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#1 (permalink) |
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Registered User
Join Date: Sep 2006
Location: Victoria BC Canada
Posts: 4
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Hey .. New to PSX emulation since i have always just played the games on the console.
I have every intention of finishing this game so i was just wondering if anyone had any suggestions on the best settings. Heres my specs... Sempron64 1.6GHz @ 2.6GHz 1024 OCZ DDR400 @ DDR500 2.5-3-3-8 Radeon 9550 128MB I'm currently using.. SSSPSX 0.0.34 with Pete's OpenGL2 2.8 (pressed Nice, changed the resolution to 1280x1024 and added 2xSal) Eternal SPU 1.41 (with VP boxes checked) I just watched the prologue and intro and it was alright (minor sound issues). Very playable but would just like to know if theres a better plugin/settings i could use before i sit here for hours playing :P Thanks |
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#2 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Those sound pretty good. What's the audio out method and buffer size set to in Eternal? Is it like a popping or clicking sound?
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Main PC: DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro |
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#4 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Try setting it to SPUasync, with the async mode set to Simple. Try it at 64 and if the scratching goes away, lower the buffer until it starts scratching again. I have an Audigy 2 Value and I'm able to lower the buffer to 22 using SPUasync, and it sounds clear and very responsive due to the low buffer. I remember when I had onboard audio, I had to keep it around 60.
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Main PC: DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro |
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#5 (permalink) |
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Registered User
Join Date: Sep 2006
Location: Victoria BC Canada
Posts: 4
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I have the cheap Audigy 24bit card so ill give that a try.
EDIT: Seems better with SPUasync and a buffer of 32 Thanks The only odd thing left is when the "camera" pans its kinda jerky like a badly encoded anime Heres a screen of where its happening ![]() (taken with pSX 1.8) EDIT 2: Damit! Crashed on me hehe.. Maybe ill wait till i get my PS2 back Last edited by FuctfucT; September 28th, 2006 at 09:13. |
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#6 (permalink) |
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Registered User
Join Date: Aug 2006
Location: UK
Posts: 20
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Try PSX 1.9 for that game I would suggest, it should run it smooth as silk (it did for me). As to a slight jerk when the camera pans, there is a certain amount of that that the REAL psx has, especially with FMVs and 3D textures.... the screenshot you gave is rather small, any chance of something bigger? I can't make anything out from that.
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#8 (permalink) | |
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Registered User
Join Date: Sep 2006
Location: Victoria BC Canada
Posts: 4
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Quote:
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#9 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: USA
Posts: 73
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It all depends on the game. I still get crashes in (stable or WIP) ZSNES from Star Ocean.
Kinda ironic though I was just about to restart playing this game again too, but I looked up in the attic at my old PSX games and I can't find it. I'm a very organized person so this is pretty weird. Can you say "Gank!" :c
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