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#1 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: The land of Insanity
Posts: 571
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I've just purchased a GeForce 2 TI AGP card and I resetup my ePSXe to use Pete's OGL plugin..
If I have Framebuffer textures set to "GFX Card buffer" it's slow... It says it can be slow so that's ok... but if I have Pete's D3D configured in the same manner (IE using the GFX card buffer for frame buffer textures) it plays normally (not slow). What's the difference here? (BTW, in both cases it's his 1.55 plugin)
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Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now OS1 : Windows XP / SP2 | Direct X 9 OS2 : Gentoo Linux 2006.0 OS3 : Windows Vista Beta 2 ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K) Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5 |
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#2 (permalink) |
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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the ogl plugin uses big ass hi-res textures (slower, needing more vram, but usually
better looking), while the d3d ones are using small textures (faster, but more pixelated looking). Well, you can improve the speed of framebuffer textures in the ogl plugin by using a smaller window/fullscreen resolution... and prolly enabled fsaa will also be a speed killer with fb textures. |
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#3 (permalink) |
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poor loser
![]() ![]() ![]() Join Date: Apr 2001
Location: Pilipinas
Posts: 310
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usually the drivers make the difference(well atleast for me) when i switched from the old 6.50 drivers to 12.xx drivers(some months ago before 2x.xx came out) there was a very noticeable difference with framebuffer textures were set to gfx card buffer. try changing drivers or tweaking them. also what Pete said is right FSAA + gfx card buffer can cause great slowdown specially with fbf(heck even fvram primitives is faster sometimes) game fix turned on.
also from experience with my geforce i found the OGL plugin to be faster than the D3D one
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tech head with a poor budget |
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#4 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: The land of Insanity
Posts: 571
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Ah, the imfamous FSAA, actually pete I haven't figured out how to toggle that (I've found the driverpage in my dispay settings and have the antialiasing set to auto-detect, but the only other two are 2x and 4x AA)
How can I check if I ahve FSAA on or not?
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Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now OS1 : Windows XP / SP2 | Direct X 9 OS2 : Gentoo Linux 2006.0 OS3 : Windows Vista Beta 2 ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K) Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5 |
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#5 (permalink) | |
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poor loser
![]() ![]() ![]() Join Date: Apr 2001
Location: Pilipinas
Posts: 310
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Quote:
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tech head with a poor budget |
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#6 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: The land of Insanity
Posts: 571
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Weirdness
This started last night... then I got up this morning, tested and posted about it, reformated, and the problem went away..... Weird
__________________
Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now OS1 : Windows XP / SP2 | Direct X 9 OS2 : Gentoo Linux 2006.0 OS3 : Windows Vista Beta 2 ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K) Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5 Last edited by Archlyn; December 21st, 2001 at 16:56. |
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