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#1 (permalink) |
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Registered User
Join Date: Oct 2006
Location: US
Posts: 3
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Ff9
Not really a troubleshooting question ,but it's worth a shot. I basically turned a bunch of spare pc parts into a ps emulator that I've been using to play ff9 runs great no problems whatsoever other than some minor sound hang ups not really a concern. However I had to stay at a friends house and used his laptop . I installed everything there worked fine except the game was at like a warp speed. I would actually like to try to emulate the warp speed effect on my pc for speeding through the exp portions of the game, then reconfigure to play through the story parts.have a stack of old rpgs I have'nt gotten through and this would help greatly .
Pc used at home 1.67 GHz Athlon 768 megs of ram geforce 5600 video Laptop was a newer Hp I beleive was a dualcore didn't really inspect it . Last edited by Shogun19; October 25th, 2006 at 22:00. Reason: add comp stats |
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#2 (permalink) |
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Let's go! Come on!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,215
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So basically, you ask about removing the frame limit for determined periods, like levelling up ?
I guess you'd like to have it togglable by a key press, right? Your best bet would be to go to the pete plugins keymaps and appoint spare keys on your gamepad (remember you'll still need X/0/square/triangle/L1/L2/R1/R2 buttons configured for normal game use) to those debug keys and keep those on display at game startup (next option/last option/activate/deactivate). When levelling just remove the frame limit from inside the game, and put it again in story mode. There is NO way to automate such a procedure, as no soft can guess the difference between story and levelling periods. |
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#3 (permalink) | |
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Registered User
Join Date: Oct 2006
Location: US
Posts: 3
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Quote:
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#4 (permalink) |
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Let's go! Come on!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,215
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I don't think you can attribute DxKeys to pete plugins debug functions. Could be easily implemented in the windows builds of the pete plugins (especially the opensauce PEOPS soft gpu), but it's not in the regular tree. Go figure!
I attribute the function of framelimit ON/OFF (actually the normal TOGGLE/UNTOGGLE) to a keyboard key, usually CTRL, then use a soft provided with gamepad to attribute a spare key I got for CTRL, thus makin' that gamepad button have the same speeding "capability" as CTRL. Hope it helps, cuz it rocks here!! FF9 in a couch is great gaming! |
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