|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Registered User
Join Date: Jan 2005
Location: Russia
Posts: 10
|
Jumping parts of non-static objects (FF9, maybe in other games too)
There is a problem, when I play FF9 (i'm using ePSXe) all of non-static objects (like characters) have some parts that are jumping on the screen (changing their form a bit) and that's not looking well.
I tried to use different GPU plugins (PeteOGL, OGL2, some software gpu plugins and so on), was testing on my notebook and on my desk computer, but this problem always was chasing me. So I decided to ask help on this board. The question is, does this is due to emulation aspect or am I doing something wrong? And sorry for my english, i'm russian. Here's some specs of my computers: 1) Notebook Acer Aspire 1522LM WinXP HomeEdition SP2 AMD Athlon 64 3000+ NVidia GeForce FX Go 5700, 64Mb 512 DDR 2) Desk computer WinXP Professional SP2 Athlon XP 1500+ NVidia GeForce FX 5200, 64Mb 256 DDR
__________________
"Wise men talk because they have something to say; fools, because they have to say something." - Plato
|
|
|
|
|
|
#2 (permalink) |
|
Emulation to the max!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Canada
Posts: 2,413
|
this is a problem with all psx games. its cause the psx has no z buffer and cannot distinguish perspective properly in 3d. its been discusssed many times before and there is no solution without massive work for patches on each game which is unrealistic.
__________________
Q6600 Core 2 Quad || Soundblaster X-Fi Extreme HD || e-VGA 8800GTX || 4096mb 4-4-4-12-2T Dual-Channel RAM || MSI P6N Diamond || 2x 320GB Hardrive || 5.1 Speakers || Remote control || 8x USB 2.0 || DVD/CD ±RW Drive || 1x IEEE1394 www.coolsvilleman.homedns.org Normally down. E-mail me for a DVD @ coolsvilleman@gmail.com
|
|
|
|
|
|
#3 (permalink) |
|
.!. (^.^) .!.
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: You're looking at it right now.
Posts: 2,017
|
Of course, you're free to make a to-apply-on-iso patch for any game you want... although noone has done that yet.
__________________
"Going too far is going almost all the way around the world, then turn around to go back" - me "He's not going too far, he's going around the world" - me "They're looking for a factbook in the fiction section of the library." - me "I find spam useless and fatally contradictive to its own existence." - me |
|
|
|
|
|
#5 (permalink) |
|
the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
|
Cyric_ru, you have two choices here.
first thing you can do is just to accept your fate and try to ignore it. you can also turn down the resolution. the closer to the original resolution (320x240) that you go, the less noticeable it will be (until it disappears at 320x240). darth sephiroth: there is absolutely no way to patch this. it's because the PSX hardware itself lacks subpixel accuracy. so it's completely a function of the hardware, not the game itself. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|