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#1 (permalink) |
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Registered User
Join Date: Sep 2006
Location: Cardiff
Posts: 4
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OGL2 Shader Issues
Greetings.
I have recently tried Pete's OGL2 plugin and followed some config specs i found on the forum. The plugin works fine, but the problem i get is when i enable any shader options. At first it told me there were missing shader extensions, it then occured to me that i had none at all so i downloaded a few packs from the shader thread stickied in this sub-forum. Still no luck. I have set the shader folders so the plugin knows where they are but i still get the missing extension error. The only way i can use OGL2 is by turning off all options with shader in it. All i can think of is that it is my graphics card, but since im using a GF6600GT i did not think this would be an issue. Iv'e followed guides to the letter but perhaps i am missing something obvious here, or it may just be that my card doesnt support these shader extensions (though i have a hard time believing this since its a fairly new model when you compare it to a 5200 or something.) Any help would be greatly appreciated, thank you. |
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#2 (permalink) |
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Ex
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Spain
Posts: 3,085
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Missing extensions usually mean that your card can't handle shaders, but yours surely can. The only other thing i can think is that you are lacking dirver support for that particular extension. Try upgrading with the latest drivers from nVidia.
__________________
"I'm living in a dream I can't wake from" Core 2 Duo 6600 FSB 1066 | 2048 MB DDR2 PC2 6400 800 MHZ | NVIDIA 8800 GTS | Sound Blaster Audigy 4 | Seagate Barracuda 250GB SATAII+WD Caviar 250GB | Dell 3007WFP-HC 30" Widescreen Last edited by I-Chan; September 22nd, 2006 at 16:58. |
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#4 (permalink) |
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Registered User
Join Date: Sep 2006
Location: Cardiff
Posts: 4
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Thank you for the reply's.
I am currently using the latest NVIDIA drivers, 91.47, and i am still getting the same errors. Perhaps i need to use a specific driver version? One other thing, when i set the shader extension to ARB all i get is the missing extension error, when it is set to GLSang i get two errors, the missing extension error and missing GLSang files. Yet the files are within the ePSXe directory and i have specified where they are in the driver settings. I am using Shadx's Natural Vision shader files (modded by SimoneT) Once again any help will be greatly appreciated, thank you EDIT - I have been messing around with some settings in the hope of getting it to work and have found something curious. When i run a game (in this case FF9) with Shader Filtering + Effects turned on and "Use pixel shader for "PSX Texture Window" emulation" turned on i get the usual missing extension errors then ePSXe crashes. Now if i turn off "Use pixel shader for "PSX Texture Window" emulation" and run FF9 i still get the extension errors but ePSXe does not crash and the game runs, but at quarter the size of my monitor, when i try and fullscreen it ePSXe will crash. Not sure if this is relevant to my problem but i thought i would mention it anyway. Last edited by krelm; September 22nd, 2006 at 09:39. |
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#7 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 1,195
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eh? with every driver i tried (8x.xx and 9x.xx ones) the shaders worked fine, and im also using a 6600GT, perhaps the modded driver has specific settings one them, that you were not able to configure before.
__________________
System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#9 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 1,195
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thats because some newer drivers adds some additional OpenGL extensions to your system that the emulator requires.
__________________
System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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