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Old July 26th, 2002   #1 (permalink)
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Dragon Quest 4 & Pete open GL 167 SAI


Plugin: Pete's OpenGL Driver 1.1.67
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/AGP/3DNOW!

Resolution/Color:
- 640x480 Window mode
- Keep psx aspect ratio: on

Textures:
- R8G8A8A8
- Filtering: 0 - edge clamping supported
- Hi-Res textures: on
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 128 MBytes - 121 textures usable

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2 - not used yet
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on (hardware)
- Subtractive blending: activated

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000800]


Attached Images
File Type: gif dq4_1.gif (122.4 KB, 1545 views)
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Last edited by Zeke_D; October 26th, 2002 at 12:19.
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Old July 26th, 2002   #2 (permalink)
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File Type: gif dq4_3.gif (164.4 KB, 1550 views)
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Old July 26th, 2002   #3 (permalink)
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Esturk drools at DQIV for playstation. Must get it somehow.....
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Old July 27th, 2002   #4 (permalink)
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Mara & Nara escape via ship at the end of chapter 4.
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File Type: gif ch4.gif (136.1 KB, 1422 views)
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Old July 27th, 2002   #5 (permalink)
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warp tile
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File Type: gif warp.gif (91.9 KB, 1344 views)
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Old July 27th, 2002   #6 (permalink)
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Taloon's Boat
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Old July 27th, 2002   #7 (permalink)
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Casting Return
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File Type: gif return.gif (127.0 KB, 1282 views)
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Old July 28th, 2002   #8 (permalink)
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Using the Lamp of Darkness
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Old July 28th, 2002   #9 (permalink)
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I played DQ4 (well actually DW4) years ago on the NES.
I still think it's one of the best oldskool RPGs.
These screenshots make me think about playing it again on Playstation.
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Old July 28th, 2002   #10 (permalink)
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We thought Enix canned this game...good to see it is still released
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Old July 28th, 2002   #11 (permalink)
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Yeah, I thought so, too.
But first i didn't care about it, because I already played it on the NES.
I heard that the PS-Version is a "remix".
Can anybody tell me what is different ?
(Yes I know that this belongs into game discussion...)
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Old July 28th, 2002   #12 (permalink)
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Enix didn't can DQ4 for Playstation. They just didn't release it outside Japan. I mean look how well DQ7 did here...... The Remix basically means new graphics and sound. Most of the game is the same as the NES version. Although there is one new scene at the beginning with the Hero so far. I can't read Japanese but I know the game inside and out.
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Old July 28th, 2002   #13 (permalink)
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A different battle shot - the last one was dumb
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File Type: gif battle2.gif (123.7 KB, 1238 views)
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Old July 28th, 2002   #14 (permalink)
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Entrance to Ga-denburugu
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Old July 28th, 2002   #15 (permalink)
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another battle shot casting a spell
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File Type: gif battle.gif (103.8 KB, 1128 views)
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Old July 28th, 2002   #16 (permalink)
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I really am enjoying the PSX remix. I am looking forward to the ending, since there are no FMVs (other than spells cast in battle) Also I want to play chapter 6. I have already submitted game saves to gamefaqs at the beginning of each of the first 5 chapters (except chapter 1, that would be dumb)

MRCN: the biggest difference is that the game engine from DW7/DQ7 is used. Also, this game is better than dq7 in the respect that there is a lot more sprite animation. (sometimes 3 animations for each enemy) plus the addition of many quirks in dq 5/6/7

Esturk17:
between previous knowledge, Red Scarlet's translation faqs, and a nes-world map, I have found the game quite easy to play. The only thing i have a problem with is spell names and towns when you cast return. I think i might ask byuu or spSpiff to translate them so i have a guide.

also, i talked to pete, and he says the graph over the intro is caused by filtering. I kept it with the filtering, as it isnt noticable other than the intro. And the dw7 fix in pete's gpus will prevent the software funky switching thing when dialog is on the screen. the drawback is that the dialog boxes have a black background instead of the translucent one. The SPU makes a big difference in this game. if you disable sound, you will get 60fps reliably, otherwise it will drop to 45 or so during some dialog. Finally, the battle transition is much like FF7, so there is a slow-down there...
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Last edited by Zeke_D; July 28th, 2002 at 21:29.
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Old July 29th, 2002   #17 (permalink)
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Hero's town
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File Type: gif herotown.gif (152.7 KB, 1111 views)
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Old July 29th, 2002   #18 (permalink)
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Destroyed by the forces of evil
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Old August 3rd, 2002   #19 (permalink)
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Hmm 2d characters + Light Effects + B.f + Different cam views + Same battle screen, well those are some elements that made DQ one of the most interesting rpg game with different features to play :thumbup:
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Old August 4th, 2002   #20 (permalink)
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This game looks cool, interesting graphics indeed.
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