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Old December 21st, 2001   #1 (permalink)
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Question Pete's D3D vs. his OGL

I've just purchased a GeForce 2 TI AGP card and I resetup my ePSXe to use Pete's OGL plugin..

If I have Framebuffer textures set to "GFX Card buffer" it's slow... It says it can be slow so that's ok... but if I have Pete's D3D configured in the same manner (IE using the GFX card buffer for frame buffer textures) it plays normally (not slow). What's the difference here?

(BTW, in both cases it's his 1.55 plugin)
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OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old December 21st, 2001   #2 (permalink)
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the ogl plugin uses big ass hi-res textures (slower, needing more vram, but usually
better looking), while the d3d ones are using small textures (faster, but more
pixelated looking).

Well, you can improve the speed of framebuffer textures in the ogl plugin by using
a smaller window/fullscreen resolution... and prolly enabled fsaa will also be a
speed killer with fb textures.
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Old December 21st, 2001   #3 (permalink)
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usually the drivers make the difference(well atleast for me) when i switched from the old 6.50 drivers to 12.xx drivers(some months ago before 2x.xx came out) there was a very noticeable difference with framebuffer textures were set to gfx card buffer. try changing drivers or tweaking them. also what Pete said is right FSAA + gfx card buffer can cause great slowdown specially with fbf(heck even fvram primitives is faster sometimes) game fix turned on.

also from experience with my geforce i found the OGL plugin to be faster than the D3D one
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Old December 21st, 2001   #4 (permalink)
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Ah, the imfamous FSAA, actually pete I haven't figured out how to toggle that (I've found the driverpage in my dispay settings and have the antialiasing set to auto-detect, but the only other two are 2x and 4x AA)

How can I check if I ahve FSAA on or not?
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Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now

OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old December 21st, 2001   #5 (permalink)
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Quote:
Originally posted by Archlyn
Ah, the imfamous FSAA, actually pete I haven't figured out how to toggle that (I've found the driverpage in my dispay settings and have the antialiasing set to auto-detect, but the only other two are 2x and 4x AA)

How can I check if I ahve FSAA on or not?
based from my experience having the FSAA setting to auto will not turn on FSAA in ePSXe(unless a plugin does an AA function call). well i can be wrong, so try seting it to manual then click on off.
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Old December 21st, 2001   #6 (permalink)
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Weirdness

This started last night... then I got up this morning, tested and posted about it, reformated, and the problem went away..... Weird
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Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now

OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5

Last edited by Archlyn; December 21st, 2001 at 16:56.
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