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Old January 26th, 2008   #1 (permalink)
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Question How To Use Lewpy's 3dfx/Glide GPU Plugin Whit GeForce Graphic Cards?

Any ideas How To Use Lewpy's 3dfx/Glide GPU Plugin With GeForce Graphic Cards?
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Old January 26th, 2008   #2 (permalink)
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Why do you want to use them?

You can try Glidewrapper software (3Dfx emulators), like:

dgVoodoo

or

zeckensack's Glide wrapper

Tell us, how it worked and good luck!
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Old May 10th, 2008   #3 (permalink)
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Quote:
Originally Posted by Titus03 View Post
Why do you want to use them?

You can try Glidewrapper software (3Dfx emulators), like:

dgVoodoo

or

zeckensack's Glide wrapper

Tell us, how it worked and good luck!
YEAAAH...

Lewpy's 3dfx/Glide GPU Plugin v1.40 + zeckensack's Glide wrapper = High-End PSX GPU plug-in.
It's designed for 3dfx cards, you should set it accurately.
Works great in all games.
Renders games very good.
I THINK PSX GPU PLUG-IN DEVELOPERS SHOULD REBUILD IT FOR NVIDIA & ATI CARDS like Glide64 Napalm:

Glide64 is a graphics plugin for Nintendo 64 emulators. It can run natively on 3dfx cards, or via a OpenGL-based wrapper for modern video cards.

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Old May 12th, 2008   #4 (permalink)
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just use the glide64 wrapper... duh.
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Old May 12th, 2008   #5 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
just use the glide64 wrapper... duh.
This is for Nintendo 64 plug-ins.
I used this for Project 64, not ePSXe.
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Old May 12th, 2008   #6 (permalink)
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it doesn't matter, the wrapper is made to emulate the Glide 3x api, it is not only for PJ64.
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Old May 12th, 2008   #7 (permalink)
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No...
You're totally wrong.
Glide 3x doesn't support ePSXe & crashes so bad.
It's developed specially for Nintendo 64 emus.

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Old May 12th, 2008   #8 (permalink)
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XDK, your recommending an old version of the plugin, lastest is 1.42. But XDK is right if you try using the glide64 wrapper it doesn't work with lewpy's plugin.
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Old May 12th, 2008   #9 (permalink)
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On the official site, the latest version is 1.40:
Lewpy's Glide plugin Download Section
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Old May 13th, 2008   #10 (permalink)
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Maybe a merge project like VBA-M should do the job
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Old May 13th, 2008   #11 (permalink)
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I think GPU plug-in developers like Gabest should merge Lewpy's GPU plug-in with wrapper & rebuild it for modern/next-gen graphic cards instead of developing separate incompatible plug-ins.

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Old May 13th, 2008   #12 (permalink)
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You know guys...
All PSX plug-ins are outdated & development is dead.
I hope ePSXe 1.7 support external input plug-in.

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Old May 13th, 2008   #13 (permalink)
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Quote:
Originally Posted by XDK View Post
I think GPU plug-in developers like Gabest should merge Lewpy's GPU plug-in with wrapper & rebuild it for modern/next-gen graphic cards instead of developing separate incompatible plug-ins.
No.I think the idea working via glidewrapper is wrong from the start.Why do modern cards have to work with a medium instead of working directly.The idea of glidewrapper is from the 3dfx generation when they were popular,not now.
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Old May 13th, 2008   #14 (permalink)
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But Lewpy's Glide GPU plug-in is a high-end plug-in.
Developing new plug-ins is not easy.

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Old May 14th, 2008   #15 (permalink)
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Quote:
Originally Posted by 3x3cUt0r View Post
XDK, your recommending an old version of the plugin, lastest is 1.42. But XDK is right if you try using the glide64 wrapper it doesn't work with lewpy's plugin.
It used to, they must've modified the load info. oh well.... evoodoo still does atleast...
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Old May 18th, 2008   #16 (permalink)
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IDK why PSX plug-in development is dead.
All other console emu & plug-ins developments are alive.

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Old May 18th, 2008   #17 (permalink)
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You logic implies that no releases = dead?
By the way stop posting all messages with bold text.
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Old May 18th, 2008   #18 (permalink)
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Lewpy's GPU plug-in is developed using Pete soft plug-in as base. I don't think is better then Pete OGL1 plug-in exept for some features that are available only in glide3 but not very well emulated by wrappers. And, as Zeckensack says "ePSXe w Lewpy's Glide Plugin: looks very well, performs like dog on Radeons. Geforce cards should be okay."
Ciao.
P.S.: I have tested the wrapper with FFVII and the battle menu isn't displayed... probably the framebuffer isn't totally emulated by wrapper.
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