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#2 (permalink) |
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I'm evil
![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: ? (In PAL-area)
Posts: 666
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Why do you want to use them?
You can try Glidewrapper software (3Dfx emulators), like: dgVoodoo or zeckensack's Glide wrapper Tell us, how it worked and good luck!
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- SYSTEM SPECIFICATIONS: ---------------------------------- Intel Core2 Duo E4600 @2.40GHz || ASUS Commando 4GB DDR2 800MHz RAM || EVGA GeForce 8800 GTS 512Mb Corsair 620W 620HX || 3x Seagate 160Gb SATAII HDD Creative Sound Blaster X-Fi XtremeMusic Windows XP Home Edition SP3/Ubuntu 8.04 Hardy Heron ------------------------------------------------------------------ |
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#3 (permalink) | |
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Registered User
![]() ![]() Join Date: Jan 2008
Location: ...
Posts: 113
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Quote:
Lewpy's 3dfx/Glide GPU Plugin v1.40 + zeckensack's Glide wrapper = High-End PSX GPU plug-in. It's designed for 3dfx cards, you should set it accurately. Works great in all games. Renders games very good. I THINK PSX GPU PLUG-IN DEVELOPERS SHOULD REBUILD IT FOR NVIDIA & ATI CARDS like Glide64 Napalm: Glide64 is a graphics plugin for Nintendo 64 emulators. It can run natively on 3dfx cards, or via a OpenGL-based wrapper for modern video cards. |
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#13 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2006
Location: Vietnam
Posts: 258
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No.I think the idea working via glidewrapper is wrong from the start.Why do modern cards have to work with a medium instead of working directly.The idea of glidewrapper is from the 3dfx generation when they were popular,not now.
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Yoroshiku onegaiitashimasu
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#18 (permalink) |
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Not so likeable!
![]() ![]() Join Date: Feb 2004
Location: Torino (Italy)
Posts: 100
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Lewpy's GPU plug-in is developed using Pete soft plug-in as base. I don't think is better then Pete OGL1 plug-in exept for some features that are available only in glide3 but not very well emulated by wrappers. And, as Zeckensack says "ePSXe w Lewpy's Glide Plugin: looks very well, performs like dog on Radeons. Geforce cards should be okay."
Ciao. ![]() P.S.: I have tested the wrapper with FFVII and the battle menu isn't displayed... probably the framebuffer isn't totally emulated by wrapper. |
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