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Old October 25th, 2006   #1 (permalink)
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Ff9

Not really a troubleshooting question ,but it's worth a shot. I basically turned a bunch of spare pc parts into a ps emulator that I've been using to play ff9 runs great no problems whatsoever other than some minor sound hang ups not really a concern. However I had to stay at a friends house and used his laptop . I installed everything there worked fine except the game was at like a warp speed. I would actually like to try to emulate the warp speed effect on my pc for speeding through the exp portions of the game, then reconfigure to play through the story parts.have a stack of old rpgs I have'nt gotten through and this would help greatly .
Pc used at home 1.67 GHz Athlon 768 megs of ram geforce 5600 video Laptop was a newer Hp I beleive was a dualcore didn't really inspect it .

Last edited by Shogun19; October 25th, 2006 at 22:00. Reason: add comp stats
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Old October 25th, 2006   #2 (permalink)
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So basically, you ask about removing the frame limit for determined periods, like levelling up ?

I guess you'd like to have it togglable by a key press, right? Your best bet would be to go to the pete plugins keymaps and appoint spare keys on your gamepad (remember you'll still need X/0/square/triangle/L1/L2/R1/R2 buttons configured for normal game use) to those debug keys and keep those on display at game startup (next option/last option/activate/deactivate).

When levelling just remove the frame limit from inside the game, and put it again in story mode.

There is NO way to automate such a procedure, as no soft can guess the difference between story and levelling periods.
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Old October 25th, 2006   #3 (permalink)
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Quote:
Originally Posted by Hard core Rikki View Post
So basically, you ask about removing the frame limit for determined periods, like levelling up ?

I guess you'd like to have it togglable by a key press, right? Your best bet would be to go to the pete plugins keymaps and appoint spare keys on your gamepad to those debug keys and keep those on display at game startup (next option/last option/activate/deactivate).

When levelling just remove the frame limit from inside the game, and put it again in story mode.

There is NO way to automate such a procedure, as no soft can guess the difference between story and levelling periods.
Yep, I have no issues cycling it myself as I'd plan to play it normal .Then when I feel need to level ,adjust settings to essentially level up with less wait time . I don't have tons of time to play and main reason for rpgs is the story , and to a lesser extent the gameplay.
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Old October 25th, 2006   #4 (permalink)
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I don't think you can attribute DxKeys to pete plugins debug functions. Could be easily implemented in the windows builds of the pete plugins (especially the opensauce PEOPS soft gpu), but it's not in the regular tree. Go figure!

I attribute the function of framelimit ON/OFF (actually the normal TOGGLE/UNTOGGLE) to a keyboard key, usually CTRL, then use a soft provided with gamepad to attribute a spare key I got for CTRL, thus makin' that gamepad button have the same speeding "capability" as CTRL.

Hope it helps, cuz it rocks here!! FF9 in a couch is great gaming!
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Old October 25th, 2006   #5 (permalink)
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Thanks for the help works great
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