh intarweb
Posts: 1,718
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Re: Re: Final Fantasy Tactics w/ Pete's OGL 2.2
Quote:
Anyway, FFT looks like a really great game, but I have a question. Is there any sort of thief class? Maybe it's something I don't get yet... I've been leveling up near the start, and haven't actually progressed far in the game yet. Also, what is the best class for Ramza? Knight? Monk? Something else? Oh, and my power went out about 1 minute after I finished that first post... how ironic.
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09 f9 11 02 9d 74 e3 5b d8 41 56 c5 63 56 88 c0 Last edited by The Khan Artist; September 16th, 2003 at 15:43. |
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